32struct shaderparsestate_s;
35#define SHADER_TMU_MAX 16
36#define SHADER_PASS_MAX 16
37#define SHADER_MAX_TC_MODS 8
38#define SHADER_DEFORM_MAX 8
39#define SHADER_MAX_ANIMFRAMES 16
129#define SBITS_SRCBLEND_BITS 0x0000000f
144#define SBITS_DSTBLEND_BITS 0x000000f0
146#define SBITS_BLEND_BITS (SBITS_SRCBLEND_BITS|SBITS_DSTBLEND_BITS)
152#define SBITS_MASK_BITS 0x00000f00
158#define SBITS_ATEST_BITS 0x0000f000
159#define SBITS_ATEST_SHIFT 12
168#define SBITS_DEPTHFUNC_BITS 0x000c0000
184#ifdef HAVE_MEDIA_DECODER
290#ifdef HAVE_MEDIA_DECODER
294#define GBUFFER_COUNT 8
295#define T_GEN_GBUFFERCASE T_GEN_GBUFFER0:case T_GEN_GBUFFER1:case T_GEN_GBUFFER2:case T_GEN_GBUFFER3:case T_GEN_GBUFFER4:case T_GEN_GBUFFER5:case T_GEN_GBUFFER6:case T_GEN_GBUFFER7
321#define SHADER_PASS_IMAGE_FLAGS_D3D8 (SHADER_PASS_CLAMP|SHADER_PASS_NOMIPMAP|SHADER_PASS_NEAREST|SHADER_PASS_LINEAR|SHADER_PASS_UIPIC)
322#define SHADER_PASS_IMAGE_FLAGS_D3D9 (SHADER_PASS_CLAMP|SHADER_PASS_NOMIPMAP|SHADER_PASS_NEAREST|SHADER_PASS_LINEAR|SHADER_PASS_UIPIC|SHADER_PASS_SRGB)
323#define SHADER_PASS_IMAGE_FLAGS_D3D11 (SHADER_PASS_CLAMP|SHADER_PASS_NOMIPMAP|SHADER_PASS_NEAREST|SHADER_PASS_LINEAR|SHADER_PASS_UIPIC|SHADER_PASS_DEPTHCMP)
335#if defined(D3D11QUAKE) || defined(VKQUAKE)
347 #define PERMUTATION_GENERIC 0
348 #define PERMUTATION_BUMPMAP (1u<<PERMUTATION_BIT_BUMPMAP)
350 #define PERMUTATION_FULLBRIGHT (1u<<PERMUTATION_BIT_FULLBRIGHT)
352 #define PERMUTATION_UPPERLOWER (1u<<PERMUTATION_BIT_UPPERLOWER)
354 #define PERMUTATION_REFLECTCUBEMASK (1u<<PERMUTATION_BIT_REFLECTCUBEMASK)
356 #ifdef SKELETALMODELS
357 #define PERMUTATION_SKELETAL (1u<<PERMUTATION_BIT_SKELETAL)
360 #define PERMUTATION_SKELETAL 0u
362 #define PERMUTATION_FOG (1u<<PERMUTATION_BIT_FOG)
364 #ifdef NONSKELETALMODELS
365 #define PERMUTATION_FRAMEBLEND (1u<<PERMUTATION_BIT_FRAMEBLEND)
368 #define PERMUTATION_FRAMEBLEND 0u
370 #if MAXRLIGHTMAPS > 1
371 #define PERMUTATION_LIGHTSTYLES (1u<<PERMUTATION_BIT_LIGHTSTYLES)
374 #define PERMUTATION_LIGHTSTYLES 0u
379#define PERMUTATIONS (1u<<PERMUTATION_BIT_MAX)
499#if defined(GLQUAKE) || defined(D3DQUAKE)
557 unsigned char failed[(PERMUTATIONS+7)/8];
635 #define SHADER_CULL_FLIP (SHADER_CULL_FRONT|SHADER_CULL_BACK)
696#define MATERIAL_FACTOR_BASE 0
697#define MATERIAL_FACTOR_SPEC 1
698#define MATERIAL_FACTOR_EMIT 2
699#define MATERIAL_FACTOR_COUNT 3
713struct shaderparsestate_s;
724 qboolean (*ReadMaterial)(
struct shaderparsestate_s *ps,
const char *
filename,
void (*LoadMaterialString)(
struct shaderparsestate_s *ps,
const char *script));
727#define plugmaterialloaderfuncs_name "MaterialLoader"
750void R_RemapShader(
const char *sourcename,
const char *destname,
float timeoffset);
759void Shader_DefaultSkin (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
761void Shader_Default2D (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
762void Shader_DefaultBSPLM (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
763void Shader_DefaultBSPQ1 (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
764void Shader_DefaultBSPQ2 (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
766void Shader_DefaultSkybox (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
768void Shader_DefaultScript (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
769void Shader_PolygonShader (
struct shaderparsestate_s *ps,
const char *shortname,
const void *args);
787#define BEF_FORCEDEPTHWRITE (1u<<0)
788#define BEF_FORCEDEPTHTEST (1u<<1)
789#define BEF_FORCEADDITIVE (1u<<2)
790#define BEF_FORCETRANSPARENT (1u<<3)
791#define BEF_FORCENODEPTH (1u<<4)
793#define BEF_PUSHDEPTH (1u<<5)
796#define BEF_NODLIGHT (1u<<6)
797#define BEF_NOSHADOWS (1u<<7)
798#define BEF_FORCECOLOURMOD (1u<<8)
799#define BEF_LINES (1u<<9)
800#define BEF_FORCETWOSIDED (1u<<10)
813#define FBO_RB_DEPTH 2
814#define FBO_RB_STENCIL 4
816#define FBO_TEX_DEPTH 32
817#define FBO_TEX_STENCIL 64
853 qboolean (*pCreateProgram) (
program_t *prog,
struct programpermu_s *permu,
int ver,
const char **precompilerconstants,
const char *
vert,
const char *tcs,
const char *tes,
const char *geom,
const char *frag,
qboolean noerrors,
vfsfile_t *blobfile);
895 #define gl_config_nofixedfunc true
897 #define gl_config_nofixedfunc gl_config.nofixedfunc
900 #define gl_config_gles true
902 #define gl_config_gles gl_config.gles
1077#define Sh_StencilShadowsActive() false
unsigned int width
Definition: bymorphed.h:4
unsigned int height
Definition: bymorphed.h:5
enum @13::coninfomode_e mode
Definition: com_phys_ode.c:695
cvar_t model
Definition: cl_main.c:153
void(QDECL *vgui_frame)(void)
struct cin_s cin_t
Definition: client.h:1695
entity_t * ent
Definition: com_mesh.c:717
trace plane dist
Definition: com_mesh.c:2551
vbo_t vbo
Definition: com_mesh.c:737
dReal dReal radius
Definition: com_phys_ode.c:289
unsigned char qbyte
Definition: common.h:127
s
Definition: execloop.h:53
char filename[64]
Definition: generatebuiltin.c:8
shadersort_t
Definition: gl_model.h:36
unsigned int vert[2]
Definition: gl_shadow.c:1318
GLfloat t
Definition: gl_vidcommon.c:184
static EGLSurface EGLSurface EGLContext ctx
Definition: gl_videgl.c:47
struct @319::xidevinfo::@353 axis[2]
unsigned short ramps[3][256]
static CONST PIXELFORMATDESCRIPTOR *static int
Definition: gl_vidnt.c:222
GLfloat GLfloat v1
Definition: glquake.h:163
GLfloat GLfloat GLfloat v2
Definition: glquake.h:163
GLfloat GLfloat y
Definition: glquake.h:158
GLint GLenum type
Definition: glquake.h:157
GLuint GLcharARB * name
Definition: glquake.h:155
GLint size
Definition: glquake.h:157
GLfloat x
Definition: glquake.h:158
GLdouble GLdouble r
Definition: glquake.h:969
GLfloat GLfloat GLfloat GLfloat w
Definition: glquake.h:158
void * module
Definition: image.c:236
static png_size_t start
Definition: image.c:1419
static png_inforp png_colorp * palette
Definition: image.c:1410
char fname[MAX_QPATH]
Definition: m_mp3.c:160
enum backendmode_e backendmode_t
char ** data
Definition: p_script.c:63
int const void * p
Definition: pr_lua.c:232
int b
Definition: pr_lua.c:242
shader_t * shader
Definition: r_2d.c:51
uploadfmt_t fmt
Definition: r_2d.c:48
imageflags
Definition: render.h:435
enum uploadfmt uploadfmt_t
uploadfmt
Definition: screen.h:96
@ PTI_MAX
Definition: screen.h:289
void Shader_PolygonShader(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:7236
void QDECL R_BuildDefaultTexnums(texnums_t *tn, shader_t *shader, unsigned int imageflags)
Definition: gl_shader.c:5954
struct shader_field_names_s shader_attr_names[]
Definition: gl_shader.c:2343
void Shader_Default2D(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:7191
qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette)
Definition: gl_viddroid.c:133
void GLVID_SwapBuffers(void)
Definition: gl_viddroid.c:264
struct programshared_s program_t
batch_t * D3D9BE_GetTempBatch(void)
Definition: d3d_backend.c:3433
qboolean D3D8BE_LightCullModel(vec3_t org, model_t *model)
Definition: d3d8_backend.c:2708
void D3D9BE_ClearVBO(vbo_t *vbo, qboolean dataonly)
Definition: d3d_backend.c:3306
void D3D9BE_BaseEntTextures(const qbyte *worldpvs, const int *worldareas)
Definition: d3d_backend.c:4032
void D3D9BE_DrawMesh_Single(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags)
Definition: d3d_backend.c:3676
void CLQ1_AddOrientedCylinder(shader_t *shader, float radius, float height, qboolean capsule, float *matrix, float r, float g, float b, float a)
Definition: cl_ents.c:2461
void R_EditLights_DrawInfo(void)
Definition: gl_rlight.c:1763
void D3D11BE_Scissor(srect_t *rect)
Definition: d3d11_backend.c:3748
void GLBE_SubmitBatch(batch_t *batch)
Definition: gl_backend.c:5154
void D3D8BE_UploadAllLightmaps(void)
Definition: d3d8_backend.c:2703
void GLBE_BaseEntTextures(const qbyte *worldpvs, const int *worldareas)
Definition: gl_backend.c:5670
cvar_t r_skyboxname
Definition: shader.h:1098
void CLQ1_AddOrientedCube(shader_t *shader, vec3_t mins, vec3_t maxs, float *matrix, float r, float g, float b, float a)
Definition: cl_ents.c:2775
void D3D8BE_Init(void)
Definition: d3d8_backend.c:478
void D3D11_UploadLightmap(lightmapinfo_t *lm)
Definition: d3d11_image.c:350
void CLQ1_DrawLine(shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a)
Definition: cl_ents.c:2564
void D3D11BE_Shutdown(void)
Definition: d3d11_backend.c:866
shader_t * R_RegisterPic(const char *name, const char *subdirs)
Definition: gl_shader.c:8463
int GLBE_FBO_Update(fbostate_t *state, unsigned int enables, texid_t *destcol, int colourbuffers, texid_t destdepth, int width, int height, int layer)
Definition: gl_backend.c:5818
void Shader_DefaultSkinShell(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:7166
shader_t *QDECL R_RegisterShader(const char *name, unsigned int usageflags, const char *shaderscript)
Definition: gl_shader.c:8470
void D3D9BE_VBO_Finish(vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem)
Definition: d3d_backend.c:4187
void GLBE_DrawWorld(batch_t **worldbatches)
Definition: gl_backend.c:6318
void D3D11BE_Set2D(void)
Definition: d3d11_backend.c:2813
void D3D9BE_DrawWorld(batch_t **worldbatches)
Definition: d3d_backend.c:4079
batch_t * D3D11BE_GetTempBatch(void)
Definition: d3d11_backend.c:2762
void GLVID_SetCaption(const char *caption)
Definition: gl_vidlinuxglx.c:4502
void VK_RegisterVulkanCvars(void)
Definition: vk_init.c:36
void CLQ1_AddOrientedSphere(shader_t *shader, float radius, float *matrix, float r, float g, float b, float a)
Definition: cl_ents.c:2455
void D3D11BE_Init(void)
Definition: d3d11_backend.c:762
void D3D8BE_DrawMesh_Single(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags)
Definition: d3d8_backend.c:2951
void D3D8BE_GenBrushModelVBO(model_t *mod)
Definition: d3d8_backend.c:2403
void GLBE_EndShadowMap(int restorefbo)
Definition: gl_backend.c:1159
void D3D9BE_Scissor(srect_t *rect)
Definition: d3d_backend.c:4211
qboolean VK_LoadBlob(program_t *prog, void *blobdata, const char *name)
Definition: vk_backend.c:509
void GLBE_GenBrushModelVBO(model_t *mod)
Definition: gl_rsurf.c:358
void D3D11BE_SetupForShadowMap(dlight_t *dl, int texwidth, int texheight, float shadowscale)
Definition: d3d11_backend.c:2501
void D3D9BE_Shutdown(void)
void D3D11BE_SelectMode(backendmode_t mode)
Definition: d3d11_backend.c:2463
void GLBE_DrawMesh_Single(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags)
Definition: gl_backend.c:5148
cin_t * R_ShaderGetCinematic(shader_t *s)
Definition: gl_shader.c:8223
mfog_t * Mod_FogForOrigin(model_t *wmodel, vec3_t org)
Definition: gl_q2bsp.c:2815
int be_maxpasses
Definition: gl_shader.c:58
void D3D9BE_Reset(qboolean before)
Definition: d3d_backend.c:499
int R_GetShaderSizes(shader_t *shader, int *width, int *height, qboolean blocktillloaded)
Definition: gl_shader.c:8343
void GLBE_PolyOffsetStencilShadow(qboolean foobar)
Definition: gl_backend.c:289
char * GLVID_GetRGBInfo(int *bytestride, int *truewidth, int *trueheight, enum uploadfmt *fmt)
Definition: gl_screen.c:269
void D3D9BE_SetViewport(int x, int y, int w, int h)
Definition: d3d_backend.c:747
void Sh_RegisterCvars(void)
Definition: gl_shadow.c:4305
qboolean D3D11BE_SelectDLight(dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode)
Definition: d3d11_backend.c:2484
cvar_t r_fastturb
Definition: renderer.c:158
qboolean GLVID_ApplyGammaRamps(unsigned int size, unsigned short *ramps)
Definition: gl_viddroid.c:294
void D3D11BE_VBO_Finish(vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem)
Definition: d3d11_backend.c:3741
void Shader_DefaultBSPLM(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6447
qboolean Sh_StencilShadowsActive(void)
Definition: gl_shadow.c:4290
image_t * Mod_CubemapForOrigin(model_t *wmodel, vec3_t org)
Definition: q1bsp.c:3227
void GLBE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags)
Definition: gl_backend.c:5098
void Shader_RemapShader_f(void)
Definition: gl_shader.c:8323
void Shader_DefaultCinematic(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6568
@ bemoverride_fog
Definition: shader.h:597
@ bemoverride_gbuffer
Definition: shader.h:596
@ bemoverride_depthonly
Definition: shader.h:594
@ bemoverride_crepuscular
Definition: shader.h:593
@ bemoverride_depthdark
Definition: shader.h:595
@ bemoverride_max
Definition: shader.h:598
void Shader_DefaultSkybox(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6584
void D3D9BE_VBO_Begin(vbobctx_t *ctx, size_t maxsize)
Definition: d3d_backend.c:4169
shadertype_t
Definition: shader.h:41
@ SHADER_MD3
Definition: shader.h:45
@ SHADER_BSP_VERTEX
Definition: shader.h:43
@ SHADER_BSP_FLARE
Definition: shader.h:44
@ SHADER_BSP
Definition: shader.h:42
@ SHADER_2D
Definition: shader.h:46
@ SBITS_DSTBLEND_ZERO
Definition: shader.h:133
@ SBITS_DEPTHFUNC_EQUAL
Definition: shader.h:165
@ SBITS_SRCBLEND_ONE_MINUS_SRC_ALPHA
Definition: shader.h:123
@ SBITS_DSTBLEND_ONE_MINUS_SRC_COLOR
Definition: shader.h:142
@ SBITS_SRCBLEND_SRC_ALPHA
Definition: shader.h:122
@ SBITS_SRCBLEND_ONE_MINUS_SRC_COLOR_INVALID
Definition: shader.h:127
@ SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA
Definition: shader.h:138
@ SBITS_DSTBLEND_SRC_ALPHA
Definition: shader.h:137
@ SBITS_MISC_NODEPTHTEST
Definition: shader.h:162
@ SBITS_ATEST_LT128
Definition: shader.h:156
@ SBITS_ATEST_GT0
Definition: shader.h:155
@ SBITS_DSTBLEND_SRC_COLOR
Definition: shader.h:141
@ SBITS_ATEST_GE128
Definition: shader.h:157
@ SBITS_MASK_ALPHA
Definition: shader.h:151
@ SBITS_SRCBLEND_DST_COLOR
Definition: shader.h:120
@ SBITS_TESSELLATION
Definition: shader.h:170
@ SBITS_DEPTHFUNC_CLOSER
Definition: shader.h:166
@ SBITS_MISC_FULLRATE
Definition: shader.h:172
@ SBITS_LINES
Definition: shader.h:175
@ SBITS_DEPTHFUNC_FURTHER
Definition: shader.h:167
@ SBITS_DSTBLEND_ONE_MINUS_DST_COLOR_INVALID
Definition: shader.h:136
@ SBITS_ATEST_NONE
Definition: shader.h:154
@ SBITS_DSTBLEND_ONE
Definition: shader.h:134
@ SBITS_DSTBLEND_DST_COLOR_INVALID
Definition: shader.h:135
@ SBITS_DSTBLEND_ONE_MINUS_DST_ALPHA
Definition: shader.h:140
@ SBITS_SRCBLEND_ONE
Definition: shader.h:119
@ SBITS_MASK_GREEN
Definition: shader.h:149
@ SBITS_SRCBLEND_SRC_COLOR_INVALID
Definition: shader.h:126
@ SBITS_MASK_BLUE
Definition: shader.h:150
@ SBITS_SRCBLEND_ONE_MINUS_DST_COLOR
Definition: shader.h:121
@ SBITS_SRCBLEND_ONE_MINUS_DST_ALPHA
Definition: shader.h:125
@ SBITS_MISC_DEPTHWRITE
Definition: shader.h:161
@ SBITS_SRCBLEND_ALPHA_SATURATE
Definition: shader.h:128
@ SBITS_DSTBLEND_DST_ALPHA
Definition: shader.h:139
@ SBITS_DSTBLEND_NONE
Definition: shader.h:132
@ SBITS_DSTBLEND_ALPHA_SATURATE_INVALID
Definition: shader.h:143
@ SBITS_SRCBLEND_NONE
Definition: shader.h:117
@ SBITS_AFFINE
Definition: shader.h:171
@ SBITS_MASK_RED
Definition: shader.h:148
@ SBITS_DEPTHFUNC_CLOSEREQUAL
Definition: shader.h:164
@ SBITS_SRCBLEND_DST_ALPHA
Definition: shader.h:124
@ SBITS_SRCBLEND_ZERO
Definition: shader.h:118
void Shader_TouchTexnums(texnums_t *t)
Definition: gl_shader.c:8078
void Shader_TouchTextures(void)
Definition: gl_shader.c:8103
shader_t * R_ShaderFind(const char *name)
Definition: gl_shader.c:8237
cvar_t r_fastsky
Definition: shader.h:1098
void D3D11BE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags)
Definition: d3d11_backend.c:3168
void SH_FreeShadowMesh(struct shadowmesh_s *sm)
Definition: gl_shadow.c:443
void GLBE_SetupForShadowMap(dlight_t *dl, int texwidth, int texheight, float shadowscale)
Definition: gl_backend.c:1068
qboolean GLBE_SelectDLight(dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode)
Definition: gl_backend.c:4270
void D3D11BE_VBO_Destroy(vboarray_t *vearray, void *mem)
Definition: d3d11_backend.c:3744
@ PERMUTATION_BIT_LIGHTSTYLES
Definition: shader.h:372
@ PERMUTATION_BIT_REFLECTCUBEMASK
Definition: shader.h:355
@ PERMUTATION_BIT_FOG
Definition: shader.h:363
@ PERMUTATION_BIT_SKELETAL
Definition: shader.h:358
@ PERMUTATION_BIT_FRAMEBLEND
Definition: shader.h:366
@ PERMUTATION_BIT_MAX
Definition: shader.h:377
@ PERMUTATION_BIT_FULLBRIGHT
Definition: shader.h:351
@ PERMUTATION_BIT_BUMPMAP
Definition: shader.h:349
@ PERMUTATION_BIT_UPPERLOWER
Definition: shader.h:353
struct shaderpass_s shaderpass_t
void D3D9BE_VBO_Destroy(vboarray_t *vearray, void *mem)
Definition: d3d_backend.c:4204
void D3D11BE_DrawMesh_Single(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags)
Definition: d3d11_backend.c:3186
void CLQ1_AddSpriteQuad(shader_t *shader, vec3_t mid, float radius)
Definition: cl_ents.c:2617
struct shader_field_names_s shader_field_names[]
void D3D9BE_Set2D(void)
Definition: d3d_backend.c:741
void() shader_gen_t(struct shaderparsestate_s *ps, const char *name, const void *args)
Definition: shader.h:33
void Shader_DefaultScript(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6433
shader_t * R_RegisterCustom(model_t *mod, const char *name, unsigned int usageflags, shader_gen_t *defaultgen, const void *args)
Definition: gl_shader.c:8521
@ D3D11_BUFF_POS
Definition: shader.h:1033
@ D3D11_BUFF_COL
Definition: shader.h:1034
@ D3D11_BUFF_SKEL
Definition: shader.h:1038
@ D3D11_BUFF_LMTC
Definition: shader.h:1036
@ D3D11_BUFF_NORM
Definition: shader.h:1037
@ D3D11_BUFF_POS2
Definition: shader.h:1039
@ D3D11_BUFF_TC
Definition: shader.h:1035
@ D3D11_BUFF_MAX
Definition: shader.h:1040
qboolean Material_RegisterLoader(void *module, plugmaterialloaderfuncs_t *loader)
Definition: gl_shader.c:308
void Sh_CheckSettings(void)
Definition: gl_shadow.c:3911
void D3D8BE_SubmitBatch(batch_t *batch)
Definition: d3d8_backend.c:2902
void GLBE_ClearVBO(vbo_t *vbo, qboolean dataonly)
Definition: gl_rsurf.c:31
void Shader_DefaultBSPQ1(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6875
void D3D8BE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags)
Definition: d3d8_backend.c:2932
void D3D8BE_Scissor(srect_t *rect)
Definition: d3d8_backend.c:3467
void Shader_NeedReload(qboolean rescanfs)
Definition: gl_shader.c:8216
cvar_t r_fog_permutation
Definition: renderer.c:511
void D3D9BE_GenBrushModelVBO(model_t *mod)
Definition: d3d_backend.c:3083
void Sh_PreGenerateLights(void)
Definition: gl_shadow.c:3804
void Shader_Shutdown(void)
Definition: gl_shader.c:4489
void D3D8BE_Reset(qboolean before)
Definition: d3d8_backend.c:427
batch_t * GLBE_GetTempBatch(void)
Definition: gl_backend.c:5655
void D3D11BE_ClearVBO(vbo_t *vbo, qboolean dataonly)
Definition: d3d11_backend.c:2698
void GLBE_SelectEntity(entity_t *ent)
Definition: gl_backend.c:4179
void Shader_ReleaseGeneric(program_t *prog)
Definition: gl_shader.c:4099
void D3D11BE_GenBrushModelVBO(model_t *mod)
Definition: d3d11_backend.c:2662
void D3D11BE_BaseEntTextures(const qbyte *worldpvs, const int *worldareas)
Definition: d3d11_backend.c:3552
void Shader_ResetRemaps(void)
Definition: gl_shader.c:8272
unsigned int r_maxshaders
Definition: gl_shader.c:285
struct shader_field_names_s shader_unif_names[]
Definition: gl_shader.c:2369
void D3D9BE_UploadAllLightmaps(void)
Definition: d3d_backend.c:3416
void D3D11BE_SelectEntity(entity_t *ent)
Definition: d3d11_backend.c:2522
shader_t * R_RegisterShader_Lightmap(model_t *mod, const char *name)
Definition: gl_shader.c:8475
shader_t ** r_shaders
Definition: gl_shader.c:286
void D3D11BE_DrawWorld(batch_t **worldbatches)
Definition: d3d11_backend.c:3649
unsigned int r_numshaders
Definition: gl_shader.c:284
void GLBE_VBO_Destroy(vboarray_t *vearray, void *mem)
Definition: gl_backend.c:6606
void CLQ1_AddOrientedHalfSphere(shader_t *shader, float radius, float gap, float *matrix, float r, float g, float b, float a)
Definition: cl_ents.c:2339
void D3D9BE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags)
Definition: d3d_backend.c:3657
cin_t * R_ShaderFindCinematic(const char *name)
Definition: gl_shader.c:8263
int GLBE_FBO_Push(fbostate_t *state)
Definition: gl_backend.c:5710
qboolean D3D8BE_SelectDLight(dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode)
Definition: d3d8_backend.c:2307
program_t * Shader_FindGeneric(char *name, int qrtype)
Definition: gl_shader.c:2249
void D3D8BE_VBO_Finish(vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem)
Definition: d3d8_backend.c:3443
shader_t * R_RegisterShader_Flare(model_t *mod, const char *name)
Definition: gl_shader.c:8485
shader_t *QDECL R_RegisterSkin(model_t *mod, const char *shadername)
Definition: gl_shader.c:8490
void D3D8BE_VBO_Destroy(vboarray_t *vearray, void *mem)
Definition: d3d8_backend.c:3460
void GLBE_RenderToTextureUpdate2d(qboolean destchanged)
Definition: gl_backend.c:5682
void D3D8BE_SelectMode(backendmode_t mode)
Definition: d3d8_backend.c:2299
void D3D9BE_SubmitBatch(batch_t *batch)
Definition: d3d_backend.c:3627
void D3D9BE_SelectMode(backendmode_t mode)
Definition: d3d_backend.c:2950
void GLBE_UpdateLightmaps(void)
Definition: gl_backend.c:5565
void Shader_DoReload(void)
Definition: gl_shader.c:8126
void D3D8Shader_Init(void)
Definition: vid_d3d8.c:461
void GLBE_SelectMode(backendmode_t mode)
Definition: gl_backend.c:4034
void BE_GenerateProgram(shader_t *shader)
batch_t * D3D8BE_GetTempBatch(void)
Definition: d3d8_backend.c:2720
qboolean D3D9BE_SelectDLight(dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode)
Definition: d3d_backend.c:2958
void GLBE_Init(void)
Definition: gl_backend.c:1570
void GLBE_Shutdown(void)
Definition: gl_backend.c:1543
void D3D8BE_VBO_Begin(vbobctx_t *ctx, size_t maxsize)
Definition: d3d8_backend.c:3425
void R_EditLights_DrawLights(void)
Definition: gl_rlight.c:1816
void GLBE_FBO_Destroy(fbostate_t *state)
Definition: gl_backend.c:5729
void D3D11BE_UploadAllLightmaps(void)
Definition: d3d11_backend.c:2745
qboolean GLBE_LightCullModel(vec3_t org, model_t *model)
Definition: gl_backend.c:4002
void D3D11BE_VBO_Begin(vbobctx_t *ctx, size_t maxsize)
Definition: d3d11_backend.c:3735
qboolean D3D11_BeginShadowMap(int id, int w, int h)
Definition: d3d11_image.c:440
void D3D8BE_ClearVBO(vbo_t *vbo, qboolean dataonly)
Definition: d3d8_backend.c:2624
void D3D9BE_SelectEntity(entity_t *ent)
Definition: d3d_backend.c:2968
void Sh_GenerateFakeShadows(void)
Definition: gl_shadow.c:2809
void Shader_ShowShader_f(void)
Definition: gl_shader.c:8052
qboolean GLBE_BeginShadowMap(int id, int w, int h, uploadfmt_t encoding, int *restorefbo)
Definition: gl_backend.c:1086
void D3D8BE_DrawWorld(batch_t **worldbatches)
Definition: d3d8_backend.c:3344
void Sh_DrawLights(qbyte *vis)
Definition: gl_shadow.c:4066
qboolean D3D11BE_LightCullModel(vec3_t org, model_t *model)
Definition: d3d11_backend.c:2750
void GLBE_SubmitMeshes(batch_t **worldbatches, int start, int stop)
Definition: gl_backend.c:5537
void R_RemapShader(const char *sourcename, const char *destname, float timeoffset)
Definition: gl_shader.c:8286
qboolean Shader_Init(void)
Definition: gl_shader.c:4160
void GLBE_VBO_Data(vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray)
Definition: gl_backend.c:6553
void D3D8BE_SelectEntity(entity_t *ent)
Definition: d3d8_backend.c:2317
void Sh_Shutdown(void)
Definition: gl_shadow.c:97
cvar_t r_skybox_orientation
Definition: shader.h:1098
void Sh_Reset(void)
Definition: gl_shadow.c:86
char * Shader_GetShaderBody(shader_t *s, char *fname, size_t fnamesize)
Definition: gl_shader.c:7937
struct programpermu_s * Shader_LoadPermutation(program_t *prog, unsigned int p)
Definition: gl_shader.c:1423
void Shader_DefaultBSPQ2(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6809
void D3D11BE_SubmitBatch(batch_t *batch)
Definition: d3d11_backend.c:3142
qboolean D3D11Shader_Init(unsigned int featurelevel)
Definition: d3d11_shader.c:713
void Shader_DefaultWaterShader(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:6804
void D3D11BE_VBO_Data(vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray)
Definition: d3d11_backend.c:3738
void D3D9Shader_Init(void)
Definition: d3d_shader.c:564
const struct sh_defaultsamplers_s sh_defaultsamplers[]
void QDECL R_BuildLegacyTexnums(shader_t *shader, const char *fallbackname, const char *subpath, unsigned int loadflags, unsigned int imageflags, uploadfmt_t basefmt, size_t width, size_t height, qbyte *mipdata, qbyte *palette)
Definition: gl_shader.c:6147
@ S_NORMALMAP
Definition: shader.h:867
@ S_OCCLUSION
Definition: shader.h:876
@ S_FULLBRIGHT
Definition: shader.h:871
@ S_LIGHTMAP1
Definition: shader.h:880
@ S_DELUXEMAP3
Definition: shader.h:885
@ S_DIFFUSE
Definition: shader.h:866
@ S_SPECULAR
Definition: shader.h:868
@ S_REFLECTCUBE
Definition: shader.h:873
@ S_DELUXEMAP1
Definition: shader.h:883
@ S_LOWERMAP
Definition: shader.h:870
@ S_LIGHTMAP3
Definition: shader.h:882
@ S_DELUXEMAP0
Definition: shader.h:878
@ S_UPPERMAP
Definition: shader.h:869
@ S_PROJECTIONMAP
Definition: shader.h:865
@ S_SHADOWMAP
Definition: shader.h:864
@ S_LIGHTMAP0
Definition: shader.h:877
@ S_LIGHTMAP2
Definition: shader.h:881
@ S_DISPLACEMENT
Definition: shader.h:875
@ S_REFLECTMASK
Definition: shader.h:874
@ S_PALETTED
Definition: shader.h:872
@ S_DELUXEMAP2
Definition: shader.h:884
void GLBE_FBO_Sources(texid_t sourcecolour, texid_t sourcedepth)
Definition: gl_backend.c:5705
shaderattribs_e
Definition: shader.h:384
@ VATTR_LMCOORD2
Definition: shader.h:399
@ VATTR_COLOUR2
Definition: shader.h:402
@ VATTR_LEG_TMU0
Definition: shader.h:416
@ VATTR_LMCOORD3
Definition: shader.h:400
@ VATTR_TEXCOORD
Definition: shader.h:391
@ VATTR_BONENUMS
Definition: shader.h:396
@ VATTR_LMCOORD
Definition: shader.h:392
@ VATTR_LMCOORD4
Definition: shader.h:401
@ VATTR_NORMALS
Definition: shader.h:393
@ VATTR_VERTEX1
Definition: shader.h:388
@ VATTR_LEG_VERTEX
Definition: shader.h:408
@ VATTR_COLOUR
Definition: shader.h:390
@ VATTR_TNORMALS
Definition: shader.h:395
@ VATTR_BONEWEIGHTS
Definition: shader.h:397
@ VATTR_LEG_FIRST
Definition: shader.h:419
@ VATTR_LEG_ELEMENTS
Definition: shader.h:415
@ VATTR_COLOUR4
Definition: shader.h:404
@ VATTR_VERTEX2
Definition: shader.h:389
@ VATTR_SNORMALS
Definition: shader.h:394
@ VATTR_COLOUR3
Definition: shader.h:403
@ VATTR_LEG_COLOUR
Definition: shader.h:414
void D3D9BE_VBO_Data(vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray)
Definition: d3d_backend.c:4179
void D3D8BE_VBO_Data(vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray)
Definition: d3d8_backend.c:3435
void GLBE_FBO_Pop(int oldfbo)
Definition: gl_backend.c:5723
void Shader_DefaultSkin(struct shaderparsestate_s *ps, const char *shortname, const void *args)
Definition: gl_shader.c:7081
void D3D8BE_Set2D(void)
Definition: d3d8_backend.c:495
void R_UnloadShader(shader_t *shader)
Definition: gl_shader.c:7476
void R_EditLights_RegisterCommands(void)
Definition: gl_rlight.c:2356
void CL_DrawDebugPlane(float *normal, float dist, float r, float g, float b, qboolean enqueue)
Definition: cl_ents.c:2689
void D3D9BE_Init(void)
Definition: d3d_backend.c:719
void Shader_WriteOutGenerics_f(void)
Definition: gl_shader.c:2301
void D3D8BE_Shutdown(void)
void D3D11_EndShadowMap(void)
Definition: d3d11_image.c:506
void GLBE_VBO_Begin(vbobctx_t *ctx, size_t maxsize)
Definition: gl_backend.c:6529
qboolean D3D9BE_LightCullModel(vec3_t org, model_t *model)
Definition: d3d_backend.c:3421
void GLBE_Scissor(srect_t *rect)
Definition: gl_backend.c:4341
void D3D11BE_Reset(qboolean before)
Definition: d3d11_backend.c:729
@ LSHADER_STANDARD
Definition: shader.h:576
@ LSHADER_MODES
Definition: shader.h:582
@ LSHADER_ORTHO
Definition: shader.h:581
@ LSHADER_FAKESHADOWS
Definition: shader.h:588
@ LSHADER_CUBE
Definition: shader.h:577
@ LSHADER_SMAP
Definition: shader.h:578
@ LSHADER_SPOT
Definition: shader.h:579
void GLBE_VBO_Finish(vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem)
Definition: gl_backend.c:6576
sh_config_t sh_config
Definition: gl_shader.c:40
shader_t * R_RegisterShader_Vertex(model_t *mod, const char *name)
Definition: gl_shader.c:8480
Definition: gl_model.h:133
unsigned int enables
Definition: shader.h:811
int rb_stencil
Definition: shader.h:808
texid_t colour
Definition: shader.h:810
int rb_depth
Definition: shader.h:807
int fbo
Definition: shader.h:805
int rb_depthstencil
Definition: shader.h:809
Definition: gl_model.h:90
Definition: gl_model.h:434
Definition: gl_model.h:972
Definition: vkrenderer.h:439
const char * loadername
Definition: shader.h:723
struct sbuiltin_s * builtinshaders
Definition: shader.h:726
float factor
Definition: shader.h:570
float unit
Definition: shader.h:571
unsigned int texmask
Definition: shader.h:534
unsigned int numparms
Definition: shader.h:535
union programpermu_s::programhandle_u h
int factorsuniform
Definition: shader.h:530
shaderprogparm_t * parm
Definition: shader.h:536
unsigned int permutation
Definition: shader.h:532
unsigned int attrmask
Definition: shader.h:533
int refs
Definition: shader.h:542
char * name
Definition: shader.h:541
unsigned explicitsyms
Definition: shader.h:544
qVkPipelineLayout layout
Definition: shader.h:563
struct pipeline_s * pipelines
Definition: shader.h:565
qVkShaderModule vert
Definition: shader.h:561
unsigned int defaulttextures
Definition: shader.h:549
char * preshade
Definition: shader.h:555
struct programpermu_s * permu[PERMUTATIONS]
Definition: shader.h:558
unsigned geom
Definition: shader.h:546
unsigned short numsamplers
Definition: shader.h:548
unsigned tess
Definition: shader.h:545
int shaderver
Definition: shader.h:554
unsigned int cvardatasize
Definition: shader.h:553
unsigned char failed[(PERMUTATIONS+7)/8]
Definition: shader.h:557
qVkShaderModule frag
Definition: shader.h:562
char * shadertext
Definition: shader.h:556
unsigned warned
Definition: shader.h:547
unsigned char * cvardata
Definition: shader.h:552
unsigned int supportedpermutations
Definition: shader.h:551
unsigned calcgens
Definition: shader.h:543
qVkDescriptorSetLayout desclayout
Definition: shader.h:564
int apiver
Definition: shader.h:717
int qrtype
Definition: shader.h:716
char * body
Definition: shader.h:719
qboolean progs_required
Definition: shader.h:827
char * shadernamefmt
Definition: shader.h:824
unsigned int max_gpu_bones
Definition: shader.h:830
char * blobpath
Definition: shader.h:823
qboolean progs_supported
Definition: shader.h:826
unsigned int texturecube_maxsize
Definition: shader.h:837
qboolean env_add
Definition: shader.h:844
qboolean can_mipbias
Definition: shader.h:846
qboolean can_genmips
Definition: shader.h:847
char * progpath
Definition: shader.h:822
qboolean texture_non_power_of_two
Definition: shader.h:838
int hw_astc
Definition: shader.h:832
qboolean texture_allow_block_padding
Definition: shader.h:840
unsigned int texture2darray_maxlayers
Definition: shader.h:836
qboolean can_mipcap
Definition: shader.h:845
qboolean havecubemaps
Definition: shader.h:848
unsigned int stencilbits
Definition: shader.h:849
unsigned int texture2d_maxsize
Definition: shader.h:834
qboolean texture_non_power_of_two_pic
Definition: shader.h:839
unsigned int minver
Definition: shader.h:828
qboolean tex_env_combine
Definition: shader.h:842
unsigned int maxver
Definition: shader.h:829
qboolean nv_tex_env_combine4
Definition: shader.h:843
unsigned int texture3d_maxsize
Definition: shader.h:835
qboolean showbatches
Definition: shader.h:857
qboolean npot_rounddown
Definition: shader.h:841
unsigned int defaulttexbits
Definition: shader.h:891
const char * name
Definition: shader.h:890
Definition: shader.h:1081
char * name
Definition: shader.h:1082
int ptype
Definition: shader.h:1083
float zofs
Definition: shader.h:690
float scalemin
Definition: shader.h:685
float scalemax
Definition: shader.h:686
float anglemin
Definition: shader.h:687
float anglemax
Definition: shader.h:688
char modelname[1]
Definition: shader.h:691
struct shader_clutter_s * next
Definition: shader.h:684
float spacing
Definition: shader.h:689
int id
Definition: shader.h:619
program_t * prog
Definition: shader.h:672
int numpasses
Definition: shader.h:614
shader_gen_t * generator
Definition: shader.h:679
int numdeforms
Definition: shader.h:630
skydome_t * skydome
Definition: shader.h:678
shadersort_t sort
Definition: shader.h:676
@ SHADER_HASGLOSS
Definition: shader.h:662
@ SHADER_NOMARKS
Definition: shader.h:642
@ SHADER_HASRIPPLEMAP
Definition: shader.h:661
@ SHADER_HASREFLECTCUBE
Definition: shader.h:656
@ SHADER_NOMIPMAPS
Definition: shader.h:638
@ SHADER_NODLIGHT
Definition: shader.h:653
@ SHADER_CULL_BACK
Definition: shader.h:641
@ SHADER_HASREFLECT
Definition: shader.h:657
@ SHADER_DEPTHWRITE
Definition: shader.h:648
@ SHADER_BLEND
Definition: shader.h:650
@ SHADER_FLARE
Definition: shader.h:644
@ SHADER_HASLIGHTMAP
Definition: shader.h:654
@ SHADER_HASREFRACTDEPTH
Definition: shader.h:659
@ SHADER_POLYGONOFFSET
Definition: shader.h:643
@ SHADER_SKY
Definition: shader.h:637
@ SHADER_HASNORMALMAP
Definition: shader.h:660
@ SHADER_HASDIFFUSE
Definition: shader.h:665
@ SHADER_NOPICMIP
Definition: shader.h:639
@ SHADER_HASFULLBRIGHT
Definition: shader.h:664
@ SHADER_HASPORTAL
Definition: shader.h:668
@ SHADER_VIDEOMAP
Definition: shader.h:647
@ SHADER_HASREFRACT
Definition: shader.h:658
@ SHADER_NODRAW
Definition: shader.h:651
@ SHADER_HASCURRENTRENDER
Definition: shader.h:667
@ SHADER_HASPALETTED
Definition: shader.h:666
@ SHADER_HASDISPLACEMENT
Definition: shader.h:669
@ SHADER_AGEN_PORTAL
Definition: shader.h:649
@ SHADER_ENTITY_MERGABLE
Definition: shader.h:646
@ SHADER_NEEDSARRAYS
Definition: shader.h:645
@ SHADER_CULL_FRONT
Definition: shader.h:640
@ SHADER_NOSHADOWS
Definition: shader.h:663
@ SHADER_HASTOPBOTTOM
Definition: shader.h:655
float fog_dist
Definition: shader.h:626
texnums_t * defaulttextures
Definition: shader.h:617
vec4_t factors[MATERIAL_FACTOR_COUNT]
Definition: shader.h:700
struct model_s * model
Definition: shader.h:604
enum shader_s::@397 flags
byte_vec4_t fog_color
Definition: shader.h:625
char * genargs
Definition: shader.h:680
int uses
Definition: shader.h:611
rshader_t * bemoverrides[bemoverride_max]
Definition: shader.h:621
struct shader_s * next
Definition: shader.h:618
enum shader_s::@396 usageflags
float defaulttextures_fps
Definition: shader.h:616
polyoffset_t polyoffset
Definition: shader.h:633
material_t * remapto
Definition: shader.h:622
int height
Definition: shader.h:613
unsigned int numdefaulttextures
Definition: shader.h:615
@ SUF_LIGHTMAP
Definition: shader.h:607
@ SUR_FORCEFALLBACK
Definition: shader.h:609
@ SUF_2D
Definition: shader.h:608
@ SUF_NONE
