// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.

// HUMAN GRUNTS
HG_GREN0 hgrunt/clik(p120) grenade! clik

// Player Alert
HG_ALERT0 hgrunt/clik movement! clik

// Monster Alert
HG_MONST0 hgrunt/clik clik (t30) alien!(e85) clik

// Take cover
HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik

// Throw grenade
HG_THROW0 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
 
// Charge
HG_CHARGE0 hgrunt/clik go! clik(p120)

HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik

//narrative

HG_SNOOP1A hgrunt/c2a2_hg_chat1a
HG_SNOOP2A hgrunt/c2a2_hg_chat2a
HG_SNOOP3A hgrunt/c2a2_hg_chat3a
HG_SNOOP4A hgrunt/c2a2_hg_chat4a
HG_SNOOP5A hgrunt/c2a2_hg_chat5a

HG_DRAG1A hgrunt/c2a3_hg_1drag
HG_DRAG2A hgrunt/c2a3_hg_2drag
HG_DRAG3A hgrunt/c2a3_hg_3drag
HG_DRAG4A hgrunt/c2a3_hg_4drag
HG_DRAG5A hgrunt/c2a3_hg_5drag
HG_DRAG6A hgrunt/c2a3_hg_laugh

HG_SUCKS hgrunt/hg_sucks
HG_CIVVIES hgrunt/hg_civvies

// BASE COMPUTER
// C1A0 intercom\
C1A0_START dadeda vox_login

C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100)
C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100)
C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
C1A0_5 doop (e95) doctor cross, call seven two nine please(e100)
C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100)
C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100)
C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100)
C1A0_10 doop (e95 p103) alpha team, (e95) to(e70) anomalous materials test lab immediately(e100)
C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100)
C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100)
C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100)
C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100)
C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100)
C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100)
C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100)
C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100)
C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100)
C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100)
C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100)
C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100)

// C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately

// C1A2 intercom administration center sector d
C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100)
C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately
C1A2_2 deeoo deeoo attention, security personnel to sector d
C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100)
C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system
C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100)
C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d
C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required
C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d
C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100)
C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center
C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center 

// C1A3 intercom high security materials storage area sector d
C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning
C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility
C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100)
C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100)
C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force
C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command
C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated
C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured
C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert
C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert
C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command

C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage.
C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated

// C1A4 intercom experimental propulsion labs silo d
C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged.
C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100)
C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100)
C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100)
C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down
C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme
C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning
C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. alpha team report to military personnel for immediate security check
C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e

FUEL_OFF fuel and power must be engaged to activate rocket test fire

// C2A1 intercom track control sector e
C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant.
C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100)
C2A1_2 (p130) dadeda (p98 e95) attention. alpha team report to military personnel for immediate security check
C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured
C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e
C2A1_5 deeoo sector e track control please report status
C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e
C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms.
C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab

POWER_OFF buzwarn main power is not on
POWER_ON deeoo main power is on

// C2A2 intercom launch control silo e
C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately
C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100)
C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down
C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute alpha team with extreme force
C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight
C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, hostile may be operating inside your perimeter
C2A2_5 deeoo deeoo launch control train activity detected 
C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint
C2A2_7 deeoo deeoo satellite rocket loading bay reports status green

C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go

// C2A3 observation tank1, 2. cryogenic system
// silent

// C2A4 intercom bio waste processing plant. advanced biological research lab
C2A4_0 buzwarn buzwarn warning. emergency containment system activated
C2A4_1 bizwarn bizwarn. alert. biological containment breach detected
C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated
C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab
C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance
C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected
C2A4_6 deeoo deeoo high power laser status is green
C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber
C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four
C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta
C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute alpha team. you are authorized to shoot on sight.
C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, hostile may approach your perimeter
C2A4_12 (p105) team, all science personnel will be terminated until you surrender

C2A4_ster bizwarn bizwarn sterilization system activated

// C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars
// silent

// C3A1 intercom central command and communications
C3A1_0 buzwarn buzwarn warning primary antenna failure detected
C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter
C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected 
C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area
C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter
C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for alpha team, you will not escape this time
C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade team is now your primary target
C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, hostile team may have experimental weapon
C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant

// C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay
C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected
C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field
C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core 
C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay
C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system
C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination
C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure

C3A2_target bloop(p150) bloop(p150) satellite target system, engaged
C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent
C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated

// countdown

CTR0 zero
CTR1 one second
CTR2 two 
CTR3 three seconds
CTR4 four 
CTR5 five seconds remaining
CTR6 six
CTR7 seven
CTR8 eight 
CTR9 nine
CTR10 ten seconds remaining
CTR11 eleven
CTR12 twelve
CTR13 thirteen
CTR14 fourteen
CTR15 fifteen seconds remaining
CTR16 sixteen 
CTR17 seventeen
CTR18 eighteen
CTR19 nineteen
CTR20 twenty seconds remaining

// doors, general
NA0 access denied
NA1 access is denied
NA2 unauthorized access
NA3 illegal access
NA4 this door is locked
NA5 unauthorized access
NA6 entry forbidden
NA7 entry not permitted
NA8 no unauthorized personnel
NA9 you do not have access to this facility
NA10 (p102) sorry, you may not enter
NA11 (p102) sorry, this door is locked
NA12 (p102) please, move away from this area
NA13 (p102) please, move away from door
NA14 (p103) you will not get in
NA15 (p103) entry is not an option
NA16 (p104) will we do this all day
NA17 (p104) move on immediately
NA18 (p105) no, no, and no(p80)
EA0 access granted
EA1 access permitted
EA2 entry granted
EA3 entry permitted
EA4 access authorized
EA5 entry is permitted
EA6 access authorized
EA7 access to facility, granted
EA8 access granted

// doors, security lockout
ND0 security lock is engaged
ND1 secure area, no entry
ND2 security lockout, no entry
ND3 secure door, no entry
ND4 security system in force
ND5 security system armed, no entry
ND6 door is secured
ND7 illegal access, move away
ED0 security lock disengaged
ED1 security clear, proceed
ED2 security lockout, released
ED3 secure override accepted
ED4 security access acknowledged
ED5 security system disengaged
ED6 door security disengaged

// blast doors
NF0 emergency blast door activated
NF1 emergency blast shield activated
NF3 the blast containment shield is down
EF0 emergency blast door, open
EF1 emergency blast shield, deactivated
EF3 blast containment shield is, open

// fire door
NFIRE0 fire containment door is down
EFIRE0 fire containment door, open

// chemical door
NCHEM0 chemical leak containment door activated
ECHEM0 chemical leak containment door, open

// radiation door
NRAD0 radiation containment door activated
ERAD0 radiation containment door, open

// generic containment door
NCON0 emergency containment door engaged
ECON0 emergency containment door disengaged

// broken locked door
NG0 sorry, this door is inoperative
NG1 sorry, door out of service
NG2 door damage detected, please call service personnel

// maintenance door
NH0 no access, maintenance area
NH1 no personnel permitted in maintenance area
EH0 maintenance area access granted
EH1 maintenance area door open

// turrets, defensive systems

T0 extreme hazard, defense system is armed in this zone
T1 hazard area, defense system activated
T2 danger, turret perimeter defense system armed
T3 extreme hazard, nearest defense system engaged
T4 danger, base defense turret system may power up
T5 danger, automatic defense system activated

// warnings

WE0 warning, high voltage cable
WE1 warning, high power cable
WE2 warning, electric shock hazard
WE3 warning, severe electric shock hazard

// danger

DR0 danger, radiation leak detected
DR1 danger, radiation hazard detected
DR2 danger, high radiation level detected
DR3 danger, severe radiation hazard, evacuate area immediately
DR4 danger, safety violation, extreme radiation level detected

DC0 danger, chemical leak, area now a high health hazard
DC1 danger, chemical coolant leak, health hazard zone
DC2 danger, chemical containment breach, all personnel evacuate this area
DC3 danger, supercooled chemical leak
DC4 danger, supercooled helium leak

DB0 danger, liquid biohazard leak in immediate area
DB1 danger, coolant leak, severe biohazard now in this area
DB2 danger, liquid biohazard released, evacuate area
DB3 danger, biohazard detected in immediate area

// training room

TR_A three, two, one, deeoo(p110)
TR_B deeoo(p110) (p102 t20) target system deactivated

// HEV Suit

// powerup

HEV_AAx fvox/bell, HEV_logon
HEV_A0 fvox/bell, HEV_logon

// medical
HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline

// items

// time

//HEV_C1t fvox/bell time_is_now one AM
//HEV_C13t fvox/bell time_is_now one PM

// power levels

HEV_D00 fvox/fuzz
HEV_D01 fvox/fuzz

// weapon/ammo

// suit

// time remaining countdown

//HEV_F10t fvox/bell time_remaining ten seconds
//HEV_F15t fvox/bell time_remaining fifteen seconds
//HEV_F20t fvox/bell time_remaining twenty seconds
//HEV_F30t fvox/bell time_remaining thirty seconds

// detections

//HEV_GR0r fvox/range twenty meters(t60)
//HEV_GR1r fvox/range nineteen meters
//HEV_GR2r fvox/range eighteen meters

// BARNEY

BA_OK0 barney/imwithyou
BA_OK1 barney/teamup1
BA_OK2 barney/gladtolendhand

BA_WAIT1 barney/iwaithere
BA_WAIT2 barney/slowingyoudown
BA_WAIT3 barney/seeya

BA_HELLO0 barney/howdy

BA_ATTACK0 barney/aimforhead

BA_HEAR0 barney/soundsbad

BA_SMELL0 barney/somethingdied

BA_CUREA barney/youneedmedic

BA_SCARED0 barney/donthurtem
BA_SCARED1 barney/leavealone

BA_WOUND0 barney/imhit
BA_WOUND1 barney/hitbad
BA_MORTAL0 barney/imdead

//If you shoot Barney:
BA_SHOT1 barney/ba_whatyou
BA_SHOT2 barney/ba_friends

//When Barneys really pissed at you:
BA_MAD1 barney/ba_iwish
BA_MAD2 barney/ba_uwish
BA_MAD3 barney/ba_somuch

//When Barneys killed something
BA_KILL0 barney/ba_gotone
BA_KILL1 barney/ba_another
BA_KILL2 barney/ba_seethat

//If you use Barney in Hazard Course
BA_HAZ_OK0 holo/tr_ba_use

//If you unuse Barney in Hazard Course
BA_HAZ_WAIT0 holo/tr_ba_unuse

//Barney in Hazard Course
BA_LIGHTSON holo/tr_ba_lightson

//If you use Barney before the disaster
BA_POK0 barney/ba_post
BA_POK1 barney/ba_duty
BA_POK2 barney/ba_raincheck

// if barney can't follow you
BA_STOP0 barney/stop1
BA_STOP1 barney/stop2
BA_STOP2 barney/stop3

//scripted_sentences

//c1a0 scripts
BA_LATE barney/c1a0_ba_late
BA_HEADDOWN barney/c1a0_ba_headdown
BA_DESK barney/c1a0_ba_desk
BA_BUTTON barney/c1a0_ba_button
BA_HEVNO barney/c1a0_ba_hevno
BA_HEVYES barney/c1a0_ba_hevyes

//c1a1 scripts
BA_GLAD barney/c1a1_ba_glad

//c1a2 scripts
BA_BULLSQUID barney/c1a2_ba_bullsquid
BA_ZOMBIE2 barney/c1a2_ba_2zomb
BA_ZOMBIE4 barney/c1a2_ba_4zomb
BA_CLIMB barney/c1a2_ba_climb
BA_SLEW barney/c1a2_ba_slew
BA_SURFACE barney/c1a2_ba_surface
BA_TOPSIDE barney/c1a2_ba_top

//c1a4 scripts
BA_WHISPER barney/c1a4_ba_wisp
BA_TENTACLE barney/c1a4_ba_octo1

//c2a1 scripts
BA_HUB1A barney/c2a1_ba_hub1a
BA_HUB2A barney/c2a1_ba_hub2a
BA_AGAIN barney/c2a1_ba_again

//c2a2 scripts

BA_LAUNCH barney/c2a2_ba_launch

//c2a3 scripts

BA_ASSN barney/c2a3_ba_assn

//c2a4 scripts
BA_LONGNITE barney/c2a4_ba_longnite
BA_STERIL barney/c2a4_ba_steril
BA_TEACH barney/c2a4_ba_teach

BA_ARG1A barney/c2a4_ba_arg1a
BA_ARG2A barney/c2a4_ba_arg3a
BA_ARG3A barney/c2a4_ba_arg5a

BA_TAU1A barney/c2a4_ba_1tau
BA_TAU3A barney/c2a4_ba_3tau
BA_TAU5A barney/c2a4_ba_5tau

BA_ALIVE barney/c2a4_ba_alive

//c2a5 scripts
BA_LETMEOUT barney/c2a5_ba_letout
BA_RPG barney/c2a5_ba_rpg
BA_HELPME barney/c2a5_ba_helpme
BA_SNIPED barney/c2a5_ba_sniped

//c3a2 scripts
BA_SURVEY2A barney/c3a2_ba_2surv
BA_SURVEY4A barney/c3a2_ba_4surv
BA_SURVEY6A barney/c3a2_ba_6surv
BA_SURVEY8A barney/c3a2_ba_8surv
BA_PORTSTAY barney/c3a2_ba_stay

// SCIENTIST
SC_OK0 scientist/fine
SC_OK1 scientist/leadtheway
SC_OK2 scientist/letsgo

SC_WAIT0 scientist/slowingyou
SC_WAIT1 scientist/reconsider
SC_WAIT2 scientist/illwaithere

// fail to follow player any more
SC_STOP0 scientist/stop1
SC_STOP1 scientist/stop2

// player is staring at scientist

SC_HELLO0 scientist/hellothere

SC_NOGO scientist/dontgothere

SC_MONST0 scientist/importantspecies

SC_HEAR0 scientist/didyouhear

SC_SMELL0 scientist/somethingfoul

SC_WOUND0 scientist/iwounded
SC_WOUND1 scientist/iwounded2

SC_MORTAL0 scientist/iwoundedbad
SC_MORTAL1 scientist/iwounded2

SC_CUREA scientist/youlookbad
SC_CUREB scientist/youwounded

SC_HEAL0 scientist/heal1
SC_HEAL1 scientist/heal2
SC_HEAL2 scientist/youneedmedic, letstrythis
SC_HEAL3 scientist/youwounded, letstrythis

SC_PLFEAR0 scientist/whatyoudoing
SC_PLFEAR1 scientist/canttakemore
SC_PLFEAR2 scientist/madness

SC_FEAR0 scientist/nooo
SC_FEAR1 scientist/startle2
SC_FEAR2 scientist/dontwantdie

SC_SCREAM0 scientist/sci_fear1
SC_SCREAM1 scientist/sci_fear2
SC_SCREAM2 scientist/sci_fear3

SC_SCARED0 scientist/whatyoudoing
SC_SCARED1 scientist/stopattacking
SC_SCARED2 scientist/youinsane

