FTEQW
Documentation of the FTE engine source tree.
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Functions | |
void | PM_Init (void) |
void | PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) |
int | PM_SlideMove (void) |
int | PM_StepSlideMove (qboolean in_air) |
void | PM_Friction (void) |
void | PM_Accelerate (vec3_t wishdir, float wishspeed, float accel) |
void | PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel) |
void | PM_WaterMove (void) |
void | PM_FlyMove (void) |
void | PM_LadderMove (void) |
void | PM_AirMove (void) |
trace_t | PM_TraceLine (vec3_t start, vec3_t end) |
void | PM_CategorizePosition (void) |
void | PM_SpectatorMove (void) |
void | PM_PlayerMove (float gamespeed) |
Variables | |
movevars_t | movevars |
playermove_t | pmove |
cvar_t | pm_noround |
float | frametime |
vec3_t | forward |
vec3_t | right |
vec3_t | up |
cplane_t | groundplane |
void PM_PlayerMove | ( | float | gamespeed | ) |
vec3_t forward |
float frametime |
cplane_t groundplane |
movevars_t movevars |
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extern |
playermove_t pmove |
vec3_t right |
vec3_t up |