#include <pmove.h>
◆ angles
◆ basevelocity
vec3_t playermove_t::basevelocity |
◆ capsule
◆ cmd
◆ gravitydir
vec3_t playermove_t::gravitydir |
◆ groundent
int playermove_t::groundent |
◆ jump_held
◆ jump_msec
int playermove_t::jump_msec |
◆ numphysent
int playermove_t::numphysent |
◆ numtouch
int playermove_t::numtouch |
◆ onground
◆ onladder
◆ origin
◆ physents
physent_t playermove_t::physents[MAX_PHYSENTS] |
◆ player_maxs
vec3_t playermove_t::player_maxs |
◆ player_mins
vec3_t playermove_t::player_mins |
◆ pm_type
int playermove_t::pm_type |
◆ safeorigin
vec3_t playermove_t::safeorigin |
◆ safeorigin_known
◆ skipent
int playermove_t::skipent |
◆ touchindex
int playermove_t::touchindex[MAX_PHYSENTS] |
◆ touchvel
vec3_t playermove_t::touchvel[MAX_PHYSENTS] |
◆ velocity
◆ waterjumptime
float playermove_t::waterjumptime |
◆ waterlevel
int playermove_t::waterlevel |
◆ watertype
int playermove_t::watertype |
◆ world
struct world_s* playermove_t::world |
The documentation for this struct was generated from the following file: