entityDef weapon_physcannon
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_GravityGun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"			"models/weapons/w_physics.mdl"
	"model_view"		"models/weapons/v_physcannon.mdl"
	"snd_acquire"		"HL2Player.PickupWeapon"
	"snd_respawn"		"Item.Materialize"

	// weapon specific
	"def_fireInfo"		"fireInfo_physcannon"
	"def_altFireInfo"	"fireInfo_physcannonAlt"
	"inv_name"		"ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
	"hl2hud_icon"		"m"

	"act_draw"		"4"
	"act_holster"		"5"
	"act_idle"		"2"

	"snd_empty"		"Weapon_PhysCannon.DryFire"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"1"
	"weight"		"0"
	"physics"		"1"

	// HL2Weapon specific
	"physcannon"			"1"
	"physcannonCenterForce"		"1500"
	"physcannonPushRange"		"256"
	"physcannonPullRange"		"1024"
	"physcannonForceOffset"		"60"
	"physcannonPullForce"		"4000"
	"physcannonReflectMultiplier"	"-0.65"
	"buggyIdleAnim"	"1"
}

entityDef damage_physcannonDirect
{
	"damage"	"50"
}

entityDef fireInfo_physcannon
{
	"fireRate"		"0.7"
	"punchSpring"		"-1.5 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"act_fire"		"6"
	"snd_fire"		"Weapon_PhysCannon.Launch"
}

entityDef fireInfo_physcannonAlt
{
	"fireRate"		"0.001"
	"model_flash"		"sprites/muzzleflash2.spr"
	"act_fire"		"6"
	"act_idle"		"3"
	"snd_fireStop"		"Weapon_PhysCannon.Pickup"
	"physcannonAlt"		"1"
}
