FTEQW
Documentation of the FTE engine source tree.
dlight_s Struct Reference

#include <client.h>

Public Attributes

int key
 
vec3_t origin
 
vec3_t axis [3]
 
vec3_t angles
 
vec3_t rotation
 
float radius
 
float die
 
float decay
 
float minlight
 
float color [3]
 
float channelfade [3]
 
vec3_t lightcolourscales
 
float corona
 
float coronascale
 
float fade [2]
 
unsigned int flags
 
char cubemapname [MAX_QPATH]
 
char * customstyle
 
int coronaocclusionquery
 
unsigned int coronaocclusionresult
 
qboolean rebuildcache
 
struct shadowmesh_s * worldshadowmesh
 
texid_t cubetexture
 
struct {
   float   updatetime
 
face [6]
 
int style
 
float fov
 
float nearclip
 
struct dlight_snext
 

Member Data Documentation

◆ angles

vec3_t dlight_s::angles

◆ axis

vec3_t dlight_s::axis[3]

◆ channelfade

float dlight_s::channelfade[3]

◆ color

float dlight_s::color[3]

◆ corona

float dlight_s::corona

◆ coronaocclusionquery

int dlight_s::coronaocclusionquery

◆ coronaocclusionresult

unsigned int dlight_s::coronaocclusionresult

◆ coronascale

float dlight_s::coronascale

◆ cubemapname

char dlight_s::cubemapname[MAX_QPATH]

◆ cubetexture

texid_t dlight_s::cubetexture

◆ customstyle

char* dlight_s::customstyle

◆ decay

float dlight_s::decay

◆ die

float dlight_s::die

◆ 

struct { ... } dlight_s::face[6]

◆ fade

float dlight_s::fade[2]

◆ flags

unsigned int dlight_s::flags

◆ fov

float dlight_s::fov

◆ key

int dlight_s::key

◆ lightcolourscales

vec3_t dlight_s::lightcolourscales

◆ minlight

float dlight_s::minlight

◆ nearclip

float dlight_s::nearclip

◆ next

struct dlight_s* dlight_s::next

◆ origin

vec3_t dlight_s::origin

◆ radius

float dlight_s::radius

◆ rebuildcache

qboolean dlight_s::rebuildcache

◆ rotation

vec3_t dlight_s::rotation

◆ style

int dlight_s::style

◆ updatetime

float dlight_s::updatetime

◆ worldshadowmesh

struct shadowmesh_s* dlight_s::worldshadowmesh

The documentation for this struct was generated from the following file: