FTEQW
Documentation of the FTE engine source tree.
hlmodel_t Struct Reference

#include <model_hl.h>

Classes

struct  hlmodelshaders_s
 

Public Attributes

float controller [5]
 
float adjust [5]
 
hlmdl_header_theader
 
hlmdl_bone_tbones
 
hlmdl_bonecontroller_tbonectls
 
hlmdl_sequencefile_tanimcache [MAX_ANIM_GROUPS]
 
zonegroup_tmemgroup
 
struct hlmodel_t::hlmodelshaders_sshaders
 
short * skinref
 
int numskinrefs
 
int numskingroups
 
int numgeomsets
 
struct {
   int   numalternatives
 
   struct hlalternative_s {
      int   numsubmeshes
 
      mesh_t *   submesh
 
   }   alternatives
 
} * geomset
 
mesh_t mesh
 
vbo_t vbo
 
qboolean vbobuilt
 

Member Data Documentation

◆ adjust

float hlmodel_t::adjust[5]

◆ 

struct { ... } ::hlalternative_s * hlmodel_t::alternatives

◆ animcache

hlmdl_sequencefile_t* hlmodel_t::animcache[MAX_ANIM_GROUPS]

◆ bonectls

hlmdl_bonecontroller_t* hlmodel_t::bonectls

◆ bones

hlmdl_bone_t* hlmodel_t::bones

◆ controller

float hlmodel_t::controller[5]

◆ 

struct { ... } * hlmodel_t::geomset

◆ header

hlmdl_header_t* hlmodel_t::header

◆ memgroup

zonegroup_t* hlmodel_t::memgroup

◆ mesh

mesh_t hlmodel_t::mesh

◆ numalternatives

int hlmodel_t::numalternatives

◆ numgeomsets

int hlmodel_t::numgeomsets

◆ numskingroups

int hlmodel_t::numskingroups

◆ numskinrefs

int hlmodel_t::numskinrefs

◆ numsubmeshes

int hlmodel_t::numsubmeshes

◆ shaders

struct hlmodel_t::hlmodelshaders_s * hlmodel_t::shaders

◆ skinref

short* hlmodel_t::skinref

◆ submesh

mesh_t* hlmodel_t::submesh

◆ vbo

vbo_t hlmodel_t::vbo

◆ vbobuilt

qboolean hlmodel_t::vbobuilt

The documentation for this struct was generated from the following file: