FTEQW
Documentation of the FTE engine source tree.
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#include <server.h>
Public Attributes | |
struct levelcache_s * | next |
char * | mapname |
gametype_e | gametype |
unsigned char | savedplayers [(MAX_CLIENTS+7)> >3] |
gametype_e levelcache_s::gametype |
char* levelcache_s::mapname |
struct levelcache_s* levelcache_s::next |
unsigned char levelcache_s::savedplayers[(MAX_CLIENTS+7)> >3] |