entityDef npc_police
{
	"spawnclass"	"NSSquadMonster"
	"model"			"models/police_cheaple.mdl"
	"netname"		"Metro Police"
	"health"		"50"
	"mins"			"-16 -16 0"
	"maxs"			"16 16 72"
	"eye_height"	"64"
	"team"			"1"
	"propdata"		"actor_human"
	"speed_walk"	"77"
	"speed_run"		"364"
	"ragdoll"		"1"
	"surfdata"		"flesh"

	"act_idle"		"0"
	"act_walk"		"6"
	"act_run"		"14"

	"act_dieSimple"			"10,11,12,13,14,15,16,17"

	// melee attack
	"def_attack_melee"		"melee_police_kick"
	"attack_melee_range"	"96"
(* 	"snd_melee_attack"		"HGrunt.Kick" *)

	// primary ranged attack
	"def_attack_ranged"		"ranged_police_pistol"
(* 	"snd_ranged_attack"		"HGrunt.9MM" *)
	"attack_ranged_range"	"1024"
	"reload_count"			"30"



}

entityDef melee_police_kick
{
	"spawnclass"	"NSProjectile"
	"is_bullet"		"1"
	"damage"		"15"
	"delay"			"0.25"
	"range"			"64"
}

entityDef ranged_police_pistol
{
	"inherit"		"projectile_bullet_base"
	"damage"		"5"
	"delay"			"0.75"
}

