FTEQW
Documentation of the FTE engine source tree.
gl_vidtinyglstubs.c File Reference

Functions

void stub_glAlphaFunc (GLenum func, GLclampf ref)
 
void stub_glBegin (GLenum mode)
 
void stub_glBlendFunc (GLenum sfactor, GLenum dfactor)
 
void stub_glBindTexture (GLenum target, GLuint texture)
 
void stub_glClear (GLbitfield mask)
 
void stub_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void stub_glClearDepth (GLclampd depth)
 
void stub_glClearStencil (GLint s)
 
void stub_glColor3f (GLfloat red, GLfloat green, GLfloat blue)
 
void stub_glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
 
void stub_glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void stub_glColor4fv (const GLfloat *v)
 
void stub_glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
 
void stub_glColor4ubv (const GLubyte *v)
 
void stub_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void stub_glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void stub_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void stub_glCullFace (GLenum mode)
 
void stub_glDepthFunc (GLenum func)
 
void stub_glDepthMask (GLboolean flag)
 
void stub_glDepthRange (GLclampd zNear, GLclampd zFar)
 
void stub_glDisable (GLenum cap)
 
void stub_glDrawBuffer (GLenum mode)
 
void stub_glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
void stub_glEnable (GLenum cap)
 
void stub_glEnd (void)
 
void stub_glFinish (void)
 
void stub_glFlush (void)
 
void stub_glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
void stub_glGetFloatv (GLenum pname, GLfloat *params)
 
void stub_glGetIntegerv (GLenum pname, GLint *params)
 
const GLubyte * stub_glGetString (GLenum name)
 
void stub_glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
 
void stub_glHint (GLenum target, GLenum mode)
 
void stub_glLoadIdentity (void)
 
void stub_glLoadMatrixf (const GLfloat *m)
 
void stub_glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
 
void stub_glNormal3fv (const GLfloat *v)
 
void stub_glMatrixMode (GLenum mode)
 
void stub_glMultMatrixf (const GLfloat *m)
 
void stub_glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
void stub_glPolygonMode (GLenum face, GLenum mode)
 
void stub_glPopMatrix (void)
 
void stub_glPushMatrix (void)
 
void stub_glReadBuffer (GLenum mode)
 
void stub_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 
void stub_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 
void stub_glScalef (GLfloat x, GLfloat y, GLfloat z)
 
void stub_glShadeModel (GLenum mode)
 
void stub_glTexCoord1f (GLfloat s)
 
void stub_glTexCoord2f (GLfloat s, GLfloat t)
 
void stub_glTexCoord2fv (const GLfloat *v)
 
void stub_glTexEnvf (GLenum target, GLenum pname, GLfloat param)
 
void stub_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
 
void stub_glTexEnvi (GLenum target, GLenum pname, GLint param)
 
void stub_glTexGeni (GLenum coord, GLenum pname, GLint param)
 
void stub_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
void stub_glTexParameteri (GLenum target, GLenum pname, GLint param)
 
void stub_glTexParameterf (GLenum target, GLenum pname, GLfloat param)
 
void stub_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
void stub_glTranslatef (GLfloat x, GLfloat y, GLfloat z)
 
void stub_glVertex2f (GLfloat x, GLfloat y)
 
void stub_glVertex3f (GLfloat x, GLfloat y, GLfloat z)
 
void stub_glVertex3fv (const GLfloat *v)
 
void stub_glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
 
GLenum stub_glGetError (void)
 
void stub_glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 
void stub_glArrayElement (GLint i)
 
void stub_glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
void stub_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
 
void stub_glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
void stub_glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
void stub_glDrawArrays (GLenum mode, GLint first, GLsizei count)
 
void stub_glEnableClientState (GLenum array)
 
void stub_glDisableClientState (GLenum array)
 
void stub_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
 
void stub_glStencilFunc (GLenum func, GLint ref, GLuint mask)
 
void stub_glPushAttrib (GLbitfield mask)
 
void stub_glPopAttrib (void)
 
void stub_glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
 
void stub_glMultiTexCoord2fARB (GLenum unit, GLfloat s, GLfloat t)
 
void stub_glMultiTexCoord3fARB (GLenum unit, GLfloat s, GLfloat t, GLfloat r)
 
void stub_glActiveTextureARB (GLenum unit)
 
void stub_glClientActiveTextureARB (GLenum unit)
 

Function Documentation

◆ stub_glActiveTextureARB()

void stub_glActiveTextureARB ( GLenum  unit)

◆ stub_glAlphaFunc()

void stub_glAlphaFunc ( GLenum  func,
GLclampf  ref 
)

◆ stub_glArrayElement()

void stub_glArrayElement ( GLint  i)

◆ stub_glBegin()

void stub_glBegin ( GLenum  mode)

◆ stub_glBindTexture()

void stub_glBindTexture ( GLenum  target,
GLuint  texture 
)

◆ stub_glBlendFunc()

void stub_glBlendFunc ( GLenum  sfactor,
GLenum  dfactor 
)

◆ stub_glClear()

void stub_glClear ( GLbitfield  mask)

◆ stub_glClearColor()

void stub_glClearColor ( GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
)

◆ stub_glClearDepth()

void stub_glClearDepth ( GLclampd  depth)

◆ stub_glClearStencil()

void stub_glClearStencil ( GLint  s)

◆ stub_glClientActiveTextureARB()

void stub_glClientActiveTextureARB ( GLenum  unit)

◆ stub_glColor3f()

void stub_glColor3f ( GLfloat  red,
GLfloat  green,
GLfloat  blue 
)

◆ stub_glColor3ub()

void stub_glColor3ub ( GLubyte  red,
GLubyte  green,
GLubyte  blue 
)

◆ stub_glColor4f()

void stub_glColor4f ( GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
)

◆ stub_glColor4fv()

void stub_glColor4fv ( const GLfloat *  v)

◆ stub_glColor4ub()

void stub_glColor4ub ( GLubyte  red,
GLubyte  green,
GLubyte  blue,
GLubyte  alpha 
)

◆ stub_glColor4ubv()

void stub_glColor4ubv ( const GLubyte *  v)

◆ stub_glColorMask()

void stub_glColorMask ( GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
)

◆ stub_glColorPointer()

void stub_glColorPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  pointer 
)

◆ stub_glCopyTexImage2D()

void stub_glCopyTexImage2D ( GLenum  target,
GLint  level,
GLenum  internalFormat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
)

◆ stub_glCopyTexSubImage2D()

void stub_glCopyTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ stub_glCullFace()

void stub_glCullFace ( GLenum  mode)

◆ stub_glDepthFunc()

void stub_glDepthFunc ( GLenum  func)

◆ stub_glDepthMask()

void stub_glDepthMask ( GLboolean  flag)

◆ stub_glDepthRange()

void stub_glDepthRange ( GLclampd  zNear,
GLclampd  zFar 
)

◆ stub_glDisable()

void stub_glDisable ( GLenum  cap)

◆ stub_glDisableClientState()

void stub_glDisableClientState ( GLenum  array)

◆ stub_glDrawArrays()

void stub_glDrawArrays ( GLenum  mode,
GLint  first,
GLsizei  count 
)

◆ stub_glDrawBuffer()

void stub_glDrawBuffer ( GLenum  mode)

◆ stub_glDrawElements()

void stub_glDrawElements ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid *  indices 
)

◆ stub_glDrawPixels()

void stub_glDrawPixels ( GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid *  pixels 
)

◆ stub_glEnable()

void stub_glEnable ( GLenum  cap)

◆ stub_glEnableClientState()

void stub_glEnableClientState ( GLenum  array)

◆ stub_glEnd()

void stub_glEnd ( void  )

◆ stub_glFinish()

void stub_glFinish ( void  )

◆ stub_glFlush()

void stub_glFlush ( void  )

◆ stub_glFrustum()

void stub_glFrustum ( GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  zNear,
GLdouble  zFar 
)

◆ stub_glGetError()

GLenum stub_glGetError ( void  )

◆ stub_glGetFloatv()

void stub_glGetFloatv ( GLenum  pname,
GLfloat *  params 
)

◆ stub_glGetIntegerv()

void stub_glGetIntegerv ( GLenum  pname,
GLint params 
)

◆ stub_glGetString()

const GLubyte * stub_glGetString ( GLenum  name)

◆ stub_glGetTexLevelParameteriv()

void stub_glGetTexLevelParameteriv ( GLenum  target,
GLint  level,
GLenum  pname,
GLint params 
)

◆ stub_glHint()

void stub_glHint ( GLenum  target,
GLenum  mode 
)

◆ stub_glLoadIdentity()

void stub_glLoadIdentity ( void  )

◆ stub_glLoadMatrixf()

void stub_glLoadMatrixf ( const GLfloat *  m)

◆ stub_glMatrixMode()

void stub_glMatrixMode ( GLenum  mode)

◆ stub_glMultiTexCoord2fARB()

void stub_glMultiTexCoord2fARB ( GLenum  unit,
GLfloat  s,
GLfloat  t 
)

◆ stub_glMultiTexCoord3fARB()

void stub_glMultiTexCoord3fARB ( GLenum  unit,
GLfloat  s,
GLfloat  t,
GLfloat  r 
)

◆ stub_glMultMatrixf()

void stub_glMultMatrixf ( const GLfloat *  m)

◆ stub_glNormal3f()

void stub_glNormal3f ( GLfloat  nx,
GLfloat  ny,
GLfloat  nz 
)

◆ stub_glNormal3fv()

void stub_glNormal3fv ( const GLfloat *  v)

◆ stub_glNormalPointer()

void stub_glNormalPointer ( GLenum  type,
GLsizei  stride,
const GLvoid *  pointer 
)

◆ stub_glOrtho()

void stub_glOrtho ( GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  zNear,
GLdouble  zFar 
)

◆ stub_glPolygonMode()

void stub_glPolygonMode ( GLenum  face,
GLenum  mode 
)

◆ stub_glPopAttrib()

void stub_glPopAttrib ( void  )

◆ stub_glPopMatrix()

void stub_glPopMatrix ( void  )

◆ stub_glPushAttrib()

void stub_glPushAttrib ( GLbitfield  mask)

◆ stub_glPushMatrix()

void stub_glPushMatrix ( void  )

◆ stub_glReadBuffer()

void stub_glReadBuffer ( GLenum  mode)

◆ stub_glReadPixels()

void stub_glReadPixels ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLvoid *  pixels 
)

◆ stub_glRotatef()

void stub_glRotatef ( GLfloat  angle,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

◆ stub_glScalef()

void stub_glScalef ( GLfloat  x,
GLfloat  y,
GLfloat  z 
)

◆ stub_glScissor()

void stub_glScissor ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ stub_glShadeModel()

void stub_glShadeModel ( GLenum  mode)

◆ stub_glStencilFunc()

void stub_glStencilFunc ( GLenum  func,
GLint  ref,
GLuint  mask 
)

◆ stub_glStencilOp()

void stub_glStencilOp ( GLenum  fail,
GLenum  zfail,
GLenum  zpass 
)

◆ stub_glTexCoord1f()

void stub_glTexCoord1f ( GLfloat  s)

◆ stub_glTexCoord2f()

void stub_glTexCoord2f ( GLfloat  s,
GLfloat  t 
)

◆ stub_glTexCoord2fv()

void stub_glTexCoord2fv ( const GLfloat *  v)

◆ stub_glTexCoordPointer()

void stub_glTexCoordPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  pointer 
)

◆ stub_glTexEnvf()

void stub_glTexEnvf ( GLenum  target,
GLenum  pname,
GLfloat  param 
)

◆ stub_glTexEnvfv()

void stub_glTexEnvfv ( GLenum  target,
GLenum  pname,
const GLfloat *  params 
)

◆ stub_glTexEnvi()

void stub_glTexEnvi ( GLenum  target,
GLenum  pname,
GLint  param 
)

◆ stub_glTexGeni()

void stub_glTexGeni ( GLenum  coord,
GLenum  pname,
GLint  param 
)

◆ stub_glTexImage2D()

void stub_glTexImage2D ( GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid *  pixels 
)

◆ stub_glTexParameterf()

void stub_glTexParameterf ( GLenum  target,
GLenum  pname,
GLfloat  param 
)

◆ stub_glTexParameteri()

void stub_glTexParameteri ( GLenum  target,
GLenum  pname,
GLint  param 
)

◆ stub_glTexSubImage2D()

void stub_glTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid *  pixels 
)

◆ stub_glTranslatef()

void stub_glTranslatef ( GLfloat  x,
GLfloat  y,
GLfloat  z 
)

◆ stub_glVertex2f()

void stub_glVertex2f ( GLfloat  x,
GLfloat  y 
)

◆ stub_glVertex3f()

void stub_glVertex3f ( GLfloat  x,
GLfloat  y,
GLfloat  z 
)

◆ stub_glVertex3fv()

void stub_glVertex3fv ( const GLfloat *  v)

◆ stub_glVertexPointer()

void stub_glVertexPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  pointer 
)

◆ stub_glViewport()

void stub_glViewport ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)