FTEQW
Documentation of the FTE engine source tree.
levelcache_s Struct Reference

#include <server.h>

Public Attributes

struct levelcache_snext
 
char * mapname
 
gametype_e gametype
 
unsigned char savedplayers [(MAX_CLIENTS+7)> >3]
 

Member Data Documentation

◆ gametype

gametype_e levelcache_s::gametype

◆ mapname

char* levelcache_s::mapname

◆ next

struct levelcache_s* levelcache_s::next

◆ savedplayers

unsigned char levelcache_s::savedplayers[(MAX_CLIENTS+7)> >3]

The documentation for this struct was generated from the following file: