//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// effect -1 is print center (normal text in center of screen)
// effect -2 is print notify (normal text in top left of screen)
// effect -3 is print center (text piped straight into console)
// effect -4 is print talk (normal text in lower middle of screen)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

// the only flags TFC uses are the effect value -4 through -1, for screen positions

// game text

//////////////////////////////////////////////////////////////////////
// Game messages

Game_ceasefire
{
CEASE FIRE MODE
}

Game_nocolorchange
{
No Color changing allowed in deathmatch.
}

Game_cantplayclass
{
You cannot play that playerclass on this map. 
}

Game_enoughofclass
{
Your team already has enough of that class.
}

Game_nochangeclass
{
You cannot change class.
}

Game_changeclass
{
After dying, you will return as a %s
}

Game_mustteam
{
You must join a team first.
}

Game_nolives
{
You have no lives left.
}

Game_random
{
Random Playerclass.
}

Game_playingas
{
%s is playing as a %s
}

Game_legalclasses
{
Legal Classes for your team are:
}

Game_noteams
{
Teamplay is not On, Teams are inactive.
}

Game_onlyteams
{
There can be only %s teams on this map.
}

Game_alreadyteam
{
You're already in Team %s.
}

Game_teamfull
{
That team is full. Pick another.
}

Game_noteamstart
{
You can't start a new team with your color, since another is already using that color. 
Change your color, then try again.
}

Game_others
{
The other members of your team are:
}

Game_othersdetails
{
   %s : %s
}

Game_noothers
{
There are no other players on your team.
}

Game_nolives
{
NO lives left, returning to Observer mode.\n
}

Game_lastlife
{
LAST life.
}

Game_Xlives
{
%s lives left.
}

Game_tillrespawn
{
%s seconds till respawn.
}

Game_battleid
{
Your Battle ID is %s
}

Game_welcomeback
{
Welcome Back!
}

Game_locked
{
Closed Server. Clan Battle in progress.
}

Game_playerjoin
{
%s has joined the game
}

Game_startedteam
{
%s has started Team %s.
}

Game_joinedteam
{
%s has joined Team %s.
}

Game_changedteam
{
%s has changed to Team %s.
}

Game_minsleft
{
%s minutes left till Match begins.
}

Game_oneminleft
{
one minute left till Match begins.
}

Game_thirtysecleft
{
30 seconds left till Match begins.
}

Game_secsleft
{
%s seconds.
}

Game_onesec
{
1 second.
}

Game_matchbegin
{
MATCH BEGINS NOW
}

Game_matchlocked
{
GAME IS NOW LOCKED
}

Game_resumefire
{
RESUME FIRE
}

RandomPC
{
Random Playerclass
}

Random
{
RANDOM
}

Observer
{
OBSERVER
}

//////////////////////////////////////////////////////////////////////
// Admin

Admin_nopassword
{
Server has no Admin password set (tfc_adminpwd)
}

Admin_access
{
Admin Password accepted. Admin rights granted.
}

Admin_badpassword
{
Admin Password incorrect.
}

Admin_noplayers
{
Players In Game : %s
}

Admin_noteamplayers
{
Players In Team %s: %s
}

Admin_gameempty
{
No other players in the game.
}

Admin_kickban
{
%s (%s)  KICK/BAN/NEXT?
}

Admin_listip
{
%s (%s)
}

Admin_endlist
{
End of player list
}

Admin_kick
{
%s was kicked by %s
}

Admin_ban
{
%s was banned by %s
}

Admin_ceasefire
{
CEASE FIRE
}

AKick_kicked
{
%s was kicked for killing teammates.
}

AKick_warn
{
Kill one more teammate, and you will be
removed from this server.
}

//////////////////////////////////////////////////////////////////////
// Items

Item_medikitammo
{
You gather %s medikit ammo
}

Item_medhealed
{
You have been healed of your infection!
}

Item_metal
{
you got %s metal
}

Grenade
{
grenade
}

Canister
{
canister
}

Grenade_found
{
You found a %s %s
}

Grenade_primed
{
Primed.
}

Item_missing
{
Item is missing.
}

// Grenade names

Normal
{
Normal
}

// Powerups

Item_ringfade
{
Ring of Shadows magic is fading
}

Item_pentfade
{
Protection is almost burned out
}

Item_quadfade
{
Quad Damage is wearing off
}

Item_suitfade
{
Air supply in Biosuit expiring
}

//////////////////////////////////////////////////////////////////////
// Menus
Menu_chooseteam
{
=== Choose Your Team ===

}

AutoTeam
{
Auto Team
}

BlueTeam
{
Blue Team
}

RedTeam
{
Red Team
}

YellowTeam
{
Yellow Team
}

GreenTeam
{
Green Team
}

Menu_onlycivs
{
Your team can only be Civilians.
}

Menu_class
{
=== Choose Your Class ===

}

Menu_repeathelp
{
Press 8 to see this help again
}

//////////////////////////////////////////////////////////////////////
// MATCH SCORING
Match_results
{
=------= MATCH RESULTS =------=
}

Match_draw
{
 DRAW 
}

Match_winner
{
%s defeated %s
}

Match_losers3
{
and %s
}

Match_losers4
{
, %s
}

Match_team
{

=------= TEAM%s RESULTS =------=
%s players. 
}

Match_teamdump
{
%s frags, %s unaccounted for.
%s team score.
}

Title_randompc
{
Random
}

Title_SelectYourTeam
{
SELECT YOUR TEAM
}

// TEAM MENU
Team_Blue
{
BLUE
}

Team_Red
{
RED
}

Team_Green
{
GREEN
}

Team_Yellow
{
YELLOW
}

Team_AutoAssign
{
AUTO ASSIGN
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}

Menu_Spectate
{
SPECTATE
}

Menu_Random
{
RANDOM
}

Menu_JoinGame
{
JOIN GAME
}

Spec_Mode_Inset0
{
Inset Window Off
}

Spec_Mode_Inset1
{
Inset Chase-Camera Mode
}

Spec_Mode_Inset2
{
Inset First Person Mode
}

Spec_Mode_Inset3
{
Inset Map Mode
}

// Spectator Menu
Spec_Mode1
{
Locked Chase-Camera
}

Spec_Mode2
{
Free Chase-Camera
}

Spec_Mode3
{
Free-Look
}

Spec_Mode4
{
First Person
}

Spec_Mode5
{
Free Map Overview
}

Spec_Mode6
{
Chase Map Overview
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help
{
ENTER to Play  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Help_Title
{
Spectator Mode
}

Spec_Help_Text
{
Use the following keys to change view styles:

 FIRE1 - Chase next player
 FIRE2 - Chase previous player
 JUMP - Change view modes
 USE - Change inset window mode
 
 DUCK  - Enable spectator menu
  
In Overview Map Mode move around with:

 MOVELEFT - move left
 MOVERIGHT - move right
 FORWARD - zoom in
 BACK - zoom out
 MOUSE - rotate around map/target
}

Spec_Slow_Motion
{
Slow Motion
}

Spec_Replay
{
Instant Replay
}

Spec_Auto
{
Auto
}

Spec_Time
{
Time
}

Spec_Map
{
Map
}

Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

// Game Info
GameInfo_LMS_Title
{
Survival
}

GameInfo_LMS_RoundDelay
{
Time Until Round Starts:
}

// Scoreboard
TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

CLASS
{
CLASS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
LATENCY
}

VOICE
{
VOICE
}

Disguise_Lost
{
You've lost your Disguise!
}

Game_unknown_command
{
Unknown command: %s
}

Mic_Volume
{
Mic Volume
}

Speaker_Volume
{
Speaker Volume
}

Voice_Properties
{
Voice Properties
}

Map_Description_not_available
{
Map Description not available.
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
You will no longer hear that player speak.
}

OBS_NONE
{
Camera Options
}

OBS_CHASE_LOCKED
{
Locked Chase-Cam
}

OBS_CHASE_FREE
{
Free Chase-Cam
}

OBS_ROAMING
{
Roaming
}

OBS_IN_EYE
{
First Person
}

OBS_MAP_FREE
{
Free Overview
}

OBS_MAP_CHASE
{
Chase-Cam Overview
}

SPECT_OPTIONS
{
Options
}

CAM_OPTIONS
{
Camera Options
}

Spec_Duck
{
Press DUCK for Spectator Menu
}

//////////////////////////////////////////////////////////////////////
// Inventory stuff

// VGUI Names
ItemList_Melee
{
MELEE
}

ItemList_Sidearms
{
SIDEARMS
}

ItemList_Secondary
{
SECONDARY
}

ItemList_Explosives
{
EXPLOSIVES
}

ItemList_Unique
{
UNIQUE
}

ItemList_Back
{
BACK
}

ItemList_weapon_combatknife
{
Combat Knife
}

ItemList_weapon_throwingknife
{
Throwing Knife
}

ItemList_weapon_baseballbat
{
Baseball Bat
}

ItemList_weapon_sledgehammer
{
Sledge Hammer
}

ItemList_weapon_spear
{
Spear
}

ItemList_weapon_cattleprod
{
Cattle Prod
}

ItemList_weapon_katana
{
Katana
}

ItemList_weapon_beretta
{
Beretta 92FS
}

ItemList_weapon_sawedoff
{
Sawedoff Shotgun
}

ItemList_weapon_colt
{
Colt Enforcer
}

ItemList_weapon_deagle
{
Desert Eagle
}

ItemList_weapon_ruger
{
Ruger .454 Revolver
}

ItemList_weapon_handcannon
{
Handcannon
}

ItemList_weapon_mossberg
{
Mossberg Shotgun
}

ItemList_weapon_winchester
{
Winchester Shotgun
}

ItemList_weapon_boltrifle
{
7.62mm Hunting Rifle
}

ItemList_weapon_smg9
{
Smg9
}

ItemList_weapon_sten
{
Custom Sten MK II
}

ItemList_weapon_molotov
{
Molotov Cocktail
}

ItemList_weapon_fraggrenade
{
Frag Grenade
}

ItemList_weapon_pipebomb
{
Pipe Bomb
}

ItemList_weapon_fnfal
{
FN-FAL
}

ItemList_weapon_tommygun
{
Tommy Gun
}

ItemList_weapon_g11
{
H&K G11
}

ItemList_weapon_jackhammer
{
Pancor Jackhammer
}

ItemList_weapon_akimboberettas
{
Akimbo Berettas
}

ItemList_weapon_akimbocolts
{
Akimbo Colts
}

ItemList_weapon_akimbodeagles
{
Akimbo Desert Eagles
}

ItemList_weapon_akimbosawedoffs
{
Akimbo Sawed-off's
}

ItemList_extra_ammo
{
Extra Ammo
}

// Weapons
Information_weapon_beretta
{
Beretta 92FS

----- Technical -----
Manufacturer:      Beretta 
Caliber:           9x19mm NATO
Magazine Capacity: 15 Rounds
Rate of Fire:      Fast
Damage:            Low
Weapon Functions:  Semi-Auto firing   (+attack1)
                   Pistol Whip        (+attack2)
                   Aiming Mode toggle (+special) 
Special Features:  Can be used with another Beretta,
                   Colt Enforcer, Desert Eagle, or
                   Sawed off Shotgun for two handed
                   weapon firing.

----- Information -----
The most tested and trusted personal defense weapon. 
Used by police and military forces around the world, 
including the U.S. Armed Forces. Because of this 
great availability almost all wastelanders can obtain 
one, or better yet, two Beretta's. The fast firing 
rate, low recoil, and overall accurate aiming make this 
a very well rounded weapon. Damage is on the low side 
compared to other pistols in its class, But the rate of 
fire tends to make up for it. If you run out of ammo, 
you can hit an opponent with the butt of the gun.
}

Information_weapon_colt
{
Colt Enforcer

----- Technical -----
Caliber:           .40 S&W
Magazine Capacity: 12 Rounds
Rate of Fire:      Medium / Fast
Damage:            Medium
Weapon Functions:  Semi-Auto firing   (+attack1)
		   Pistol Whip        (+attack2)
		   Aiming Mode toggle (+special) 
Special Features:  Can be used with another Colt 
		   Enforcer, Beretta, Desert Eagle, 
		   or Sawed off Shotgun for two 
		   handed weapon firing.           

----- Information -----
Based somewhat on the incredibly popular Colt
M1911A1 pistol, the Colt Enforcer uses a smaller 
cartridge while keeping some of the punch of 
the .45 ACP cartridge. The gun was made in an 
attempt by the manufacturer to modernize their
image, and suceeded, so the gun was widely
available for personal defense before the
wars began. Its availability is less than that
of a Beretta but most wastelanders shouldn't
have trouble finding one. Like most sidearms
you can whip someone across the noggin if
you really have to.
}

Information_weapon_deagle
{
Mark XIX Desert Eagle

----- Technical -----
Caliber:           .50 Action Express
Magazine Capacity: 7 Rounds
Rate of Fire:      Medium / Slow
Damage:            High
Weapon Functions:  Semi-Auto firing   (+attack1)
		   Pistol Whip        (+attack2)
		   Aiming Mode toggle (+special) 
Special Features:  Can be used with another Desert 
		   Eagle, Beretta, Colt Enforcer, 
		   or Sawed off Shotgun for two 
		   handed weapon firing.    

----- Information -----
Since it's introduction in the 1980's The
Desert Eagle became hugely popular
in Hollywood for its mean look and 
daunting size. Featuring a wide variety
of cartridge loads from .357, .44,
.440 Corbon, and the huge .50 AE,
the Desert Eagle can be deadly in
the right hands. The Wastelands abound 
with .50 AE caliber Desert Eagles, and if 
you can master the recoil this gun will 
treat you very well.
}

Information_weapon_ruger
{
Ruger Revolver

----- Technical -----
Caliber:          .454 Casull
Chamber Capacity: 5 Rounds
Rate of Fire:     Medium / Fast
Damage:           High
Weapon Functions: Semi-Auto firing   (+attack1)
	          Zoom               (+attack2)
                  Aiming Mode toggle (+special)

----- Information -----
Many gunslingers love the look and action of a 
good revolver, and the Ruger .454 is among
the best. Its stopping power is enormous, its
overall damage nearly breathtaking, and the 
attached scope make it useful for ranged kills.
The devastating amount of kinetic energy allows
the round to go through multiple walls, and
people, with ease. When you want the maximum
results in a sidearm, the Ruger is definitely
a contender.
}

Information_weapon_handcannon
{
Handcannon

----- Technical -----
Caliber:           5.56mm NATO
Magazine Capacity: 5 Rounds
Rate of Fire:      Medium / Fast
Damage:            High
Weapon Functions:  Semi-Auto firing   (+attack1)
		   Laser Sight toggle (+attack2)

----- Information -----
Futuristic in design, this bolt action sidearm
packs a rifle sized punch in a sidearm package.
Although the magazine capacity is small, it 
should only take a couple of shots to take
down even the strongest of opponents. It also
comes with a laser sight attachment, to allow
for better accuracy at longer ranges, and 
easier control over recoil. When you want
speed in close quarters and range when you need
it, look no further than the Handcannon.
}

Information_weapon_sawedoff
{
Sawedoff Shotgun

----- Technical -----
Caliber:          12 gauge buckshot
Chamber Capacity: 2 Rounds
Rate of Fire:     Medium
Damage:           Very High
Weapon Functions: Single fire (+attack1)
		  Double fire (+attack2)
Special Features: Can be used with another Sawed 
		  Off, Beretta, Colt Enforcer, 
		  or Desert Eagle for two handed
		  weapon firing.

----- Information -----
Nearly an icon of the postapoc world,
the sawed off shotgun is definitely
a great choice for close, inner city
combat. When you can get up close,
two barrels filled with buckshot
will get peoples attention, if 
they're not already planted in the
dirt. However, it takes time to reload
as you must open the breech and put in
two new rounds.
}

Information_weapon_mossberg
{
Mossberg Pump-Action

----- Technical -----
Caliber:          12 gauge buckshot
Tube Capacity:    8 Rounds
Rate of Fire:     Low / Medium
Damage:           High
Weapon Functions: Fire       (+attack1)
                  Stock whip (+attack2)      

----- Information -----
The Mossberg shotgun is a great choice
for people who need control over a close
quarters combat situation. The spread
allows for high damage in short range
skirmishes but the power of the Mossberg
is diminished at medium ranges. At high
ranges the spread is extreme enough to
make the weapon nearly useless. You can
also whip someone with the stock of the
shotgun. 
}

Information_weapon_winchester
{
Winchester shotgun

----- Technical -----
Caliber:          12 gauge Slug
Tube Capacity:    5 Slugs
Rate of Fire:     Low / Medium
Damage:           Very High
Weapon Functions: Fire (+attack1)

----- Information -----
The Winchester lever action
shotgun is ideal for the user
who wants range and power in
a quick firing and manageable
package. The winchester is 
impressive in it keeps range
comparable to a rifle while
being very effective in close
quarters battle. For those who 
want the advantage of range
and the versatility of close 
quarters, the Winchester is 
a great choice.
}

Information_weapon_smg9
{
SMG9

----- Technical -----
Caliber:           9x22mm
Magazine Capacity: 24 Rounds
Rate of Fire:      Very High
Damage:            Low / Medium
Weapon Functions:  Fire        (+attack1)
                   Mode Toggle (+attack2)
Special Features:  Laser sight, 3 round
		   burst, full automatic
	 	   firing.

----- Information -----
The Smg9 is a compact yet versatile sub
machine gun. While the 9x22mm cartridge
isnt as powerful as most rifle rounds, 
when you're spitting out lead at 600 
rpm, it doesn't really matter. A built 
in Laser sight can help aiming somewhat
when you need that extra range. A great
choice for close to medium range, but
rifles surpass it when you need to pick
someone off at over 100 yards.
}

Information_weapon_boltrifle
{
Bolt Action Hunting Rifle

----- Technical -----
Caliber:           7.62mm
Magazine Capacity: 5 Rounds
Rate of Fire:      Very Low
Damage:            Extremely High
Weapon Functions:  Fire       (+attack1)
		   Stock whip (+attack2)
                   Scope Zoom (+special)
Special Features:  Multiple zoom modes

----- Information -----
For people who like picking off their 
opponents at large range without fear
of retaliation, the Bolt Rifle is their
best friend. Packing the strong 7.62mm
Cartridge, most hits against a target
results in a confirmed kill. If a person
manages to close in on you however, you
should have a backup weapon handy to deal
with the problem. If none is available,
shooting from the hip, or whipping them
with the stock of your weapon may work.
}

Information_weapon_sten
{
Custom Sten MK II

----- Technical -----
Caliber: 	   9mm
Magazine Capacity: 30 Rounds
Rate of Fire:      High
Damage:            Low
Weapon Functions:  Fire                (+attack1)
		   Add/Detach Silencer (+attack2)

----- Information -----
The sten gun was used primarily in World 
War II, in special operation missions
where stealth was needed without
compromising effectiveness. The Sten
achieves this with a detachable silencer
and the rate of fire common to a sub
machine gun. Using the silencer
will result in lower flash levels
and less noise, however the gun
has a tendency to overheat and you will
have to compensate for this by not firing
for prolonged periods.
}

Information_weapon_akimboberettas
{
Akimbo Berettas

----- Technical -----
Caliber:           9mm
Magazine Capacity: 15 x 2 Rounds
Rate of Fire:      High
Damage:            Medium
Weapon Functions:  Fire Fast     (+attack1)
                   Fire Accurate (+attack2)

----- Information -----
Many wastelanders see the benefit of using two
pistols in combat over one. That is why when it
comes to selecting two pistols to wage war with,
a Beretta 92FS in each hand is an easy choice to make.
Easy control and high magazine capacity results in
long, fast, and steady streams of lead flying from
the user of two berettas.
}

Information_weapon_akimbocolts
{
Akimbo Colt Enforcers

----- Technical -----
Caliber:           10mm
Magazine Capacity: 12 x 2 Rounds
Rate of Fire:      Medium
Damage:            Medium/High
Weapon Functions:  Fire Fast     (+attack1)
                   Fire Accurate (+attack2)


----- Information -----
For the user who wants akimbo weapons with
both accuracy and rate of fire. The colt enforcers
are the obvious choice. Dishing out slightly more damage 
than the berettas, these accurate pieces of firearm
are a great choice for the wastelander who wants the
perfect balance in a pair of firearms.
}

Information_weapon_akimbodeagles
{
Akimbo Desert Eagles

----- Technical -----
Caliber:           .50AE
Magazine Capacity: 7 x 2 Rounds
Rate of Fire:      Medium
Damage:            High
Weapon Functions:  Fire Fast     (+attack1)
                   Fire Accurate (+attack2)


----- Information -----
Power users expect the most from a pair of sidearms.
Two desert eagles are enough to put the stop in
"stopping power." While they quickly become uncontrollable
unless fired wisely, a master user wielding a pair of these
guns will be renowned throughout the wastelands.
}

Information_weapon_akimbosawedoffs
{
Akimbo Sawedoff Shotguns

----- Technical -----
Caliber:           12 gauge
Magazine Capacity: 2 x 2 Rounds
Rate of Fire:      Medium
Damage:            High
Weapon Functions:  Fire One Shell  (+attack1)
                   Fire All Shells (+attack2)
}

Information_weapon_fnfal
{
FN-FAL

----- Technical -----
Caliber:           7.62mm NATO
Magazine Capacity: 20 Rounds
Rate of Fire:      Extremely High
Damage:            Extremely High
Weapon Functions:  Automatic Fire (+attack1)
                   Aiming toggle  (+attack2)

----- Information -----
The once very popular and powerful FN-FAL
has caused some of these very useful
weapons to even survive the apocalypse.
If you are lucky enough to find one, you 
will be able to eat through walls, and your
enemies, with 750 rpm of pure lead. If the
recoil prevents you from getting targets
at farther ranges, switching to semi-auto
firing will help. The only downside to 
this weapon is the magazine capacity, 
so don't waste your bullets!
}

Information_weapon_tommygun
{
Thompson Submachinegun

----- Technical -----
Caliber:          .45 ACP
Drum Capacity:    50 Rounds
Rate of Fire:     High
Damage:           Medium
Weapon Functions: Automatic Fire (+attack1)

----- Information -----
The classic Tommy gun, a gangster favorite
in old mobster movies, has made a glorious
return in the wastelands. The huge drum 
capacity and strong .45 ACP cartridge
allows you to take down targets with ease.
However the overall accuracy leaves a bit
to be desired, so this weapon is best left
for building searches and close quarters.
}

Information_weapon_jackhammer
{
Pancor Jackhammer

----- Technical -----
Caliber:          12 gauge buckshot
Drum Capacity:    10 Rounds
Rate of Fire:     High
Damage:           Very High
Weapon Functions: Automatic fire (+attack1)

----- Information -----
When you need the absolute last word in
close quarters combat, look no further than
the Jackhammer. with a fully automatic drum
loaded with buckshot, taking down opponents
never became easier. However this weapon
isn't nearly as powerful out in the open,
so lure your targets into areas that are
hard to get out of.
}

Information_weapon_g11
{
H&K G11

----- Technical -----
Caliber:           4.7mm Caseless
Magazine Capacity: 45 Rounds
Rate of Fire:      Select Fire
Damage:            Very High
Weapon Functions:  Fire                  (+attack1)
                   Select fire toggle    (+attack2)
		   Thermal vision toggle (+special)

----- Information -----
The G11 is a revolutionary assault rifle designed
for the modern battlefield. Using an advanced 
magazine loading system using caseless ammunition,
it's ambidextrous, and select fire. Full automatic
firing is at a normal 600 rpm, but burst fire goes
at around 2000 rpm. Also available is a low power
scope, with a full featured thermal mode, to pick
out enemies even is the darkest areas. For those
who like their guns complex, and want alot of 
features to use in a variety of situations, the
H&K G11 will suit your needs.
}

Information_weapon_molotov
{
Molotov Cocktail

----- Technical -----
Fuel:   Posty's Liver Killer
Damage: Medium

----- Information -----
Homemade explosives are a very common site in the
wastelands, and the ever present Molotov Cocktail
is no exception. Simply light the rag and throw 
the contained fuel hard against an object. This
weapon is unique among explosives because it 
does sustained damage in an area for several
seconds. This allows it to be used in strategies
such as blocking off areas of a battleground from 
opponents, or flushing them out.
}

Information_weapon_fraggrenade
{
Frag Grenade

----- Technical -----
Damage: Medium

----- Information -----
Pre war frag grenade. Primed by pulling the pin, and
releasing the handle results in the 5 second countdown
starting. Primary fire releases the handle when the
frag grenade is thrown, whereas secondary fire releases
the handle right away, so be careful!
}

Information_weapon_pipebomb
{
Pipebomb

----- Technical -----
Damage: High

----- Information -----
Pipe bombs have an excellent range compared to other
explosives. However since they are difficult to make
most wastelanders only have one or two pipebombs in
combat. Twisting the cap primes the explosive. Primary
fire starts the fuse when the bomb is thrown, whereas
secondary fire starts the fuse right away.
}

Information_weapon_combatknife
{
Combat Knife

----- Technical -----
Damage:           Medium / High
Weapon Functions: Slash (+attack1)
                  Stab  (+attack2)
Special Features: Backstab Bonus

----- Information -----
The combat knife is very useful when you need a 
hand in melee combat, or as a backup when your 
main weapon fails. Its small size allows you to 
easily store it alongside another weapon. If you 
can get behind someone, stabbing them results in 
a damage bonus because you can catch them by 
surprise. Also remember this if someone is after 
you with a knife, don't turn your back!
}

Information_weapon_throwingknife
{
Throwing Knife

----- Technical -----
Damage:           Medium
Weapon Functions: Throw Knife (+attack1)

----- Information -----
For those who want range without the bulkiness of 
firearms, the Throwing Knife is a great compromise. 
Masters of this weapon can take out opposition using 
far superior weaponry. The real downside is the knife 
is affected by gravity in a more pronounced way, so 
you must account for the arc when aiming at opponents.
}

Information_weapon_baseballbat
{
Baseball Bat

----- Technical -----
Damage:           Medium / High
Weapon Functions: Swing (+attack1)

----- Information -----
Everyone's favorite slugger is back again! When you
need some nail studded swinging look no further.
Pretty much the midrange of the melee weapons, it
provides decent damage and swinging ability.
}

Information_weapon_sledgehammer
{
Sledgehammer

----- Technical -----
Damage:           High
Weapon Functions: Swing (+attack1)

----- Information -----
The Heavyweight of the melee weapons, When you
want to beat your ideals into your opponents, the
sledgehammer is the ultimate negotiation tool. The
weapon provides great damage, but it takes a good 
amount of time to ready yourself again due to 
follow-through.
}

Information_weapon_katana
{
Katana Sword

----- Technical -----
Damage:           Medium / High
Weapon Functions: Swing (+attack1)
		  Change Stance (+attack2)
Special Features: Iaido and Kendo fighting styles

----- Information -----
For those who want finesse in their combat, the Katana
provides the maximum in style and flexibility. Iaido 
combat style has a fast attack rate but does less damage
than Kendo, which is a more powerful and steady attack
mode. For those who like an image associated with their
killing, the Katana is a great choice.
}

Information_weapon_spear
{
Tribal Spear

----- Technical -----
Damage:           Medium
Weapon Functions: Swing (+attack1)
		  Throw (+attack2)

----- Information -----
A versatile primal weapon, the Spear is flexible in the 
fact that if a person is out of melee range, you can just 
chuck the spear at him. And most people tend to enjoy the 
agonizing scream associated with shoving a huge spear into 
someones chest. However the spear doesnt offer as much 
overall damage compared to the katana or the sledgehammer.
}

Information_weapon_cattleprod
{
Cattleprod

----- Technical -----
Damage:           Medium
Weapon Functions: Swing (+attack1)

----- Information -----
For those who want a few bells and whistles with their
melee combat, the Cattleprod provides a good shock to 
anyone you hit with it. This shock will adversely affect 
your opponent, actually making it easier to hit him. Don't 
use this weapon near water!
}

Information_extra_ammo
{
Extra Ammo

Provides extra ammunition for all gun based weapons.
}

//////////////////////////////////////////////////////////////////////
// Help Messages
$effect 2
$fadein 0.01
$fxtime 0.25
$holdtime 4.0
$fadeout 1.0

// Red Help Messages
$color  225 64 64
$color2 255 128 128

Help_Status_Bleeding
{
You are bleeding to death, Take a few others down before you do!
}