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void | stub_glAlphaFunc (GLenum func, GLclampf ref) |
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void | stub_glBegin (GLenum mode) |
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void | stub_glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | stub_glBindTexture (GLenum target, GLuint texture) |
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void | stub_glClear (GLbitfield mask) |
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void | stub_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | stub_glClearDepth (GLclampd depth) |
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void | stub_glClearStencil (GLint s) |
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void | stub_glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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void | stub_glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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void | stub_glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | stub_glColor4fv (const GLfloat *v) |
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void | stub_glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
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void | stub_glColor4ubv (const GLubyte *v) |
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void | stub_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | stub_glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | stub_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | stub_glCullFace (GLenum mode) |
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void | stub_glDepthFunc (GLenum func) |
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void | stub_glDepthMask (GLboolean flag) |
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void | stub_glDepthRange (GLclampd zNear, GLclampd zFar) |
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void | stub_glDisable (GLenum cap) |
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void | stub_glDrawBuffer (GLenum mode) |
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void | stub_glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | stub_glEnable (GLenum cap) |
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void | stub_glEnd (void) |
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void | stub_glFinish (void) |
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void | stub_glFlush (void) |
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void | stub_glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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void | stub_glGetFloatv (GLenum pname, GLfloat *params) |
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void | stub_glGetIntegerv (GLenum pname, GLint *params) |
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const GLubyte * | stub_glGetString (GLenum name) |
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void | stub_glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void | stub_glHint (GLenum target, GLenum mode) |
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void | stub_glLoadIdentity (void) |
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void | stub_glLoadMatrixf (const GLfloat *m) |
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void | stub_glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
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void | stub_glNormal3fv (const GLfloat *v) |
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void | stub_glMatrixMode (GLenum mode) |
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void | stub_glMultMatrixf (const GLfloat *m) |
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void | stub_glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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void | stub_glPolygonMode (GLenum face, GLenum mode) |
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void | stub_glPopMatrix (void) |
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void | stub_glPushMatrix (void) |
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void | stub_glReadBuffer (GLenum mode) |
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void | stub_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | stub_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
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void | stub_glScalef (GLfloat x, GLfloat y, GLfloat z) |
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void | stub_glShadeModel (GLenum mode) |
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void | stub_glTexCoord1f (GLfloat s) |
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void | stub_glTexCoord2f (GLfloat s, GLfloat t) |
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void | stub_glTexCoord2fv (const GLfloat *v) |
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void | stub_glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
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void | stub_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | stub_glTexEnvi (GLenum target, GLenum pname, GLint param) |
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void | stub_glTexGeni (GLenum coord, GLenum pname, GLint param) |
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void | stub_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | stub_glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void | stub_glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void | stub_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | stub_glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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void | stub_glVertex2f (GLfloat x, GLfloat y) |
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void | stub_glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
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void | stub_glVertex3fv (const GLfloat *v) |
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void | stub_glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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GLenum | stub_glGetError (void) |
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void | stub_glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | stub_glArrayElement (GLint i) |
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void | stub_glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | stub_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | stub_glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | stub_glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | stub_glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | stub_glEnableClientState (GLenum array) |
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void | stub_glDisableClientState (GLenum array) |
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void | stub_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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void | stub_glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void | stub_glPushAttrib (GLbitfield mask) |
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void | stub_glPopAttrib (void) |
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void | stub_glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | stub_glMultiTexCoord2fARB (GLenum unit, GLfloat s, GLfloat t) |
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void | stub_glMultiTexCoord3fARB (GLenum unit, GLfloat s, GLfloat t, GLfloat r) |
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void | stub_glActiveTextureARB (GLenum unit) |
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void | stub_glClientActiveTextureARB (GLenum unit) |
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