default
{
	part_bulletimpact "q2part.teq2_gunshot"
	bulletimpact "sfx_impact.default"
	stepleft "step_default.left"
	stepright "step_default.right"
}

water
{
	part_bulletimpact "fx_impact.water"
	bulletimpact "sfx_impact.slosh"
	stepleft "step_slosh.left"
	stepright "step_slosh.right"
}

lava
{
	part_bulletimpact "impact_default.main"
	bulletimpact "sfx_impact.slosh"
	stepleft "step_slosh.left"
	stepright "step_slosh.right"
}

slime
{
	part_bulletimpact "impact_default.main"
	bulletimpact "sfx_impact.slosh"
	stepleft "step_slosh.left"
	stepright "step_slosh.right"
}
