================================================================================
* LEVEL INFORMATION *
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TITLE                   : Gut Reaction
FILENAME                : reaction.zip
AUTHOR                  : Tim Johnston <Slingblade>
DATE                    : 11.16.1999
GAME                    : Half-Life
TYPE                    : SinglePlayer
EMAIL ADDRESS           : digwig@megsinet.net	
HOMEPAGE URL            : http://www.digwig.com
 
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* LEVEL DESCRIPTION *
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Mr Freeman has once again been "recruited" by the elusive and stone-faced g-man
to handle a "situation' that could prove catastrophic if not handled immediately.

It seems that a rift in the space-time continuum has allowed the minions of Xen 
to establish a stronghold inside one of the main reactor cores in the Lambda Complex.
Somehow they have figured out a way to tap directly into the complex's nuclear 
power grid. They are using this energy to continually widen the rift to allow 
more and more of the Xen inhabitants into our world.  That's bad.

Oh, did I mention that the military has been instructed to keep a lid on this
situation by eliminating ANYONE with knowledge of it? That's worse.

Its Gordon's job to establish power to the test lab, then find his way to the
reactor complex via the waste tunnels connecting the two. Once inside, he's got
to find his way to the interior cores of the reactors and shut them down. 

You'll need to keep your wits about you...
You'll need to trust your instincts...
You'll have to rely on your GUT REACTION!

Good luck Gordon.
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SINGLE PLAYER           : 1 Player Start   Point(s)
CO-OPERATIVE            : 0 Player Start   Point(s)
DEATHMATCH              : 0 Player Respawn Point(s)
 
DIFFICULTY SETTINGS     : Yes
NEW TEXTURES            : No
UHH... MODIFIED TEXTURES: No
NEW SOUNDS              : No
CD TRACK #              : Lots of 'em. PLEEEZE make sure you have your REGISTERED
                          Half-Life CD in the drive before you jump in!
 
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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : WOOF JEEP by Woof UK- Thanks!
EDITOR(S) USED          : Worldcraft 2.1
OTHER UTILITIES USED    : Half-Life Model Viewer - Mete Ciragan
			  Pak Explorer - Ashley Bone
 			  SpriteView - David Flor
KNOWN BUGS              : A couple of bad polygons here and there.
			  I'm still working on my brush building techniques...
			  Also, I had a hard time getting that Xen style trampoline
			  thingy to work right...I'll get that down the next time.
 
COMPILE MACHINE         : PII-233, 128MB RAM
 
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* OTHER LEVELS BY THE AUTHOR *
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None that I've had the guts to release to the demanding Half-Life and Quake community!
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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INSTALLATION:
1. Go to your Half-Life directory (i.e. c:\sierra\half-life\ but it can be anywhere)
2. Extract the contents of reaction.zip into the folder 'half-life' making sure that 
	folder names are used (in winzip just check the box in the extract dialog 
	called 'Use Folder Names'). You should end up with a folder called reaction 
	containing the PAK file and two other folders called 'gfx' and 'media'.
3. Place your HL CD in your CDROM drive
4. Run Half-Life, and from the main menu, select 'Custom Game'
	If there is no menu entry labelled 'Custom Game', you do not have v1.0.0.9 of 
	Half-Life or later. Go update it.
5. In the Custom Game menu, select the menu item titled 'Gut Reaction'. Select it.
6. Choose 'Activate' on ther left side of the screen.
7. Exit from that menu, so you're back on the main menu.
8. Choose 'New Game', then your skill level. Rock n' Roll!


**IMPORTANT**
There are MANY instances where a crouch or crouch-jump is required. Remember this!

Also, this level has not been tested for software mode, as anyone who is really serious
about playing these games should ALREADY have a 3-D card! IF you dont have one, you're
missing the point, so GET ONE!


**ABOUT THE AUTHOR AND THIS LEVEL SET**
This is my first real level development effort.

What your about to play took me about 9 months to make...Admittedly,
I spent about half that time learning the new WC and how the HL entities, etc, work.
I would estimate that there are HUNDREDS of hours invested in this project. I had starts
and stops fooling around with WC on the tail end of Quake II, then when HL came out, 
I got serious about it. Man is there a lot to learn here!! I certainly have much respect
for all those that do this professionally.

But, seeing as I make my living as an interactive designer (http://www.digwig.com), 
I dont have the kind of time or technical background to fully grasp the subtleties 
of this craft (I had a helluva time getting those damn scripted sequences to work!). 

The bottom line is that the passion for this project consumed me like nothing ever
had before. I truly love creating an experience like this that gets people excited.
So perhaps if anyone out there feels I have the potential for doing this on a 
professional level, by all means CONTACT ME! I cant think of anything else I'd want to
do for 12-14 hours a day!

Tim Johnston
digwig@megsinet.net


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* CREDITS *
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Id Software   		: From whence all things FPS came....(I'm genuflecting..)

Valve Software          : For the most complete and exciting single player experience
			  yet. Thanks from the bottom of my HEV suit for not forgetting
			  about us guys with less than average web connections who
			  scour the web nightly looking for new SP levels instead of
			  deathmatching! 
			  	http://www.valvesoftware.com/

Rust and HLERC		: If I could only cache both of these ENTIRE sites on my HD.
		  	  	http://www.gamedesign.net/
			  	http://halflife.gamedesign.net/

Half-Life Workshop and	: Two more great resources of info! Thanks!
Wavelength			http://www.planethalflife.com/workshop/
			  	http://www.planethalflife.com/wavelength/

Half Life Model Viewer	: Can you believe I didn't discover this gem until about 90%
			  done with this??? Doh!
	 		  	http://www.swissquake.ch/chumbalum-soft/

Pak Explorer		: I remember the first time I poked into a PAK file and
			  found all those goodies! Ooh!
			 	http://www2.telefragged.com/quakestuff
	 		  	
Sprite Viewer		: Works great with HLMV too!
			  http://www.planethalflife.com/mach3


Dave Johnston (no relation) for his great ETC level and his .txt file...hehehe.

All you other single-player addicts like myself who love it so much you just
had to crack open WC and see what you could do!

Oh, and thanks to Nostromo and ZigZang for beta testing and continually hounding
me for a beta!!! HERE IT IS ALREADY! 

================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Magazines: if you'd like to put it on your disc, I'd love the publicity. 
Just be sure to get my okey doke first - digwig@megsinet.net

Half-Life (C) 1998-99 Sierra On-line and Valve L.L.C. All rights reserved.
[END OF DATA]=========================================================[.txt|Gen]
