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MAP INFO
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| Map Name: Razorback.
| 
| Game: Half-Life: Deathmatch.
| 
| Date of release: 4th of March, 2020.
| 
| Spawnpoints: 16.
| 	
| Approximate WPoly count: 3750.
|
| RES File: included.
| 	
| Author: Windawz.
| 
| Credits:
| 	Peter Hajba: inspiration;
| 	ribcage, rufee: server for testing (Quakeroach.net DM);
| 	ribcage, Trempler, Overfloater: testing and encouragement;
| 	Valve: many textures and texture sources taken from Counter-Strike;
| 	Raven Software and LucasArts: ambient sounds taken from JKIII: Jedi Academy.
| 	
| Resources:
| 	Map made in J.A.C.K.;
| 	Texture WAD, containing:
|		textures made from scratch;
|		textures made using source material from the Internet;
|		Counter-Strike 1.6 texture edits;
|	Ambient sound files, taken from Jedi Knight III: Jedi Academy.
| 
| Description:
| 		A HLDM map I've made being heavily inspired by Peter Hajba's Razorback,
| 	a track from Unreal Tournament 99. I wanted to show my idea of how it'd look
| 	like as a 3D environment. The map is a floating island in the middle of nowhere,
| 	with a fortress embedded into it. Lots of spikes, metal, rock and blobs of
| 	arcane energy all over the place! Enjoy!
| 
| Installation:
|	Either:
|		Extract the `valve` folder inside the archive into your 
|		 `...\Steam\SteamApps\common\Half-Life` directory.
|	Or:
|		Navigate into the archive's `valve` folder and extract
|		 everything inside into the aforementioned directory.
|	
|   Note: the `mapsrc` folder contains the map's source file and the necessary info
|	      in case you want to make your own edits to the map. 
|		  The folder isn't necessary to install the map and can be safely ignored.
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BACKSTORY
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| 	Aeons ago this fortress stood still, in a land long forgotten, a land that was to
| be ravaged by an oncoming war. The cruel order of knights that took shelter in this
| creation of rock and metal was known for two things: their powerful sorcery and
| their terrifying severity, even to their own. Few survived the intense trainings
| that took place in the walls of the fortress, so only the strongest would remain.
| 
| 	Time went on, and the war came closer. To take the foe by surprise,
| ancient knowledge was put to use and arcane rituals were performed. 
| Four great obelisks had been constructed with immense arcane power trapped inside. 
| Apparently immense enough to take the fortress off the ground.
| 
| 	Little is known about what happened afterwards, but the fortress, along with the
| piece of ground that served foundation to it, ended up in a place far far away from
| us. The land that surrounded it was no more around, as well as those who used to
| inhabit it. The fourth obelisk had also mysteriously disappeared, only leaving a
| hanging chain as the sole memory of itself.
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Note: this map, the custom textures coming with it and the 
custom skybox are fully free to use in non-commercial projects
with the credit given to their author.