entityDef weapon_357
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_357Handgun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_357.mdl"
	"model_view"		"models/weapons/v_357.mdl"
	"snd_acquire"		"HL2Player.PickupWeapon"
	"snd_respawn"		"Item.Materialize"

	// weapon specific
	"inv_ammo_357"	"6"
	"def_fireInfo"	"fireInfo_357"
	"inv_name"		".357 MAGNUM"
	"clipSize"		"6"
	"hl2hud_icon"	"e"

	"act_fire"		"1"
	"act_holster"	"4"
	"act_reload"		"3"
	"act_draw"		"2"
	"act_idle"		"0"

	"snd_fire"		"Weapon_357.Single"
	"snd_empty"		"Weapon_Pistol.Empty"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"1"
	"weight"		"7"
	"physics"		"1"
	"buggyIdleAnim"	"1"



	// muzzle
	"barrel"			"ValveBiped.Muzzle" // optimised out by compiler, wait for attachments
	"def_ejectBrass"	"debris_pistolBrass"
	"smoke_muzzle"		"muzzle.smoke"
	"muzzleRelativeOffset"			"16 6 -1"
}

entityDef projectile_357
{
	"inherit"	"projectile_bullet_base"
	"damage"	"skill:plr_dmg_357"
}

entityDef fireInfo_357
{
	"def_onFire"		"projectile_357"
	"ammoType"			"ammo_357"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			".75"
	"punchSpring"		"-10 0 0"
}
