#include <gl_terrain.h>
◆ ents_num
int dsection_v1_t::ents_num |
◆ flags
unsigned int dsection_v1_t::flags |
◆ heights
float dsection_v1_t::heights[SECTHEIGHTSIZE *SECTHEIGHTSIZE] |
◆ holes
unsigned short dsection_v1_t::holes |
◆ maxh
float dsection_v1_t::maxh |
◆ minh
float dsection_v1_t::minh |
◆ reserved0
unsigned short dsection_v1_t::reserved0 |
◆ reserved1
int dsection_v1_t::reserved1 |
◆ reserved2
int dsection_v1_t::reserved2 |
◆ reserved3
int dsection_v1_t::reserved3 |
◆ reserved4
int dsection_v1_t::reserved4 |
◆ texmap
unsigned int dsection_v1_t::texmap[SECTTEXSIZE][SECTTEXSIZE] |
◆ texname
char dsection_v1_t::texname[4][32] |
◆ waterheight
float dsection_v1_t::waterheight |
The documentation for this struct was generated from the following file: