#include <gl_model.h>
struct { ... } batch_s::alias |
struct { ... } batch_s::bmodel |
◆ buildmeshes
struct { ... } batch_s::dlight |
◆ ebobatch
unsigned int batch_s::ebobatch |
◆ ent
◆ envmap
◆ firstmesh
unsigned int batch_s::firstmesh |
◆ flags
unsigned int batch_s::flags |
◆ fog
◆ lightidx
unsigned int batch_s::lightidx |
◆ lightmap
short batch_s::lightmap[MAXRLIGHTMAPS] |
◆ lightmode
unsigned int batch_s::lightmode |
◆ lmlightstyle
lightstyleindex_t batch_s::lmlightstyle[MAXRLIGHTMAPS] |
◆ maxmeshes
unsigned int batch_s::maxmeshes |
◆ mesh
◆ meshbuf
◆ meshes
unsigned int batch_s::meshes |
◆ meshptr
◆ next
◆ plane
struct { ... } batch_s::poly |
◆ recursefirst
unsigned int batch_s::recursefirst[R_MAX_RECURSE-2] |
◆ shader
◆ shadowbatch
unsigned int batch_s::shadowbatch |
◆ skin
◆ surface
unsigned int batch_s::surface |
◆ surfrefs
unsigned short batch_s::surfrefs[sizeof(mesh_t)/sizeof(unsigned short)] |
◆ texture
union { ... } batch_s::user |
◆ vbo
struct vbo_s* batch_s::vbo |
◆ vtlightstyle
unsigned char batch_s::vtlightstyle[MAXRLIGHTMAPS] |
The documentation for this struct was generated from the following file: