FTEQW
Documentation of the FTE engine source tree.
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#include <shader.h>
Public Attributes | |
const char * | loadername |
qboolean(* | ReadMaterial )(struct shaderparsestate_s *ps, const char *filename, void(*LoadMaterialString)(struct shaderparsestate_s *ps, const char *script)) |
struct sbuiltin_s * | builtinshaders |
struct sbuiltin_s* plugmaterialloaderfuncs_t::builtinshaders |
const char* plugmaterialloaderfuncs_t::loadername |
qboolean(* plugmaterialloaderfuncs_t::ReadMaterial) (struct shaderparsestate_s *ps, const char *filename, void(*LoadMaterialString)(struct shaderparsestate_s *ps, const char *script)) |