#include "ammo/base.def"
#include "items/ammo_357.def"
#include "items/ammo_ar2.def"
#include "items/ammo_crossbow.def"
#include "items/ammo_pistol.def"
#include "items/ammo_smg1.def"
#include "items/box_buckshot.def"
#include "items/rpg_round.def"

// these have to be defined by the game.
entityDef ammo_types {
	"ammo_none"				"0"
	"ammo_357"				"1"
	"ammo_annabelle"		"2"
	"ammo_alyxgun"			"3"
	"ammo_ar2"				"4"
	"ammo_ar2_altfire"		"5"
	"ammo_buckshot"			"6"
	"ammo_crossbow"			"7"
	"ammo_grenade"			"8"
	"ammo_pistol"			"9"
	"ammo_slam"				"10"
	"ammo_smg1"				"11"
	"ammo_smg1_grenade"		"12"
	"ammo_sniper"			"13"
	"ammo_rpg"				"14"
}

entityDef ammo_names {
	"ammo_none"				"None"
	"ammo_357"				".357 Bullets"
	"ammo_annabelle"		"Annabelle Bullets"
	"ammo_alyxgun"			"Alyx's Gun Bullets"
	"ammo_ar2"				"AR2 Bullets"
	"ammo_ar2_altfire"		"AR2 Combine Balls"
	"ammo_buckshot"			"Buckshot Shells"
	"ammo_crossbow"			"Crossbow Bolts"
	"ammo_grenade"			"Frag Grenades"
	"ammo_pistol"			"Pistol Bullets"
	"ammo_slam"				"S.L.A.M."
	"ammo_smg1"				"SMG1 Bullets"
	"ammo_smg1_grenade"		"SMG1 Grenades"
	"ammo_sniper"			"Sniper Bullets"
	"ammo_rpg"				"Rockets"
}

entityDef ammo_max {
	"ammo_none"				"0"
	"ammo_357"				"skill:max_357"
	"ammo_annabelle"		"skill:max_annabelle"
	"ammo_alyxgun"			"skill:max_alyxgun"
	"ammo_ar2"				"skill:max_ar2"
	"ammo_ar2_altfire"		"skill:max_ar2_altfire"
	"ammo_buckshot"			"skill:max_buckshot"
	"ammo_crossbow"			"skill:max_crossbow"
	"ammo_grenade"			"skill:max_grenade"
	"ammo_pistol"			"skill:max_pistol"
	"ammo_slam"				"skill:max_slam"
	"ammo_smg1"				"skill:max_smg1"
	"ammo_smg1_grenade"		"skill:max_smg1_grenade"
	"ammo_sniper"			"skill:max_sniper_round"
	"ammo_rpg"				"skill:max_rpg_round"
}
