FTEQW
Documentation of the FTE engine source tree.
sv_init.c File Reference

Functions

char * T_GetString (int num)
 
void SVQ2_Ents_Shutdown (void)
 
int SV_ModelIndex (const char *name)
 
int SV_SafeModelIndex (char *name)
 
void SV_FlushSignon (qboolean force)
 
void SV_FlushDemoSignon (void)
 
void SVQ1_CreateBaseline (void)
 
void SV_SpawnParmsToQC (client_t *client)
 
void SV_SpawnParmsToClient (client_t *client)
 
void SV_SaveSpawnparmsClient (client_t *client, float *transferparms)
 
void SV_SaveSpawnparms (void)
 
void SV_GetNewSpawnParms (client_t *cl)
 
void SV_CalcPHS (void)
 
unsigned SV_CheckModel (char *mdl)
 
void SV_UnspawnServer (void)
 
void SV_UpdateMaxPlayers (int newmax)
 
void SV_SetupNetworkBuffers (qboolean bigcoords)
 
void SV_WipeServerState (void)
 
void SV_SpawnServer (const char *server, const char *startspot, qboolean noents, qboolean usecinematic, int playerslots)
 

Variables

int total_loading_size
 
int current_loading_size
 
int loading_stage
 
server_static_t svs
 
server_t sv
 
entity_state_tsv_staticentities
 
int sv_max_staticentities
 
staticsound_state_tsv_staticsounds
 
int sv_max_staticsounds
 
cvar_t skill
 
cvar_t sv_cheats
 
cvar_t sv_bigcoords
 
cvar_t sv_gamespeed
 
cvar_t sv_csqc_progname
 
cvar_t sv_calcphs
 
cvar_t sv_playerslots
 
cvar_t maxclients
 
cvar_t maxspectators
 
cvar_t sv_nqplayerphysics
 

Function Documentation

◆ SV_CalcPHS()

void SV_CalcPHS ( void  )

◆ SV_CheckModel()

unsigned SV_CheckModel ( char *  mdl)

◆ SV_FlushDemoSignon()

void SV_FlushDemoSignon ( void  )

◆ SV_FlushSignon()

void SV_FlushSignon ( qboolean  force)

◆ SV_GetNewSpawnParms()

void SV_GetNewSpawnParms ( client_t cl)

◆ SV_ModelIndex()

int SV_ModelIndex ( const char *  name)

◆ SV_SafeModelIndex()

int SV_SafeModelIndex ( char *  name)

◆ SV_SaveSpawnparms()

void SV_SaveSpawnparms ( void  )

◆ SV_SaveSpawnparmsClient()

void SV_SaveSpawnparmsClient ( client_t client,
float *  transferparms 
)

◆ SV_SetupNetworkBuffers()

void SV_SetupNetworkBuffers ( qboolean  bigcoords)

◆ SV_SpawnParmsToClient()

void SV_SpawnParmsToClient ( client_t client)

◆ SV_SpawnParmsToQC()

void SV_SpawnParmsToQC ( client_t client)

◆ SV_SpawnServer()

void SV_SpawnServer ( const char *  server,
const char *  startspot,
qboolean  noents,
qboolean  usecinematic,
int  playerslots 
)

◆ SV_UnspawnServer()

void SV_UnspawnServer ( void  )

◆ SV_UpdateMaxPlayers()

void SV_UpdateMaxPlayers ( int  newmax)

◆ SV_WipeServerState()

void SV_WipeServerState ( void  )

◆ SVQ1_CreateBaseline()

void SVQ1_CreateBaseline ( void  )

◆ SVQ2_Ents_Shutdown()

void SVQ2_Ents_Shutdown ( void  )

◆ T_GetString()

char * T_GetString ( int  num)

Variable Documentation

◆ current_loading_size

int current_loading_size

◆ loading_stage

int loading_stage

◆ maxclients

cvar_t maxclients

◆ maxspectators

cvar_t maxspectators

◆ skill

cvar_t skill
extern

◆ sv

◆ sv_bigcoords

cvar_t sv_bigcoords
extern

◆ sv_calcphs

cvar_t sv_calcphs
extern

◆ sv_cheats

cvar_t sv_cheats
extern

◆ sv_csqc_progname

cvar_t sv_csqc_progname
extern

◆ sv_gamespeed

cvar_t sv_gamespeed
extern

◆ sv_max_staticentities

int sv_max_staticentities

◆ sv_max_staticsounds

int sv_max_staticsounds

◆ sv_nqplayerphysics

cvar_t sv_nqplayerphysics
extern

◆ sv_playerslots

cvar_t sv_playerslots
extern

◆ sv_staticentities

entity_state_t* sv_staticentities

◆ sv_staticsounds

staticsound_state_t* sv_staticsounds

◆ svs

◆ total_loading_size

int total_loading_size
extern