entityDef weapon_physgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Physics Gun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_physics.mdl"
	"model_view"		"models/weapons/v_superphyscannon.mdl"
	"skin"				"1"
	"snd_acquire"		"HL2Player.PickupWeapon"
	"snd_respawn"		"Item.Materialize"

	// weapon specific
	"def_fireInfo"		"fireInfo_physgun"
	"def_altFireInfo"	"fireInfo_physgunAlt"
	"inv_name"			"Physics Gun"
	"hl2hud_icon"		"!"

	"act_draw"		"4"
	"act_holster"		"5"
	"act_idle"		"2"

	"snd_fire"		"Weapon_Physgun.On"
	"snd_reload"	"Weapon_Physgun.Off"

	"fx_trail"			"weapon_physgun.trail"
	"fx_trail_world"	"weapon_physgun.trail_world"

	"joint_view_trail"	"Muzzle"
	"joint_world_trail"	"Muzzle"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"5"
	"weight"		"10"
	"physics"		"1"

	// HL2Weapon specific
	"buggyIdleAnim"			"1"
	"physgun"		"1"
	"act_fire"		"2"
	"act_fireStop"		"6"
}

entityDef fireInfo_physgun
{
	"def_onFire"	"foobar"
	"def_onRelease"	"foobar"
	"fireRate"		"0.1"
	"snd_fire"		""
}

entityDef fireInfo_physgunAlt
{
	"def_onFire"	"foobar"
	"def_onRelease"	"foobar"
	"physgunAlt"	"1"
	"semiAuto"		"1"
}
