FTEQW
Documentation of the FTE engine source tree.
|
#include <render.h>
Public Attributes | |
int | keynum |
vec3_t | origin |
vec3_t | angles |
vec3_t | axis [3] |
vec4_t | shaderRGBAf |
float | shaderTime |
vec3_t | glowmod |
int | light_known |
vec3_t | light_avg |
vec3_t | light_range |
vec3_t | light_dir |
vec3_t | oldorigin |
struct model_s * | model |
int | skinnum |
skinid_t | customskin |
int | playerindex |
int | topcolour |
int | bottomcolour |
int | h2playerclass |
framestate_t | framestate |
int | flags |
refEntityType_t | rtype |
float | rotation |
struct shader_s * | forcedshader |
pvscache_t | pvscache |
float | scale |
float | fatness |
int | drawflags |
int | abslight |
int entity_s::abslight |
vec3_t entity_s::angles |
vec3_t entity_s::axis[3] |
int entity_s::bottomcolour |
skinid_t entity_s::customskin |
int entity_s::drawflags |
float entity_s::fatness |
int entity_s::flags |
struct shader_s* entity_s::forcedshader |
framestate_t entity_s::framestate |
vec3_t entity_s::glowmod |
int entity_s::h2playerclass |
int entity_s::keynum |
vec3_t entity_s::light_avg |
vec3_t entity_s::light_dir |
int entity_s::light_known |
vec3_t entity_s::light_range |
struct model_s* entity_s::model |
vec3_t entity_s::oldorigin |
vec3_t entity_s::origin |
int entity_s::playerindex |
pvscache_t entity_s::pvscache |
float entity_s::rotation |
refEntityType_t entity_s::rtype |
float entity_s::scale |
vec4_t entity_s::shaderRGBAf |
float entity_s::shaderTime |
int entity_s::skinnum |
int entity_s::topcolour |