FTEQW
Documentation of the FTE engine source tree.
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SHADER_AGEN_PORTAL :
shader_s
SHADER_BLEND :
shader_s
SHADER_CULL_BACK :
shader_s
SHADER_CULL_FRONT :
shader_s
SHADER_DEPTHWRITE :
shader_s
SHADER_ENTITY_MERGABLE :
shader_s
SHADER_FLARE :
shader_s
SHADER_FUNC_CONSTANT :
shaderfunc_t
SHADER_FUNC_INVERSESAWTOOTH :
shaderfunc_t
SHADER_FUNC_NOISE :
shaderfunc_t
SHADER_FUNC_SAWTOOTH :
shaderfunc_t
SHADER_FUNC_SIN :
shaderfunc_t
SHADER_FUNC_SQUARE :
shaderfunc_t
SHADER_FUNC_TRIANGLE :
shaderfunc_t
SHADER_HASCURRENTRENDER :
shader_s
SHADER_HASDIFFUSE :
shader_s
SHADER_HASDISPLACEMENT :
shader_s
SHADER_HASFULLBRIGHT :
shader_s
SHADER_HASGLOSS :
shader_s
SHADER_HASLIGHTMAP :
shader_s
SHADER_HASNORMALMAP :
shader_s
SHADER_HASPALETTED :
shader_s
SHADER_HASPORTAL :
shader_s
SHADER_HASREFLECT :
shader_s
SHADER_HASREFLECTCUBE :
shader_s
SHADER_HASREFRACT :
shader_s
SHADER_HASREFRACTDEPTH :
shader_s
SHADER_HASRIPPLEMAP :
shader_s
SHADER_HASTOPBOTTOM :
shader_s
SHADER_NEEDSARRAYS :
shader_s
SHADER_NODLIGHT :
shader_s
SHADER_NODRAW :
shader_s
SHADER_NOMARKS :
shader_s
SHADER_NOMIPMAPS :
shader_s
SHADER_NOPICMIP :
shader_s
SHADER_NOSHADOWS :
shader_s
SHADER_PASS_ANIMMAP :
shaderpass_s
SHADER_PASS_CLAMP :
shaderpass_s
SHADER_PASS_DELUXMAP :
shaderpass_s
SHADER_PASS_DEPTHCMP :
shaderpass_s
SHADER_PASS_DETAIL :
shaderpass_s
SHADER_PASS_LIGHTMAP :
shaderpass_s
SHADER_PASS_LINEAR :
shaderpass_s
SHADER_PASS_NEAREST :
shaderpass_s
SHADER_PASS_NOCOLORARRAY :
shaderpass_s
SHADER_PASS_NOMIPMAP :
shaderpass_s
SHADER_PASS_SRGB :
shaderpass_s
SHADER_PASS_UIPIC :
shaderpass_s
SHADER_PASS_VIDEOMAP :
shaderpass_s
SHADER_POLYGONOFFSET :
shader_s
SHADER_SKY :
shader_s
SHADER_TCMOD_NONE :
tcmod_t
SHADER_TCMOD_PAGE :
tcmod_t
SHADER_TCMOD_ROTATE :
tcmod_t
SHADER_TCMOD_SCALE :
tcmod_t
SHADER_TCMOD_SCROLL :
tcmod_t
SHADER_TCMOD_STRETCH :
tcmod_t
SHADER_TCMOD_TRANSFORM :
tcmod_t
SHADER_TCMOD_TURB :
tcmod_t
SHADER_VIDEOMAP :
shader_s
SP_BAD :
shaderprogparm_t
SP_CONST1F :
shaderprogparm_t
SP_CONST1I :
shaderprogparm_t
SP_CONST2F :
shaderprogparm_t
SP_CONST2I :
shaderprogparm_t
SP_CONST3F :
shaderprogparm_t
SP_CONST3I :
shaderprogparm_t
SP_CONST4F :
shaderprogparm_t
SP_CONST4I :
shaderprogparm_t
SP_CVAR3F :
shaderprogparm_t
SP_CVAR4F :
shaderprogparm_t
SP_CVARF :
shaderprogparm_t
SP_CVARI :
shaderprogparm_t
SP_E_BOTTOMCOLOURS :
shaderprogparm_t
SP_E_COLOURS :
shaderprogparm_t
SP_E_COLOURSIDENT :
shaderprogparm_t
SP_E_EYEPOS :
shaderprogparm_t
SP_E_GLOWMOD :
shaderprogparm_t
SP_E_L_AMBIENT :
shaderprogparm_t
SP_E_L_DIR :
shaderprogparm_t
SP_E_L_MUL :
shaderprogparm_t
SP_E_LMSCALE :
shaderprogparm_t
SP_E_ORIGIN :
shaderprogparm_t
SP_E_TIME :
shaderprogparm_t
SP_E_TOPCOLOURS :
shaderprogparm_t
SP_E_VBLEND :
shaderprogparm_t
SP_E_VLSCALE :
shaderprogparm_t
SP_FIRSTIMMEDIATE :
shaderprogparm_t
SP_LIGHTCOLOUR :
shaderprogparm_t
SP_LIGHTCOLOURSCALE :
shaderprogparm_t
SP_LIGHTCUBEMATRIX :
shaderprogparm_t
SP_LIGHTDIRECTION :
shaderprogparm_t
SP_LIGHTPOSITION :
shaderprogparm_t
SP_LIGHTRADIUS :
shaderprogparm_t
SP_LIGHTSCREEN :
shaderprogparm_t
SP_LIGHTSHADOWMAPPROJ :
shaderprogparm_t
SP_LIGHTSHADOWMAPSCALE :
shaderprogparm_t
SP_M_ENTBONES_MAT3X4 :
shaderprogparm_t
SP_M_ENTBONES_MAT4 :
shaderprogparm_t
SP_M_ENTBONES_PACKED :
shaderprogparm_t
SP_M_INVMODELVIEW :
shaderprogparm_t
SP_M_INVMODELVIEWPROJECTION :
shaderprogparm_t
SP_M_INVVIEWPROJECTION :
shaderprogparm_t
SP_M_MODEL :
shaderprogparm_t
SP_M_MODELVIEW :
shaderprogparm_t
SP_M_MODELVIEWPROJECTION :
shaderprogparm_t
SP_M_PROJECTION :
shaderprogparm_t
SP_M_VIEW :
shaderprogparm_t
SP_RENDERTEXTURESCALE :
shaderprogparm_t
SP_S_COLOUR :
shaderprogparm_t
SP_SOURCESIZE :
shaderprogparm_t
SP_TEXTURE :
shaderprogparm_t
SP_V_EYEPOS :
shaderprogparm_t
SP_W_FOG :
shaderprogparm_t
SP_W_USER :
shaderprogparm_t
SR_ABORTED :
queryrequest_s
SR_FINISHED :
queryrequest_s
SR_NEW :
queryrequest_s
SR_PARTIAL :
queryrequest_s
SR_PENDING :
queryrequest_s
SS_PIPE :
vfsfile_s
SS_SEEKABLE :
vfsfile_s
SS_SLOW :
vfsfile_s
SS_UNSEEKABLE :
vfsfile_s
ST_AMBIENT :
shaderpass_s
ST_BUMPMAP :
shaderpass_s
ST_DIFFUSEMAP :
shaderpass_s
ST_SPECULARMAP :
shaderpass_s
SUF_2D :
shader_s
SUF_LIGHTMAP :
shader_s
SUF_NONE :
shader_s
SUR_FORCEFALLBACK :
shader_s
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