FTEQW
Documentation of the FTE engine source tree.
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Functions | |
void | IN_ActivateMouse (void) |
void | IN_DeactivateMouse (void) |
void | INS_Rumble (int id, quint16_t amp_low, quint16_t amp_high, quint32_t duration) |
void | INS_RumbleTriggers (int id, quint16_t left, quint16_t right, quint32_t duration) |
void | INS_SetLEDColor (int id, vec3_t color) |
void | INS_SetTriggerFX (int id, const void *data, size_t size) |
unsigned int | MySDL_MapKey (SDL_Keycode sdlkey) |
qboolean | INS_KeyToLocalName (int qkey, char *buf, size_t bufsize) |
void | Sys_SendKeyEvents (void) |
void | INS_Shutdown (void) |
void | INS_ReInit (void) |
void | INS_Move (void) |
void | INS_Init (void) |
void | INS_Accumulate (void) |
void | INS_Commands (void) |
void | INS_EnumerateDevices (void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid)) |
Variables | |
SDL_Window * | sdlwindow |
SDL_Surface * | sdlsurf |
qboolean | mouseactive |
qboolean | mouseusedforgui |
qboolean | vid_isfullscreen |
cvar_t | sys_osk = CVARD("sys_osk", "0", "Enables support for text input. This will be ignored when the console has focus, but gamecode may end up with composition boxes appearing.") |
void INS_EnumerateDevices | ( | void * | ctx, |
void(*)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid) | callback | ||
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unsigned int MySDL_MapKey | ( | SDL_Keycode | sdlkey | ) |
qboolean mouseactive |
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extern |
keynum_t neg |
keynum_t pos |
int qaxis |
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extern |
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extern |
cvar_t sys_osk = CVARD("sys_osk", "0", "Enables support for text input. This will be ignored when the console has focus, but gamecode may end up with composition boxes appearing.") |
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extern |