FTEQW
Documentation of the FTE engine source tree.
gl_draw.c File Reference

Functions

void GL_DestroyTexture (texid_t tex)
 
void GL_SetupFormats (void)
 
void GLDraw_Init (void)
 
void GLDraw_DeInit (void)
 
void GL_Set2D (qboolean flipped)
 
qboolean GL_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips)
 
void GL_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis)
 

Variables

cvar_t gl_max_size
 
cvar_t gl_picmip
 
cvar_t gl_lerpimages
 
cvar_t gl_picmip2d
 
cvar_t gl_compress
 
cvar_t gl_smoothcrosshair
 
cvar_t gl_texturemode
 
cvar_t gl_texture_anisotropic_filtering
 
cvar_t gl_blacklist_texture_compression = CVARFD("gl_blacklist_texture_compression", "0", CVAR_RENDERERLATCH, "When enabled, blocks recognition of all compressed-texture formats. Does NOT block support for gl3 texture types like e5bgr9 nor rgba16f.")
 
cvar_t gl_blacklist_generatemipmap = CVARFD("gl_blacklist_generatemipmap", "1", CVAR_RENDERERLATCH, "Self-generate mipmaps, instead of letting the graphics driver do it.")
 
float gl_anisotropy_factor
 
int gl_mipcap_min = 0
 
int gl_mipcap_max = 1000
 
int gl_mip_lod_bias = 0
 

Function Documentation

◆ GL_DestroyTexture()

void GL_DestroyTexture ( texid_t  tex)

◆ GL_LoadTextureMips()

qboolean GL_LoadTextureMips ( texid_t  tex,
const struct pendingtextureinfo mips 
)

◆ GL_Set2D()

void GL_Set2D ( qboolean  flipped)

◆ GL_SetupFormats()

void GL_SetupFormats ( void  )

◆ GL_UpdateFiltering()

void GL_UpdateFiltering ( image_t imagelist,
int  filtermip[3],
int  filterpic[3],
int  mipcap[2],
float  lodbias,
float  anis 
)

◆ GLDraw_DeInit()

void GLDraw_DeInit ( void  )

◆ GLDraw_Init()

void GLDraw_Init ( void  )

Variable Documentation

◆ gl_anisotropy_factor

float gl_anisotropy_factor

◆ gl_blacklist_generatemipmap

cvar_t gl_blacklist_generatemipmap = CVARFD("gl_blacklist_generatemipmap", "1", CVAR_RENDERERLATCH, "Self-generate mipmaps, instead of letting the graphics driver do it.")

◆ gl_blacklist_texture_compression

cvar_t gl_blacklist_texture_compression = CVARFD("gl_blacklist_texture_compression", "0", CVAR_RENDERERLATCH, "When enabled, blocks recognition of all compressed-texture formats. Does NOT block support for gl3 texture types like e5bgr9 nor rgba16f.")

◆ gl_compress

cvar_t gl_compress
extern

◆ gl_lerpimages

cvar_t gl_lerpimages
extern

◆ gl_max_size

cvar_t gl_max_size
extern

◆ gl_mip_lod_bias

int gl_mip_lod_bias = 0

◆ gl_mipcap_max

int gl_mipcap_max = 1000

◆ gl_mipcap_min

int gl_mipcap_min = 0

◆ gl_picmip

cvar_t gl_picmip
extern

◆ gl_picmip2d

cvar_t gl_picmip2d
extern

◆ gl_smoothcrosshair

cvar_t gl_smoothcrosshair
extern

◆ gl_texture_anisotropic_filtering

cvar_t gl_texture_anisotropic_filtering

◆ gl_texturemode

cvar_t gl_texturemode
extern