FTEQW
Documentation of the FTE engine source tree.
dsection_v1_t Struct Reference

#include <gl_terrain.h>

Public Attributes

unsigned int flags
 
char texname [4][32]
 
unsigned int texmap [SECTTEXSIZE][SECTTEXSIZE]
 
float heights [SECTHEIGHTSIZE *SECTHEIGHTSIZE]
 
unsigned short holes
 
unsigned short reserved0
 
float waterheight
 
float minh
 
float maxh
 
int ents_num
 
int reserved1
 
int reserved4
 
int reserved3
 
int reserved2
 

Member Data Documentation

◆ ents_num

int dsection_v1_t::ents_num

◆ flags

unsigned int dsection_v1_t::flags

◆ heights

float dsection_v1_t::heights[SECTHEIGHTSIZE *SECTHEIGHTSIZE]

◆ holes

unsigned short dsection_v1_t::holes

◆ maxh

float dsection_v1_t::maxh

◆ minh

float dsection_v1_t::minh

◆ reserved0

unsigned short dsection_v1_t::reserved0

◆ reserved1

int dsection_v1_t::reserved1

◆ reserved2

int dsection_v1_t::reserved2

◆ reserved3

int dsection_v1_t::reserved3

◆ reserved4

int dsection_v1_t::reserved4

◆ texmap

unsigned int dsection_v1_t::texmap[SECTTEXSIZE][SECTTEXSIZE]

◆ texname

char dsection_v1_t::texname[4][32]

◆ waterheight

float dsection_v1_t::waterheight

The documentation for this struct was generated from the following file: