entityDef weapon_slam
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_SLAM"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_slam.mdl"
	"model_view"		"models/weapons/v_slam.mdl"
	"snd_acquire"		"HL2Player.PickupWeapon"
	"snd_respawn"		"Item.Materialize"

	"inv_name"			"S.L.A.M\n(Selectable Lightweight Attack Munition)"
	"ammoType"			"ammo_slam"
	"inv_ammo_slam"		"3"
	"ammoRequired"		"1"
	"def_onFire"		"projectile_slam"
	"detonateOnFire"	"projectile_slam"
//	"def_plant"			"monster_tripmine" TODO
	"fireRate"			"1.0"
	"removeOnEmpty" 	"1"
	"hl2hud_icon"		"o"

	"act_idle"			"0,1"
	"act_draw"			"2"
	"act_fire"			"3"

	"snd_fire"			"Weapon_SLAM.SatchelThrow"
//	"snd_plant"			"TripmineGrenade.Place" TODO
//
//	"snd_detonate"		"Weapon_SLAM.SatchelDetonate TODO

	// HLWeapon specific
	"hudSlot"		"4"
	"hudSlotPos"	"2"
	"weight"		"1"
	"crosshair"		"none"
	"physics"		"1"
	"buggyIdleAnim"	"1"
}


entityDef projectile_slam
{
	"spawnclass"		"ncProjectile"
	"model"			"models/weapons/w_slam.mdl"
	"velocity"		"274 0 0"
	"angular_velocity"	"0 400 0"
	"friction"		"0.8"
	"gravity"		"0.5"
	"bounce"		"1"
	"frame"		"1"
	"mins"		"-1 -1 -4"
	"maxs"		"1 1 4"
	"snd_bounce"		"BaseGrenade.BounceSound"
	"inherit_velocity"	"1"

	"def_splash_damage"	"damage_satchelExplosion"
	"model_detonate"		"fx_explosion.main"
	"snd_explode"		"BaseGrenade.Explode"
	
}

entityDef damage_satchelExplosion
{
	"damage"	"skill:plr_dmg_satchel"
	"radius"	"skill:satchel_radius"
}
