+---------------------------------------------------------------+
|                          DM_TRACTION				|
|                         BY  VICTOR-933			|
|								|
+---------------------------------------------------------------+
| SUMMARY:							|
|								|
| Black Mesa Incident, Day 2. Incursion plus 15 hours. Marine	|
| Corps HECU units have arrived and are pushing deep into the	|
| disaster-stricken Black Mesa Research Facility, engaging both	|
| extraterrestrial invaders and stubborn human resistance.	|
| Their efforts have thus far culminated in a frantic		|
| run-and-gun battle within the labyrinthine Sector E Material	|
| Rail System, one of the oldest parts of the facility still in	|
| use and honeycombed with freight monorails. Unit morale is	|
| beginning to crack, and as rumors filter down of both a	|
| full-scale retreat and secretive Black Ops involvement, some	|
| HECU units have become more concerned with their own survival	|
| than the completion of their mission...			|
|								|
+---------------------------------------------------------------+
| INSTRUCTIONS:							|
|								|
| Place BSP file in half-life/valve/maps			|
|								|
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| DEV NOTES:							|
|								|
| Peak R_Speeds are around 1150. This map uses stock assets.	|
|								|
| Inspired by the premise of TWHL Competition 34 "Half-Life	|
| Reimagined" (http://www.twhl.info), this map was based	|
| heavily on the "On A Rail" chapter. I've already submitted	|
| one entry (DM_Suppression) though, and it wouldn't be fair to	|
| add multiple entries (if that's even allowed in the first	|
| place...)							|
|								|
+---------------------------------------------------------------+
| 	      Find more of my stuff on Gamebanana!		|
| 	    http://www.gamebanana.com/members/213517		|
|								|
|	Check out TWHL for mapping tutorials and goodies!	|
|			http://www.twhl.info/			|
|								|
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