FTEQW
Documentation of the FTE engine source tree.
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Functions | |
void | SV_Savegame_f (void) |
void | SV_SavegameComment (char *text, size_t textsize) |
pbool PDECL | SV_ExtendedSaveData (pubprogfuncs_t *progfuncs, void *loadctx, const char **ptr) |
void | SV_FlushLevelCache (void) |
void | LoadModelsAndSounds (vfsfile_t *f) |
qboolean | SV_LoadLevelCache (const char *savename, const char *level, const char *startspot, qboolean isloadgame) |
void | SV_SaveLevelCache (const char *savedir, qboolean dontharmgame) |
void | SV_Savegame (const char *savename, qboolean mapchange) |
void | SV_Savegame_c (int argn, const char *partial, struct xcommandargcompletioncb_s *ctx) |
void | SV_AutoSave (void) |
void | SV_LoadPlayers (loadplayer_t *lp, size_t slots) |
qboolean | SV_Loadgame (const char *unsafe_savename) |
void | SV_Loadgame_f (void) |
void | SV_DeleteSavegame_f (void) |
Variables | |
cvar_t | skill |
cvar_t | deathmatch = CVARF("deathmatch", "", CVAR_SERVERINFO) |
cvar_t | coop |
cvar_t | teamplay |
cvar_t | pr_enable_profiling |
cvar_t | sv_savefmt = CVARFD("sv_savefmt", "", CVAR_SAVE, "Specifies the format used for the saved game.\n0=legacy.\n1=fte\n2=binary") |
cvar_t | sv_autosave = CVARFD("sv_autosave", "5", CVAR_SAVE, "Interval for autosaves, in minutes. Set to 0 to disable autosave.") |
cvar_t | pr_ssqc_memsize |
pbool PDECL SV_ExtendedSaveData | ( | pubprogfuncs_t * | progfuncs, |
void * | loadctx, | ||
const char ** | ptr | ||
) |
qboolean SV_Loadgame | ( | const char * | unsafe_savename | ) |
qboolean SV_LoadLevelCache | ( | const char * | savename, |
const char * | level, | ||
const char * | startspot, | ||
qboolean | isloadgame | ||
) |
void SV_LoadPlayers | ( | loadplayer_t * | lp, |
size_t | slots | ||
) |
void SV_Savegame_c | ( | int | argn, |
const char * | partial, | ||
struct xcommandargcompletioncb_s * | ctx | ||
) |
void SV_SavegameComment | ( | char * | text, |
size_t | textsize | ||
) |
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cvar_t sv_autosave = CVARFD("sv_autosave", "5", CVAR_SAVE, "Interval for autosaves, in minutes. Set to 0 to disable autosave.") |
cvar_t sv_savefmt = CVARFD("sv_savefmt", "", CVAR_SAVE, "Specifies the format used for the saved game.\n0=legacy.\n1=fte\n2=binary") |
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extern |