FTEQW
Documentation of the FTE engine source tree.
renderque.h
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1#ifndef RENDERQUE_H
2#define RENDERQUE_H
3
4void RQ_BeginFrame(void);
5void RQ_AddDistReorder(void (*render) (int count, void **objects, void *objtype), void *object, void *objtype, float *pos);
6
7void RQ_RenderBatchClear(void);
8void RQ_RenderBatch(void);
9
10typedef struct renderque_s
11{
13 void (*render) (int count, void **objects, void *objtype);
14 void *data1;
15 void *data2;
17
18#endif
void(QDECL *vgui_frame)(void)
GLsizei count
Definition: glquake.h:149
keynum_t pos
Definition: in_sdl.c:105
void RQ_AddDistReorder(void(*render)(int count, void **objects, void *objtype), void *object, void *objtype, float *pos)
Definition: renderque.c:24
void RQ_RenderBatch(void)
Definition: renderque.c:129
struct renderque_s renderque_t
void RQ_RenderBatchClear(void)
Definition: renderque.c:88
void RQ_BeginFrame(void)
Definition: renderque.c:19
Definition: renderque.h:11
void(* render)(int count, void **objects, void *objtype)
Definition: renderque.h:13
void * data2
Definition: renderque.h:15
void * data1
Definition: renderque.h:14
struct renderque_s * next
Definition: renderque.h:12