entityDef npc_zombie
{
	"spawnclass"		"ncMonster"
	"model"		"models/zombie/classic.mdl"
	"netname"		"Zombie"
	"health"		"skill:zombie_health"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"eye_height"		"64"
	"team"		"2"
	"surfdata"		"flesh"
	"speed_walk"		"72"
	"speed_run"		"72"
	"ragdoll"		"1"

	"def_attack_melee"	"melee_zombie_stab"
	"melee_range"		"96"

	"act_idle"		"0"
	"act_walk"		"1"
	//"act_run"		"12"	// because it's fun

	"act_smallFlinch"		"25,26,27"
	"act_bigFlinch"			"25,26,27"

	"act_meleeAttack1"		"14,15,16,17"
	"act_meleeAttack2"		"18,19"
	"act_dieSimple"			"12"

	"snd_sight"		"monster_zombie.alert"
	"snd_idle"		"monster_zombie.idle"
	"snd_pain"		"monster_zombie.pain"
	"snd_death"		""
	"snd_melee_attack"	"monster_zombie.attack"
	"snd_melee_attack_hit"	"monster_zombie.attackhit"
	"snd_melee_attack_miss"	"monster_zombie.attackmiss"
	"snd_thud"		"monster_generic.thud"
}

entityDef melee_zombie_stab
{
	"damage"	"skill:zombie_dmg_one_slash"
	"delay"	"0.25f"
	"wait"	"0.5"
	"attempts"	"2"
}