// predisaster scientist

SC_PHELLO0 scientist/goodtoseeyou
SC_PHELLO1 scientist/hellothere

//If you use Scientists in Hazard Course
SC_HAZ_OK0 holo/tr_sci_use

//If you unuse Scientists in Hazard Course
SC_HAZ_WAIT0 holo/tr_sci_unuse

//Scientists in Hazard Course
SC_GOODWORK holo/tr_sci_goodwork
SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
SC_NEXTSTATION holo/tr_sci_nextstation

//If you use Scientists before the disaster

SC_POK0 scientist/sci_bother
SC_POK1 scientist/sci_aftertest
SC_POK2 scientist/sci_somewhere

//narrative audio

SC_1MUMBLE scientist/c1a0_sci_mumble

SC_DISA scientist/c1a0_sci_disa
SC_DIS1A scientist/c1a0_sci_dis1a
SC_DIS1B scientist/c1a0_sci_dis1b
SC_DIS1C scientist/c1a0_sci_dis1c
SC_DIS1D scientist/c1a0_sci_dis1d

SC_DIS2A scientist/c1a0_sci_dis2a
SC_DIS3A scientist/c1a0_sci_dis3a
SC_DIS4A scientist/c1a0_sci_dis4a
SC_DIS5A scientist/c1a0_sci_dis5a
SC_DIS6A scientist/c1a0_sci_dis6a
SC_DIS7A scientist/c1a0_sci_dis7a
SC_DIS8A scientist/c1a0_sci_dis8a
SC_DIS9A scientist/c1a0_sci_dis9a
SC_DIS10A scientist/c1a0_sci_dis10a
SC_DIS11A scientist/c1a0_sci_dis11a
SC_DIS12A scientist/c1a0_sci_dis12a
SC_DIS13A scientist/c1a0_sci_dis13a
SC_DIS14A scientist/c1a0_sci_dis14a
SC_DIS15A scientist/c1a0_sci_dis15a
SC_DIS16A scientist/c1a0_sci_dis16a
SC_DIS17A scientist/c1a0_sci_dis17a

SC_GETAWAY scientist/c1a0_sci_getaway
SC_GMORN scientist/c1a0_sci_gm
SC_BIGDAY scientist/c1a0_sci_bigday
SC_SAMPLE scientist/c1a0_sci_samp
SC_NOTTHAT scientist/c1a0_sci_desk

SC_LOCK1A scientist/c1a0_sci_lock1a
SC_LOCK2A scientist/c1a0_sci_lock2a
SC_LOCK3A scientist/c1a0_sci_lock3a
SC_LOCK4A scientist/c1a0_sci_lock4a
SC_LOCK5A scientist/c1a0_sci_lock5a
SC_LOCK6A scientist/c1a0_sci_lock6a
SC_LOCK7A scientist/c1a0_sci_lock7a
SC_LOCK8A scientist/c1a0_sci_lock8a
SC_LOCK9A scientist/c1a0_sci_lock9a

SC_CRIT1A scientist/c1a0_sci_crit1a
SC_CRIT2A scientist/c1a0_sci_crit2a
SC_CRIT3A scientist/c1a0_sci_crit3a

SC_CTRL1A scientist/c1a0_sci_ctrl1a
SC_CTRL2A scientist/c1a0_sci_ctrl2a
SC_CTRL3A scientist/c1a0_sci_ctrl3a
SC_CTRL4A scientist/c1a0_sci_ctrl4a

SC_CONSOLE1A scientist/c1a1_sci_1scan
SC_CONSOLE2A scientist/c1a1_sci_2scan
SC_CONSOLE3A scientist/c1a1_sci_3scan
SC_CONSOLE4A scientist/c1a1_sci_4scan
SC_CONSOLE5A scientist/c1a1_sci_5scan
SC_CONSOLERPT scientist/c1a1_sci_scanrpt

//c1a2scripts

SC_ZOMBIE1A scientist/c1a2_sci_1zomb
SC_ZOMBIE3A scientist/c1a2_sci_3zomb
SC_ZOMBIE5A scientist/c1a2_sci_5zomb
SC_ZOMBIE6A scientist/c1a2_sci_6zomb

SC_DANGLING scientist/c1a2_sci_dangling
SC_DARKROOM scientist/c1a2_sci_darkroom
SC_ELEVATOR scientist/c1a2_sci_elevator
SC_LOUNGE scientist/c1a2_sci_lounge
SC_TRANSMISSION scientist/c1a2_sci_transm

//c1a3 scripts
SC_1MAN scientist/c1a3_sci_1man
SC_ATLAST scientist/c1a3_sci_atlast
SC_RESCUED scientist/c1a3_sci_rescued
SC_SILO1A scientist/c1a3_sci_silo1a
SC_SILO2A scientist/c1a3_sci_silo2a
SC_TEAM scientist/c1a3_sci_team
SC_THANKGOD scientist/c1a3_sci_thankgod

//c1a4 scripts
SC_TRAINEND scientist/c1a4_sci_trainend
SC_ROCKET scientist/c1a4_sci_rocket
SC_BLIND scientist/c1a4_sci_blind
SC_POWEROFF scientist/c1a4_sci_pwroff
SC_POWERON scientist/c1a4_sci_pwr
SC_GENER scientist/c1a4_sci_gener
SC_TRUST scientist/c1a4_sci_trust
SC_TENT scientist/c1a4_sci_tent

