entityDef prop_combine_ball
{
	"spawnclass"			"NSProjectile"
	"model"					"models/effects/combineball.mdl"

	"damage"				"skill:npc_dmg_combineball"

	"velocity"				"2500"
	"angular_velocity"		"0 0 200"
	"fuse"					"4"
	"detonate_on_fuse"		"1"
	"detonate_on_death"		"1"
	"detonate_on_world"		"0"
	"detonate_on_actor"		"0"
	"impact_damage_effect"	"1"
	"impact_gib"			"1"

	"decal_detonate"		"ExplosionScorch"
	"model_detonate"		"fx_explosion.main"
	"light_color"			"1 0.8 0.4"
	"light_radius"			"160"
	"light_offset"			"0 0 0"

	"explode_light_color"		"2 1.6 0.8"
	"explode_light_radius"		"320"
	"explode_light_fadetime"	"0.5"
	"reflects"					"1"
	"snd_explode"			"fx.explosion"
	"snd_bounce"			"NPC_CombineBall.Impact"
}
