FTEQW
Documentation of the FTE engine source tree.
playermove_t Struct Reference

#include <pmove.h>

Public Attributes

vec3_t origin
 
vec3_t safeorigin
 
vec3_t angles
 
vec3_t velocity
 
vec3_t basevelocity
 
vec3_t gravitydir
 
qboolean jump_held
 
int jump_msec
 
float waterjumptime
 
int pm_type
 
vec3_t player_mins
 
vec3_t player_maxs
 
qboolean capsule
 
int numphysent
 
physent_t physents [MAX_PHYSENTS]
 
usercmd_t cmd
 
qboolean onladder
 
qboolean safeorigin_known
 
int skipent
 
int numtouch
 
int touchindex [MAX_PHYSENTS]
 
vec3_t touchvel [MAX_PHYSENTS]
 
qboolean onground
 
int groundent
 
int waterlevel
 
int watertype
 
struct world_sworld
 

Member Data Documentation

◆ angles

vec3_t playermove_t::angles

◆ basevelocity

vec3_t playermove_t::basevelocity

◆ capsule

qboolean playermove_t::capsule

◆ cmd

usercmd_t playermove_t::cmd

◆ gravitydir

vec3_t playermove_t::gravitydir

◆ groundent

int playermove_t::groundent

◆ jump_held

qboolean playermove_t::jump_held

◆ jump_msec

int playermove_t::jump_msec

◆ numphysent

int playermove_t::numphysent

◆ numtouch

int playermove_t::numtouch

◆ onground

qboolean playermove_t::onground

◆ onladder

qboolean playermove_t::onladder

◆ origin

vec3_t playermove_t::origin

◆ physents

physent_t playermove_t::physents[MAX_PHYSENTS]

◆ player_maxs

vec3_t playermove_t::player_maxs

◆ player_mins

vec3_t playermove_t::player_mins

◆ pm_type

int playermove_t::pm_type

◆ safeorigin

vec3_t playermove_t::safeorigin

◆ safeorigin_known

qboolean playermove_t::safeorigin_known

◆ skipent

int playermove_t::skipent

◆ touchindex

int playermove_t::touchindex[MAX_PHYSENTS]

◆ touchvel

vec3_t playermove_t::touchvel[MAX_PHYSENTS]

◆ velocity

vec3_t playermove_t::velocity

◆ waterjumptime

float playermove_t::waterjumptime

◆ waterlevel

int playermove_t::waterlevel

◆ watertype

int playermove_t::watertype

◆ world

struct world_s* playermove_t::world

The documentation for this struct was generated from the following file: