#include <glquake.h>
◆ arb_depth_clamp
◆ arb_depth_texture
◆ arb_framebuffer_srgb
qboolean gl_config_t::arb_framebuffer_srgb |
◆ arb_shader_objects
qboolean gl_config_t::arb_shader_objects |
◆ arb_shadow
◆ arb_tessellation_shader
qboolean gl_config_t::arb_tessellation_shader |
◆ arb_texture_compression
qboolean gl_config_t::arb_texture_compression |
◆ arb_texture_env_combine
qboolean gl_config_t::arb_texture_env_combine |
◆ arb_texture_env_dot3
qboolean gl_config_t::arb_texture_env_dot3 |
◆ astc_decodeprecision
qboolean gl_config_t::astc_decodeprecision |
◆ blacklist_invariant
qboolean gl_config_t::blacklist_invariant |
◆ env_add
◆ ext_framebuffer_objects
qboolean gl_config_t::ext_framebuffer_objects |
◆ ext_packed_depth_stencil
qboolean gl_config_t::ext_packed_depth_stencil |
◆ ext_stencil_wrap
◆ ext_texture_filter_anisotropic
int gl_config_t::ext_texture_filter_anisotropic |
◆ formatinfo
◆ geometryshaders
◆ gles
◆ glversion
float gl_config_t::glversion |
◆ maxattribs
int gl_config_t::maxattribs |
◆ maxglslversion
int gl_config_t::maxglslversion |
◆ nofixedfunc
◆ nv_tex_env_combine4
qboolean gl_config_t::nv_tex_env_combine4 |
◆ tex_env_combine
◆ unpackalignment
int gl_config_t::unpackalignment |
◆ webgl_ie
The documentation for this struct was generated from the following file: