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typedef | FTE_ALIGN (16) vec3_t avec3_t |
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typedef | FTE_ALIGN (4) qbyte byte_vec4_t[4] |
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void | AddPointToBounds (const vec3_t v, vec3_t mins, vec3_t maxs) |
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float | anglemod (float a) |
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void QDECL | AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) |
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void QDECL | AngleVectorsMesh (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) |
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void QDECL | VectorAngles (const float *forward, const float *up, float *angles, qboolean meshpitch) |
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void VARGS | BOPS_Error (void) |
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int VARGS | BoxOnPlaneSide (const vec3_t emins, const vec3_t emaxs, const struct mplane_s *plane) |
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void | ClearBounds (vec3_t mins, vec3_t maxs) |
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float | ColorNormalize (const vec3_t in, vec3_t out) |
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void | CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross) |
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void | FloorDivMod (double numer, double denom, int *quotient, int *rem) |
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int | GreatestCommonDivisor (int i1, int i2) |
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fixed16_t | Invert24To16 (fixed16_t val) |
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vec_t | Length (const vec3_t v) |
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void | MakeNormalVectors (const vec3_t forward, vec3_t right, vec3_t up) |
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float | Q_rsqrt (float number) |
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void | Matrix3_Multiply (vec3_t *in1, vec3_t *in2, vec3_t *out) |
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void | Matrix4x4_Identity (float *outm) |
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qboolean | Matrix4_Invert (const float *m, float *out) |
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void | Matrix3x4_Invert (const float *in1, float *out) |
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void QDECL | Matrix3x4_Invert_Simple (const float *in1, float *out) |
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void | Matrix3x4_InvertTo4x4_Simple (const float *in1, float *out) |
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void | Matrix3x3_RM_Invert_Simple (const vec3_t in[3], vec3_t out[3]) |
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void | Matrix4x4_RM_CreateTranslate (float *out, float x, float y, float z) |
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void | Matrix4x4_CM_CreateTranslate (float *out, float x, float y, float z) |
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void | Matrix4x4_CM_ModelMatrixFromAxis (float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg) |
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void | Matrix4x4_CM_ModelMatrix (float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitch, vec_t yaw, vec_t roll, vec_t scale) |
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void | Matrix4x4_CM_ModelViewMatrix (float *modelview, const vec3_t viewangles, const vec3_t vieworg) |
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void | Matrix4x4_CM_ModelViewMatrixFromAxis (float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg) |
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void | Matrix4x4_CM_LightMatrixFromAxis (float *modelview, const vec3_t px, const vec3_t py, const vec3_t pz, const vec3_t vieworg) |
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void | Matrix4_CreateFromQuakeEntity (float *matrix, float x, float y, float z, float pitch, float yaw, float roll, float scale) |
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void | Matrix4_Multiply (const float *a, const float *b, float *out) |
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void | Matrix3x4_Multiply (const float *a, const float *b, float *out) |
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qboolean | Matrix4x4_CM_Project (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy) |
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void | Matrix4x4_CM_Transform3x3 (const float *matrix, const float *vector, float *product) |
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void | Matrix4x4_CM_Transform3 (const float *matrix, const float *vector, float *product) |
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void | Matrix4x4_CM_Transform4 (const float *matrix, const float *vector, float *product) |
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void | Matrix4x4_CM_Transform34 (const float *matrix, const vec3_t vector, vec4_t product) |
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void | Matrix4x4_CM_UnProject (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy) |
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void | Matrix3x4_RM_FromAngles (const vec3_t angles, const vec3_t origin, float *out) |
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void | Matrix3x4_RM_FromVectors (float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]) |
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void | Matrix4x4_RM_FromVectors (float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]) |
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void | Matrix3x4_RM_ToVectors (const float *in, float vx[3], float vy[3], float vz[3], float t[3]) |
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void | Matrix3x4_RM_Transform3 (const float *matrix, const float *vector, float *product) |
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void | Matrix3x4_RM_Transform3x3 (const float *matrix, const float *vector, float *product) |
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float * | Matrix4x4_CM_NewRotation (float a, float x, float y, float z) |
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float * | Matrix4x4_CM_NewTranslation (float x, float y, float z) |
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void | Bones_To_PosQuat4 (int numbones, const float *matrix, short *result) |
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void QDECL | GenMatrixPosQuat4Scale (const vec3_t pos, const vec4_t quat, const vec3_t scale, float result[12]) |
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void | QuaternionSlerp (const vec4_t p, vec4_t q, float t, vec4_t qt) |
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void | Matrix4x4_CM_Orthographic (float *proj, float xmin, float xmax, float ymax, float ymin, float znear, float zfar) |
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void | Matrix4x4_CM_OrthographicD3D (float *proj, float xmin, float xmax, float ymax, float ymin, float znear, float zfar) |
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void | Matrix4x4_CM_Projection_Offset (float *proj, float fovl, float fovr, float fovu, float fovd, float neard, float fard, qboolean d3d) |
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void | Matrix4x4_CM_Projection_Far (float *proj, float fovx, float fovy, float neard, float fard, qboolean d3d) |
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void | Matrix4x4_CM_Projection2 (float *proj, float fovx, float fovy, float neard) |
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void | Matrix4x4_CM_Projection_Inf (float *proj, float fovx, float fovy, float neard, qboolean d3d) |
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fixed16_t | Mul16_30 (fixed16_t multiplier, fixed16_t multiplicand) |
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int | Q_log2 (int val) |
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void | Matrix3x4_InvertTo3x3 (const float *in, float *result) |
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void | R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]) |
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void | R_ConcatRotationsPad (float in1[3][4], float in2[3][4], float out[3][4]) |
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void QDECL | R_ConcatTransforms (const matrix3x4 in1, const matrix3x4 in2, matrix3x4 out) |
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void | R_ConcatTransformsAxis (const float in1[3][3], const float in2[3][4], float out[3][4]) |
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void | PerpendicularVector (vec3_t dst, const vec3_t src) |
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void | RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point, float degrees) |
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void | RotateLightVector (const vec3_t *axis, const vec3_t origin, const vec3_t lightpoint, vec3_t result) |
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int | VectorCompare (const vec3_t v1, const vec3_t v2) |
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int | Vector4Compare (const vec4_t v1, const vec4_t v2) |
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void | VectorInverse (vec3_t v) |
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void | _VectorMA (const vec3_t veca, const float scale, const vec3_t vecb, vec3_t vecc) |
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float QDECL | VectorNormalize (vec3_t v) |
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vec_t QDECL | VectorNormalize2 (const vec3_t v, vec3_t out) |
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void | VectorNormalizeFast (vec3_t v) |
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void | VectorTransform (const vec3_t in1, const matrix3x4 in2, vec3_t out) |
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void | VectorVectors (const vec3_t forward, vec3_t right, vec3_t up) |
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