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void | SWBE_SelectMode (backendmode_t mode) |
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void | SWBE_TransformVerticies (swvert_t *v, mesh_t *mesh) |
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void | SWBE_DrawMesh_List (shader_t *shader, int nummeshes, struct mesh_s **mesh, struct vbo_s *vbo, struct texnums_s *texnums, unsigned int be_flags) |
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void | SWBE_DrawMesh_Single (shader_t *shader, mesh_t *mesh, struct vbo_s *vbo, unsigned int be_flags) |
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void | SWBE_SubmitBatch (struct batch_s *batch) |
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struct batch_s * | SWBE_GetTempBatch (void) |
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void | SWBE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int start, int stop) |
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void | SWBE_Set2D (void) |
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void | SWBE_DrawWorld (batch_t **worldbatches) |
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void | SWBE_Init (void) |
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void | SWBE_GenBrushModelVBO (struct model_s *mod) |
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void | SWBE_ClearVBO (struct vbo_s *vbo, qboolean dataonly) |
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void | SWBE_UploadAllLightmaps (void) |
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void | SWBE_SelectEntity (struct entity_s *ent) |
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qboolean | SWBE_SelectDLight (struct dlight_s *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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qboolean | SWBE_LightCullModel (vec3_t org, struct model_s *model) |
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void | SWBE_RenderToTextureUpdate2d (qboolean destchanged) |
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