14layout(std140, binding=0) uniform entityblock
21 vec3 e_light_ambient;
float epad1;
22 vec3 e_light_dir;
float epad2;
23 vec3 e_light_mul;
float epad3;
25 vec3 e_uppercolour;
float epad4;
26 vec3 e_lowercolour;
float epad5;
27 vec3 e_glowmod;
float epad6;
30 float w_fogdensity;
float w_fogdepthbias; vec2 epad7;
32#define e_lmscale (e_lmscales[0])
34layout(std140, binding=1) uniform lightblock
37 vec3 l_lightposition;
float lpad1;
38 vec3 l_lightcolour;
float lpad2;
39 vec3 l_lightcolourscale;
float l_lightradius;
41 vec2 l_shadowmapscale; vec2 lpad3;
56#define gl_FragColor outcolour
59#define texture2D texture
60#define textureCube texture
97 vec4 proj = (m_modelviewproj*vec4(v_position,1.0));
99 proj.z = (proj.z + proj.w) / 2.0;
out gl_PerVertex
Definition: defs.h:6
layout(std140, binding=0) uniform entityblock
Definition: defs.h:14
vec4 ftetransform()
Definition: defs.h:95
EGLConfig EGLint attribute
Definition: gl_videgl.c:37
GLint location
Definition: glsupp.h:612
static SpeexBits spx_int16_t * out
Definition: snd_dma.c:492