#include <gl_model.h>
◆ bonenums
◆ bones
const float* mesh_s::bones |
◆ boneweights
◆ colors4b_array
byte_vec4_t* mesh_s::colors4b_array |
◆ colors4f_array
avec4_t* mesh_s::colors4f_array[MAXRLIGHTMAPS] |
◆ indexes
◆ istrifan
◆ lmst_array
vec2_t* mesh_s::lmst_array[MAXRLIGHTMAPS] |
◆ normals_array
◆ numbones
◆ numindexes
◆ numvertexes
◆ snormals_array
vec3_t* mesh_s::snormals_array |
◆ st_array
◆ tnormals_array
vec3_t* mesh_s::tnormals_array |
◆ trneighbors
◆ trnormals
◆ vbofirstelement
unsigned int mesh_s::vbofirstelement |
◆ vbofirstvert
unsigned int mesh_s::vbofirstvert |
◆ xyz2_array
vecV_t* mesh_s::xyz2_array |
◆ xyz_array
vecV_t* mesh_s::xyz_array |
◆ xyz_blendw
float mesh_s::xyz_blendw[2] |
The documentation for this struct was generated from the following file: