FTEQW
Documentation of the FTE engine source tree.
entity_s Struct Reference

#include <render.h>

Public Attributes

int keynum
 
vec3_t origin
 
vec3_t angles
 
vec3_t axis [3]
 
vec4_t shaderRGBAf
 
float shaderTime
 
vec3_t glowmod
 
int light_known
 
vec3_t light_avg
 
vec3_t light_range
 
vec3_t light_dir
 
vec3_t oldorigin
 
struct model_smodel
 
int skinnum
 
skinid_t customskin
 
int playerindex
 
int topcolour
 
int bottomcolour
 
int h2playerclass
 
framestate_t framestate
 
int flags
 
refEntityType_t rtype
 
float rotation
 
struct shader_sforcedshader
 
pvscache_t pvscache
 
float scale
 
float fatness
 
int drawflags
 
int abslight
 

Member Data Documentation

◆ abslight

int entity_s::abslight

◆ angles

vec3_t entity_s::angles

◆ axis

vec3_t entity_s::axis[3]

◆ bottomcolour

int entity_s::bottomcolour

◆ customskin

skinid_t entity_s::customskin

◆ drawflags

int entity_s::drawflags

◆ fatness

float entity_s::fatness

◆ flags

int entity_s::flags

◆ forcedshader

struct shader_s* entity_s::forcedshader

◆ framestate

framestate_t entity_s::framestate

◆ glowmod

vec3_t entity_s::glowmod

◆ h2playerclass

int entity_s::h2playerclass

◆ keynum

int entity_s::keynum

◆ light_avg

vec3_t entity_s::light_avg

◆ light_dir

vec3_t entity_s::light_dir

◆ light_known

int entity_s::light_known

◆ light_range

vec3_t entity_s::light_range

◆ model

struct model_s* entity_s::model

◆ oldorigin

vec3_t entity_s::oldorigin

◆ origin

vec3_t entity_s::origin

◆ playerindex

int entity_s::playerindex

◆ pvscache

pvscache_t entity_s::pvscache

◆ rotation

float entity_s::rotation

◆ rtype

refEntityType_t entity_s::rtype

◆ scale

float entity_s::scale

◆ shaderRGBAf

vec4_t entity_s::shaderRGBAf

◆ shaderTime

float entity_s::shaderTime

◆ skinnum

int entity_s::skinnum

◆ topcolour

int entity_s::topcolour

The documentation for this struct was generated from the following file: