FTEQW
Documentation of the FTE engine source tree.
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#include <merged.h>
Public Attributes | |
char | mapname [MAX_QPATH] |
texid_t | base |
texid_t | bump |
texid_t | specular |
texid_t | upperoverlay |
texid_t | loweroverlay |
texid_t | paletted |
texid_t | fullbright |
texid_t | reflectcube |
texid_t | reflectmask |
texid_t | displacement |
texid_t | occlusion |
texid_t texnums_s::base |
texid_t texnums_s::bump |
texid_t texnums_s::displacement |
texid_t texnums_s::fullbright |
texid_t texnums_s::loweroverlay |
char texnums_s::mapname[MAX_QPATH] |
texid_t texnums_s::occlusion |
texid_t texnums_s::paletted |
texid_t texnums_s::reflectcube |
texid_t texnums_s::reflectmask |
texid_t texnums_s::specular |
texid_t texnums_s::upperoverlay |