//c2a3 scripts
SC_ICKY scientist/c2a3_sci_icky
SC_TRACK scientist/c2a3_sci_track

//c2a4 scripts
SC_ARG1A scientist/c2a4_sci_arg2a
SC_ARG2A scientist/c2a4_sci_arg4a

SC_TAU2A scientist/c2a4_sci_2tau
SC_TAU4A scientist/c2a4_sci_4tau

SC_1PSURG scientist/c2a4_sci_scanner
SC_2PSURG scientist/c2a4_sci_sugicaloff
SC_3PSURG scientist/c2a4_sci_surgury
SC_ALLDIE scientist/c2a4_sci_alldie
SC_LETOUT scientist/c2a4_sci_letout

//c2a5 scripts
SC_BOOBIE scientist/c2a5_sci_boobie
SC_LEBUZ scientist/c2a5_sci_lebuz

//c3a2 scripts

SC_STRAWS scientist/c3a2_sci_straws
SC_GLUON2A scientist/c3a2_sci_2glu
SC_FLOOD scientist/c3a2_sci_flood
SC_LINGER scientist/c3a2_sci_linger
SC_SURVEY1A scientist/c3a2_sci_1surv
SC_SURVEY3A scientist/c3a2_sci_3surv
SC_SURVEY5A scientist/c3a2_sci_5surv
SC_SURVEY7A scientist/c3a2_sci_7surv
SC_LJUMP scientist/c3a2_sci_ljump
SC_UPHERE scientist/c3a2_sci_uphere
SC_PORTAL scientist/c3a2_sci_portal
SC_PORTOPEN scientist/c3a2_sci_portopen
SC_POSITION scientist/c3a2_sci_position
SC_FOREVER scientist/c3a2_sci_forever
SC_NOTYET scientist/c3a2_sci_notyet
SC_FOOL scientist/c3a2_sci_fool

//miscellaneous useful scripts
SC_LETYOUIN scientist/letyouin
SC_OVERHERE scientist/overhere

// outdoor
WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
WILD1 ambience/bee1(v75)
WILD2 ambience/bee2(p105)
WILD3 ambience/hawk1(p98 v30)
WILD4 ambience/hawk1(p105 v20)
WILD5 ambience/(v50 p97) quail1, quail1(t15)
WILD6 ambience/bee1(p98 v50)
WILD7 ambience/bee1(p97)
WILD8 ambience/quail1(p98 v20))
WILD9 ambience/des_wind1(v50)
WILD10 ambience/des_wind2(v50)
WILD11 ambience/des_wind3(v50)
WILD9 ambience/des_wind1(v40 p105)
WILD10 ambience/des_wind2(v40 p98)
WILD11 ambience/des_wind3(v40 p103)
WILD12 ambience/wren1(v80)

// rocket
ROCKET0 ambience/steamburst1
ROCKET1 ambience/steamburst1(p80)
ROCKET2 ambience/steamburst1(p120)
ROCKET3 ambience/rocket_groan1
ROCKET4 ambience/rocket_groan2
ROCKET5 ambience/rocket_groan3
ROCKET6 ambience/rocket_groan4

// distant war zone
FAR_WAR0 ambience/(v50) distantmortar1
FAR_WAR1 ambience/(v60) distantmortar2
FAR_WAR2 ambience/(v50) distantmortar3
FAR_WAR3 ambience/(v15) biggun3
FAR_WAR4 ambience/(v20) rifle2
FAR_WAR5 ambience/(v10 p120) jetflyby1
FAR_WAR6 ambience/(v10) mgun_burst4
FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
FAR_WAR9 ambience/(v15) mgun_burst1
FAR_WAR10 ambience/(v20) biggun1 rifle2
FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
FAR_WAR13 ambience/(v10) mgun_burst2
FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
FAR_WAR15 ambience/(v10) rifle1 rifle1
FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2

// near war zone
NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
NEAR_WAR2 ambience/(v60) alienflyby1
NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
NEAR_WAR5 ambience/(v60) jetflyby1
NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2

// alien slave
SLV_IDLE0 aslave/slv_word1 slv_word2

SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
SLV_ALERT1 aslave/(p108) slv_word2 slv_word5

//HOLOGRAM

HOLO_3JUMPS holo/tr_holo_3jumps
HOLO_BREAKBOX holo/tr_holo_breakbox
HOLO_BREATH holo/tr_holo_breath
HOLO_BUTTON holo/tr_holo_button
HOLO_CHARGER holo/tr_holo_charger
HOLO_COMMENCING holo/tr_holo_commencing
HOLO_CONGRATS holo/tr_holo_congrats
HOLO_DONE holo/tr_holo_done
HOLO_DROWN holo/tr_holo_drown
HOLO_DUCK holo/tr_holo_duck
HOLO_FALLSHORT holo/tr_holo_fallshort
HOLO_FANTASTIC holo/tr_holo_fantastic
HOLO_FLASHLIGHT holo/tr_holo_flashlight
HOLO_GREATWORK holo/tr_holo_greatwork
HOLO_GRENADE holo/tr_holo_grenade
HOLO_HITALL holo/tr_holo_hitall
HOLO_INJURY holo/tr_holo_injury
HOLO_INTRO holo/tr_holo_intro
HOLO_JDUCK holo/tr_holo_jduck
HOLO_JUMP holo/tr_holo_jump
HOLO_JUMPDOWN holo/tr_holo_jumpdown
HOLO_JUMPGAP holo/tr_holo_jumpgap
HOLO_KEEPTRYING holo/tr_holo_keeptrying
HOLO_LADDER holo/tr_holo_ladder
HOLO_LEADGUARD holo/tr_holo_leadguard
HOLO_LIGHTOFF holo/tr_holo_lightoff
HOLO_LONGJUMP holo/tr_holo_longjump
HOLO_MEDKIT holo/tr_holo_medkit
HOLO_MOVE holo/tr_holo_move
HOLO_NICEJOB holo/tr_holo_nicejob
HOLO_PIPEDUCK holo/tr_holo_pipeduck
HOLO_PULLBOX holo/tr_holo_pullbox
HOLO_PUSHBOX holo/tr_holo_pushbox
HOLO_RADIATION holo/tr_holo_radiation
HOLO_RETRY holo/tr_holo_retry
HOLO_RUNSTART holo/tr_holo_runstart
HOLO_SPINBRIDGE holo/tr_holo_spinbridge
HOLO_STARTLIFT holo/tr_holo_startlift
HOLO_STEAM holo/tr_holo_steam
HOLO_TARGET holo/tr_holo_target
HOLO_TRYAGAIN holo/tr_holo_tryagain
HOLO_USETRAIN holo/tr_holo_usetrain

//GMAN

//c1a0 narrative
GM_1MUMBLE gman/gman_mumble1
GM_2MUMBLE gman/gman_mumble2
GM_3MUMBLE gman/gman_mumble3
GM_4MUMBLE gman/gman_mumble4
GM_5MUMBLE gman/gman_mumble5
GM_6MUMBLE gman/gman_mumble6

//c5 narrative
//GM_OFFER gman/gman_offer [long version: what follows is chopped into sections]

GM_SUIT gman/gman_suit
GM_NASTY gman/gman_nasty
GM_POTENTIAL gman/gman_potential
GM_STEPIN gman/gman_stepin
GM_OTHERWISE gman/gman_otherwise
GM_1CHOOSE gman/gman_choose1
GM_2CHOOSE gman/gman_choose2
GM_WISE gman/gman_wise
GM_REGRET gman/gman_noreg
GM_WONTWORK gman/gman_nowork

// SvenCoop1
TOR_1 svencoop1/tor1
TOR_2 svencoop1/tor2
TOR_3 svencoop1/tor3
TOR_4 svencoop1/tormumble
CHUB_H1 svencoop1/chubbyhelp2
SECURITY_1 svencoop1/barney1
SECURITY_2 svencoop1/barney3
SECURITY_3 svencoop1/barney2
SECURITY_4 svencoop1/barney4
SECURITY_5 svencoop1/barney5
SECURITY_6 barney/diebloodsucker
SVENVOX_1 vox/alert, unauthorized personnel detected. primary objective is, detain
SVENVOX_2 vox/secondary objective is. destroy. eliminate. kill
STOP svencoop1/stop
NEWSECTSENT vox/intruder alert. all authorized personnel, evacuate immediately. 
NEWSECTSENT2 vox/clearance in five. four. three. two. goodbye
// SvenCoop2
BA_PAIN1 barney/ba_pain1
TOR2_1 svencoop2/tor21
TOR2_2 svencoop2/tor22
TOR2_3 svencoop2/tor23
TOR2_4 svencoop2/tor24
TOR2_5 svencoop2/tor25
TOR2_HURT agrunt/ag_alert5, ag_attack1
TOR2_ANGRY agrunt/ag_alert4
COOPGRUNT_1 svencoop2/grunt2
HAMSOUNDS hgrunt/gr_alert1. gr_idle1
SC2_SCILAUGH1 svencoop2/weirdlaugh1
SC2_SCILAUGH2 svencoop2/weirdlaugh2
CHUB_H2 svencoop1/chubbyhelp
KAAG_LOSE svencoop2/kaaglose

// NEW 2.0F MONSTERS

// ROBOT GRUNTS
RB_GREN0 vox/danger bizwarn
RB_GREN1 vox/dadeda evacuate

RB_ALERT0 vox/target acquired
RB_ALERT1 vox/alert, unauthorized personnel

RB_MONST0 vox/alert
RB_MONST1 vox/target acquired

RB_COVER0 vox/dadeda
RB_COVER1 vox/bizwarn

RB_THROW0 vox/buzzwarn grenade activated
 
RB_TAUNT0 vox/die dirt bag
HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik

