Go to the source code of this file.
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void | W_Shutdown (void) |
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void | W_LoadWadFile (char *filename) |
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void | W_CleanupName (const char *in, char *out) |
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void * | W_GetLumpName (const char *name, size_t *size, qbyte *lumptype) |
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void | Wads_Flush (void) |
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void | SwapPic (qpic_t *pic) |
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void | Mod_ParseWadsFromEntityLump (char *data) |
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qbyte * | W_ConvertWAD3Texture (miptex_t *tex, size_t lumpsize, int *width, int *height, uploadfmt_t *format) |
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void | Mod_ParseInfoFromEntityLump (struct model_s *wmodel) |
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qboolean | Wad_NextDownload (void) |
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qbyte * | W_GetTexture (const char *name, int *width, int *height, uploadfmt_t *format) |
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miptex_t * | W_GetMipTex (const char *name) |
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◆ apic_t
◆ shader_t
◆ Mod_ParseInfoFromEntityLump()
void Mod_ParseInfoFromEntityLump |
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struct model_s * |
wmodel | ) |
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◆ Mod_ParseWadsFromEntityLump()
void Mod_ParseWadsFromEntityLump |
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char * |
data | ) |
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◆ SwapPic()
◆ W_CleanupName()
void W_CleanupName |
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const char * |
in, |
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char * |
out |
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) |
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◆ W_ConvertWAD3Texture()
◆ W_GetLumpName()
void * W_GetLumpName |
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const char * |
name, |
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size_t * |
size, |
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qbyte * |
lumptype |
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) |
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◆ W_GetMipTex()
miptex_t * W_GetMipTex |
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const char * |
name | ) |
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◆ W_GetTexture()
◆ W_LoadWadFile()
void W_LoadWadFile |
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char * |
filename | ) |
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◆ W_Shutdown()
◆ Wad_NextDownload()
◆ Wads_Flush()
◆ draw_disc
◆ wad_base
◆ wad_lumps
◆ wad_numlumps
◆ wadmutex