Title:		   Outhouse
Author:		   Ryandor
Theme:		   Outdoor/Caves
Game Mode:	   Halflife Deathmatch
Players:	   6-10 (maybe more?)
Construction Time: 3 weeks
Editor Used:	   VHE 3.4
Compile Machine:   AMD 1.67GHz, 1GB ram, ATI Radoen VE (7000) 32MB
Compile Time:	   30 minutes
Base:		   From scratch

Prefabs:	   Yes, Arsi's Turret from prefabs.gamedesign.net (turr8553)
Custom Textures:   Yes, Jim Nobles' Jnwood01, one created based on Jnwood01, one modified from mtlrust and one new (crappy) texture.
Known Bugs:	   Entrance into "Glowing Cave" can be tricky. Clip planes didn't help effectively. Also, Mounted gun can be tricky to use (move slightly away from it).
			 
Notes:
This is my first map. I started out with a theme (a mining area) but just turned into whatever. A bit of a learning cycle to try different things. It's a simple map, but has quite a bit of area to it. I'd like any comments/questions/critisism/whatever. I'm looking for ideas to improve my techniques and general knowledge in building maps. Yes, I know my texturing sucks. I need to work on that a bit. I also think the weapons/items need better placement. Email me at ryandor@ryandor.com

Map details:
Features an outhouse! Also has a "bunker" type lookout with a usable mounted machine gun. There's 4 breakable walls (one is actually a 'chute' type thing) for sniping (or whatever),  a small trap (collapsing floor). 10 player respawns, one of each weapon (except 2 shotguns and 2 ARs) and at least 2 of all ammo types. Health station and various health packs, charge station (but no batteries), and lastly, a jumppack (not technically required to get anywhere, but can be helpful)

Instructions:
Unzip the files in this archive.  Place the map, outhouse.bsp in
your half-life/valve/maps directory.

E-mail me with any comments on the level, praise or criticism.
Any feedback is much appreciated: ryandor@ryandor.com

Thanks to (in no particular order):
VERC Collective, The SnarkPit, Handy Vandal, TWHL, and 69th Vlatitude for the tutorials
Jim Nobles (jnobles@multipro.com) for Jnwood01 texture
Arsi (Kurt_Angle@jippii.fi) for the turret prefab
Valve and Sierra for a great game

Stats:
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             89/400         5696/25600    (22.3)
planes          29476/32767     589520/655340   (90.0)
vertexes         9672/65535     116064/786420   (14.8)
nodes            5538/32767     132912/786408   (16.9)
texinfos         2321/32767      92840/1310680  ( 7.1)
faces            7914/65535     158280/1310700  (12.1)
clipnodes       21154/32767     169232/262136   (64.6)
leaves           3254/8192       91112/229376   (39.7)
marksurfaces    10309/65535      20618/131070   (15.7)
surfedges       34883/512000    139532/2048000  ( 6.8)
edges           18327/256000     73308/1024000  ( 7.2)
texdata          [variable]     273452/4194304  ( 6.5)
lightdata        [variable]     882741/4194304  (21.0)
visdata          [variable]      84403/2097152  ( 4.0)
entdata          [variable]      29582/524288   ( 5.6)

Copyright:
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
-Ryandor
ryandor@ryandor.com