--##############################
--## Hide and Seek
--## fayte, gdhughes@gmail.com
--##############################

--# Hider score generation - this number affects how often Hiders are
--# awarded points for not getting caught. This number seems to work well on 
--# gm_hideandseek, however for larger maps you might want to increase it
--# slightly to keep the scores balanced. Experiment for yourself!

HIDER_SCORE_MODIFIER = 9