RB_CHARGE0 vox/accelerating
RB_CHARGE1 vox/engage

RB_QUEST0 vox/status

RB_ANSWER0 vox/status is green

RB_CLEAR0 vox/search ing sector

RB_CHECK0 vox/status report

   
// OTIS 
OT_OK0 otis/reputation 
OT_OK1 otis/live 
OT_OK2 otis/together 
OT_OK3 otis/letsgo 
OT_WAIT0 otis/help 
OT_WAIT1 otis/go_on 
OT_WAIT2 otis/slowingyoudown 
OT_WAIT3 otis/illwait 
OT_HELLO0 otis/hello 
OT_HELLO1 otis/hiya 
OT_KILL0 otis/gotone 
OT_KILL1 otis/another 
OT_KILL2 otis/buttugly 
OT_KILL3 otis/seethat 
OT_KILL4 otis/close 
OT_MAD0 otis/bully 
OT_MAD1 otis/somuch 
OT_MAD2 otis/dontmake 
OT_MAD3 otis/tomb 
OT_SHOT0 otis/friends 
OT_SHOT1 otis/chump 
OT_SHOT2 otis/watchit 
OT_SHOT3 otis/damn 
OT_IDLE0 otis/mom 
OT_IDLE1 otis/aliens 
OT_IDLE2 otis/wuss 
OT_ATTACK0 otis/behind 
OT_ATTACK1 otis/leftovers 
OT_ATTACK2 otis/yourback 
OT_ATTACK3 otis/die 
OT_SMELL0 otis/ass 
OT_CUREC otis/medic 
OT_CUREB otis/insurance 
OT_WOUND0 otis/imhit 
OT_WOUND1 otis/virgin 
OT_MORTAL0 otis/hitbad 
OT_MORTAL1 otis/hitbad

// OPFOR

//scripts
OT_NOTOPEN otis/of1a1_ot01
OT_FOUNDVEST otis/of1a1_ot02
OT_GOODLUCK otis/of1a1_ot03
OT_FINDMORE otis/of1a1_ot04
OT_SCREAMING otis/of1a5_ot01
OT_TRUSTYA otis/of2a6_ot01
OT_TRANSPORTER otis/of3a2_ot01
OT_TELLSECRET otis/of6a3_ot01

//FRIENDLY GRUNT
FG_GREN0 fgrunt/incoming
FG_GREN1 fgrunt/grenade

FG_ALERT0 fgrunt/alert
FG_ALERT1 fgrunt/down

FG_MONSTER0 fgrunt/alert
FG_MONSTER1 fgrunt/alien

FG_COVER0 fgrunt/clear
FG_COVER1 fgrunt/cover

FG_CLEAR0 fgrunt/clear
FG_CLEAR1 fgrunt/area

FG_THROW0 fgrunt/fire
FG_THROW1 fgrunt/grenade

FG_CHARGE0 fgrunt/go
FG_CHARGE1 fgrunt/getsome
FG_CHARGE2 fgrunt/move

FG_TAUNT0 fgrunt/oneshot
FG_TAUNT1 fgrunt/backup

FG_OK0 fgrunt/damage
FG_OK1 fgrunt/six
FG_OK2 fgrunt/moving
FG_OK3 fgrunt/gotit
FG_OK4 fgrunt/hellout

FG_SCARED0 fgrunt/hearsome

FG_WAIT0 fgrunt/secure
FG_WAIT1 fgrunt/orders
FG_WAIT2 fgrunt/scout
FG_WAIT3 fgrunt/guardduty

FG_STOP0 fgrunt/sorry
FG_STOP1 fgrunt/leave
FG_STOP2 fgrunt/stay

FG_KILL0 fgrunt/oneshot
FG_KILL1 fgrunt/wantsome
FG_KILL2 fgrunt/sniper
FG_KILL3 fgrunt/tag

FG_SHOT0 fgrunt/check
FG_SHOT1 fgrunt/watchfire
FG_SHOT2 fgrunt/friendly
FG_SHOT3 fgrunt/watchit

FG_CHECK0 fgrunt/check

FG_ATTACK0 fgrunt/flank
FG_ATTACK1 fgrunt/wantsome
FG_ATTACK2 fgrunt/freaks
FG_ATTACK3 fgrunt/recon

FG_MAD0 fgrunt/ass
FG_MAD1 fgrunt/shephard

FG_HELLO0 fgrunt/hellosir

FG_WOUND0 fgrunt/imhit
FG_WOUND1 fgrunt/fwound

FG_MORTAL0 fgrunt/hitbad
FG_MORTAL1 fgrunt/critical

FG_CURE1 fgrunt/needmedic
FG_CURE2 fgrunt/hurt

FG_MAKEIT fgrunt/makeit

// TORCH GRUNT
TG_OPEN0 fgrunt/locksmith
TG_OPEN1 fgrunt/stand
TG_OPEN2 fgrunt/through

TG_NOTOPEN0 fgrunt/blocked
TG_NOTOPEN1 fgrunt/thick
TG_NOTOPEN2 fgrunt/cutting
TG_NOTOPEN3 fgrunt/situations

TG_CUTIT fgrunt/of5a3_fg01

// MEDIC GRUNT
MG_HEAL0 fgrunt/sting
MG_HEAL1 fgrunt/onepiece
MG_HEAL2 fgrunt/fwound

MG_NOTHEAL0 fgrunt/nohealth

// LEVEL SPECIFIC
FG_COOPER fgrunt/of1a6_fg01
FG_MADEIT fgrunt/of1a6_fg02
FG_TOHANGAR fgrunt/of1a6_fg03
FG_MESSAROUND fgrunt/of1a6_fg04
FG_TALK fgrunt/of1a6_fg05

