#include <bspfile.h>
◆ facetype
◆ firstindex
int q3dface_t::firstindex |
◆ firstvertex
int q3dface_t::firstvertex |
◆ fognum
◆ lightmap_height
int q3dface_t::lightmap_height |
◆ lightmap_offs
int q3dface_t::lightmap_offs[2] |
◆ lightmap_origin
float q3dface_t::lightmap_origin[3] |
◆ lightmap_vecs
float q3dface_t::lightmap_vecs[2][3] |
◆ lightmap_width
int q3dface_t::lightmap_width |
◆ lightmapnum
int q3dface_t::lightmapnum |
◆ normal
float q3dface_t::normal[3] |
◆ num_indexes
int q3dface_t::num_indexes |
◆ num_vertices
int q3dface_t::num_vertices |
◆ patchheight
int q3dface_t::patchheight |
◆ patchwidth
int q3dface_t::patchwidth |
◆ shadernum
The documentation for this struct was generated from the following file: