CAGED SOURCE FILES -COPYRIGHT CAYLE GEORGE

BY DOWNLOADING THE FILE CONTAINING THIS README YOU HAVE AGREED TO THE TERMS LISTED BELOW:

-YOU CAN USE THE "CAGED" SOURCE FILES TO LEARN ABOUT HALF-LIFE LEVEL DESIGN, AND LEVEL EDITING TECHNIQUES. 

-YOU WILL NOT USE ANY OF THE "CAGED" SOURCE FILES FOR PURPOSES OTHER THAN EDUCATION IN LEVEL DESIGN.

-YOU WILL NOT USE ANY PARTS OF THE "CAGED" MISSION IN ANY OTHER CREATION.

-YOU WILL NOT USE THE "CAGED" SOURCE FILES FOR ANY OTHER USE WITHOUT WRITTEN PERMISSION FROM CAYLE GEORGE.

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Caged Source Files: How To View:

-To properly view and explore the caged mission in Worldcraft(hammer), you will need to do a couple things:

Worldcraft(hammer) Will need the WADS:

cg_caged.wad (containd int he "CAGED" source files)

halflife.wad

xeno.wad

After you have set these wads up in the level editor, just open cagedsource.rmf and you're ready to go!

Note: If you plan on compiling the map, the lights.rad file contained in the "CAGED" source files will need to be used for the custom light emmiting textures to work properly.

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If you have any comments, feedback, or want to give me a job, you can find my contacts on the "about" page on my website:

http://www.planethalflife.com/cayle/

ENJOY!