FG_GETOUT fgrunt/of2a1_fg01

FG_BITOFF fgrunt/of2a4_fg01
FG_OWNASSES fgrunt/of2a4_fg02
FG_YOUWITHUS fgrunt/of2a4_fg03

FG_DOWNTHERE fgrunt/of2a5_fg01
FG_NEEDMEDIC fgrunt/of2a5_fg02
FG_FIXEDUP fgrunt/of2a5_fg03
FG_THANKSDOC fgrunt/of2a5_fg04

FG_BRIEFING fgrunt/of2a6_fg01
FG_SAMETEAM fgrunt/of2a6_fg02
FG_KEEPMOVING fgrunt/of2a6_fg03

FG_WIPEDOUT fgrunt/of3a4_fg01

FG_MASKFREAKS fgrunt/of5a1_fg01
FG_PATIENT fgrunt/of5a1_fg02
FG_TABLES fgrunt/of5a1_fg03
FG_SUPRISE fgrunt/of5a1_fg04

FG_EVAC fgrunt/of5a3_fg01
FG_DAMNWALLS fgrunt/of5a3_fg02
FG_FIREPOWER fgrunt/of5a3_fg03
FG_STANDOFF fgrunt/of5a3_fg04
FG_STANDBACK fgrunt/of5a3_fg05

FG_BLACKOPS fgrunt/of6a1_fg01
FG_LETSGO fgrunt/of6a1_fg02

FG_YES fgrunt/siryessir
FG_GROUPYES fgrunt/yessir

// RADIO
RD_YOUREALIVE radio/of1a2_rd01
RD_TRANSIT radio/of1a2_rd02
RD_RALLYPOINT radio/of1a6_rd01
RD_LEFTBEHIND radio/of2a3_rd01
RD_MAYDAY radio/of2a5_rd01
RD_SOMEWORM radio/of4a3_rd01
RD_MORARFIELD radio/of6A2_rd01
RD_BOOT0 radio/bootcamp0

// BLACK OPS
BO_BECAREFUL ops/of6a2_bo01
BO_COVERED ops/of6a2_bo02
BO_GETDOWN ops/of6a2_bo03
BO_CLEANUP ops/of2a5_bo01
BO_PACKAGE ops/of2a5_bo02
BO_SOONER ops/of2a5_bo03

// SHOCK TROOPER
ST_GREN0 shocktrooper/kss kyur kiml
ST_ALERT0 shocktrooper/dit dit
ST_ALERT1 shocktrooper/dit kss kss
ST_ALERT2 shocktrooper/kss dit dit kss
ST_MONST0 shocktrooper/pur thirv pur kss kss
ST_COVER0 shocktrooper/ka ga blis blis ka
ST_THROW0 shocktrooper/kss wirt ras
ST_TAUNT0 shocktrooper/kiml kiml
ST_CHARGE0 shocktrooper/mub puh mub dit dit
ST_IDLE0 shocktrooper/ku kur ku
ST_QUEST0 shocktrooper/puh pur hyu ka
ST_ANSWER0 shocktrooper/dup dup
ST_CLEAR0 shocktrooper/dup blis dup
ST_CHECK0 shocktrooper/kss kss

// G-Man outro speech
OF7A0_GM01 gman/of7a0_gm01
OF7A0_GM02 gman/of7a0_gm02
OF7A0_GM03 gman/of7a0_gm03
OF7A0_GM04 gman/of7a0_gm04


// ******* Maps MG386 OSP Series *******
OSP1_SERGEANT1 mg386/voice/Drill_Sergeant
OSP1_HGRUNT_A1 mg386/voice/Young_Grunt_a
OSP1_HGRUNT_A2 mg386/voice/Young_Grunt_b
OSP1_HGRUNT_B1 mg386/voice/Seasoned_Grunt_a
OSP1_HGRUNT_B2 mg386/voice/Seasoned_Grunt_b
OSP1_SERGEANT_A mg386/voice/OSP1_MISSION_00
OSP1_SERGEANT_B mg386/voice/OSP1_MISSION_01
OSP1_SERGEANT_C mg386/voice/OSP1_MISSION_02
OSP1_SERGEANT_D mg386/voice/OSP1_MISSION_03
OSP1_SERGEANT_E mg386/voice/OSP1_MISSION_04
OSP1_SERGEANT_F mg386/voice/OSP1_MISSION_05
OSP1_SERGEANT_G mg386/voice/OSP1_MISSION_06
OSP1_SERGEANT_H mg386/voice/OSP1_MISSION_07
OSP1_SERGEANT_I mg386/voice/OSP1_MISSION_08
OSP1_SERGEANT_J mg386/voice/OSP1_MISSION_09
OSP1_SERGEANT_K mg386/voice/OSP1_MISSION_10
OSP1_SERGEANT_L mg386/voice/OSP1_MISSION_11
OSP1_SERGEANT_M mg386/voice/OSP1_MISSION_12
OSP1_SERGEANT_N mg386/voice/OSP1_MISSION_13
OSP1_SERGEANT_O mg386/voice/OSP1_MISSION_14
OSP1_SERGEANT_P mg386/voice/OSP1_MISSION_15