Definition: shader.h:606
shaderpass_t passes[SHADER_PASS_MAX]
Definition: shader.h:674
int width
Definition: shader.h:612
float portaldist
Definition: shader.h:627
float remaptime
Definition: shader.h:623
deformv_t deforms[SHADER_DEFORM_MAX]
Definition: shader.h:631
struct shader_s::shader_clutter_s * clutter
float portalfboscale
Definition: shader.h:628
bucket_t bucket
Definition: shader.h:694
@ SHADER_FUNC_INVERSESAWTOOTH
Definition: shader.h:70
@ SHADER_FUNC_TRIANGLE
Definition: shader.h:67
@ SHADER_FUNC_SIN
Definition: shader.h:66
@ SHADER_FUNC_NOISE
Definition: shader.h:71
@ SHADER_FUNC_SAWTOOTH
Definition: shader.h:69
@ SHADER_FUNC_SQUARE
Definition: shader.h:68
enum shaderpass_s::@355 rgbgen
tcmod_t tcmods[SHADER_MAX_TC_MODS]
Definition: shader.h:251
vec3_t tcgenvec[2]
Definition: shader.h:249
@ ALPHA_GEN_ENTITY
Definition: shader.h:222
@ ALPHA_GEN_IDENTITY
Definition: shader.h:226
@ ALPHA_GEN_CONST
Definition: shader.h:228
@ ALPHA_GEN_WAVE
Definition: shader.h:223
@ ALPHA_GEN_SPECULAR
Definition: shader.h:225
@ ALPHA_GEN_PORTAL
Definition: shader.h:224
@ ALPHA_GEN_UNDEFINED
Definition: shader.h:221
@ ALPHA_GEN_VERTEX
Definition: shader.h:227
@ RGB_GEN_ENTITY
Definition: shader.h:203
@ RGB_GEN_VERTEX_EXACT
Definition: shader.h:206
@ RGB_GEN_UNKNOWN
Definition: shader.h:212
@ RGB_GEN_IDENTITY_OVERBRIGHT
Definition: shader.h:209
@ RGB_GEN_VERTEX_LIGHTING
Definition: shader.h:205
@ RGB_GEN_ENTITY_LIGHTING_DIFFUSE
Definition: shader.h:214
@ RGB_GEN_TOPCOLOR
Definition: shader.h:215
@ RGB_GEN_CONST
Definition: shader.h:211
@ RGB_GEN_BOTTOMCOLOR
Definition: shader.h:216
@ RGB_GEN_LIGHTING_DIFFUSE
Definition: shader.h:213
@ RGB_GEN_IDENTITY_LIGHTING
Definition: shader.h:208
@ RGB_GEN_WAVE
Definition: shader.h:202
@ RGB_GEN_IDENTITY
Definition: shader.h:210
@ RGB_GEN_ONE_MINUS_VERTEX
Definition: shader.h:207
@ RGB_GEN_ONE_MINUS_ENTITY
Definition: shader.h:204
shaderfunc_t alphagen_func
Definition: shader.h:230
enum shaderpass_s::@357 tcgen
@ PBM_OVERBRIGHT
Definition: shader.h:192
@ PBM_DOTPRODUCT
Definition: shader.h:195
@ PBM_REPLACELIGHT
Definition: shader.h:197
@ PBM_DECAL
Definition: shader.h:193
@ PBM_ADD
Definition: shader.h:194
@ PBM_MODULATE_PREV_COLOUR
Definition: shader.h:198
@ PBM_REPLACE
Definition: shader.h:196
@ PBM_MODULATE
Definition: shader.h:191
struct cin_s * cin
Definition: shader.h:185
enum shaderpass_s::@359 texgen
enum shaderpass_s::@360 stagetype
enum shaderpass_s::@356 alphagen
@ SHADER_PASS_ANIMMAP
Definition: shader.h:332
@ SHADER_PASS_CLAMP
Definition: shader.h:314
@ SHADER_PASS_NOMIPMAP
Definition: shader.h:315
@ SHADER_PASS_DETAIL
Definition: shader.h:329
@ SHADER_PASS_LIGHTMAP
Definition: shader.h:330
@ SHADER_PASS_SRGB
Definition: shader.h:320
@ SHADER_PASS_NEAREST
Definition: shader.h:316
@ SHADER_PASS_VIDEOMAP
Definition: shader.h:328
@ SHADER_PASS_LINEAR
Definition: shader.h:317
@ SHADER_PASS_DEPTHCMP
Definition: shader.h:319
@ SHADER_PASS_NOCOLORARRAY
Definition: shader.h:325
@ SHADER_PASS_UIPIC
Definition: shader.h:318
@ SHADER_PASS_DELUXMAP
Definition: shader.h:331
void * becache
Definition: shader.h:336
unsigned int shaderbits
Definition: shader.h:188
int numMergedPasses
Definition: shader.h:180
shaderfunc_t rgbgen_func
Definition: shader.h:218
texid_t anim_frames[SHADER_MAX_ANIMFRAMES]
Definition: shader.h:254
int numtcmods
Definition: shader.h:250
enum shaderpass_s::@361 flags
enum shaderpass_s::@354 blendmode
@ TC_GEN_SKYBOX
Definition: shader.h:243
@ TC_GEN_NORMAL
Definition: shader.h:240
@ TC_GEN_VECTOR
Definition: shader.h:237
@ TC_GEN_UNSPECIFIED
Definition: shader.h:247
@ TC_GEN_DOTPRODUCT
Definition: shader.h:236
@ TC_GEN_SVECTOR
Definition: shader.h:241
@ TC_GEN_LIGHTMAP
Definition: shader.h:234
@ TC_GEN_WOBBLESKY
Definition: shader.h:244
@ TC_GEN_ENVIRONMENT
Definition: shader.h:235
@ TC_GEN_TVECTOR
Definition: shader.h:242
@ TC_GEN_REFLECT
Definition: shader.h:245
@ TC_GEN_BASE
Definition: shader.h:233
@ T_GEN_GBUFFER2
Definition: shader.h:298
@ T_GEN_SOURCEDEPTH
Definition: shader.h:281
@ T_GEN_GBUFFER4
Definition: shader.h:300
@ T_GEN_RIPPLEMAP
Definition: shader.h:286
@ T_GEN_ANIMMAP
Definition: shader.h:260
@ T_GEN_GBUFFER5
Definition: shader.h:301
@ T_GEN_UPPEROVERLAY
Definition: shader.h:269
@ T_GEN_SOURCECUBE
Definition: shader.h:288
@ T_GEN_LIGHTMAP
Definition: shader.h:261
@ T_GEN_DIFFUSE
Definition: shader.h:266
@ T_GEN_SHADOWMAP
Definition: shader.h:263
@ T_GEN_CURRENTRENDER
Definition: shader.h:278
@ T_GEN_VIDEOMAP
Definition: shader.h:291
@ T_GEN_REFRACTION
Definition: shader.h:284
@ T_GEN_LIGHTCUBEMAP
Definition: shader.h:264
@ T_GEN_LOWEROVERLAY
Definition: shader.h:270
@ T_GEN_REFLECTMASK
Definition: shader.h:274
@ T_GEN_NORMALMAP
Definition: shader.h:267
@ T_GEN_REFLECTION
Definition: shader.h:283
@ T_GEN_GBUFFER0
Definition: shader.h:296
@ T_GEN_SINGLEMAP
Definition: shader.h:259
@ T_GEN_OCCLUSION
Definition: shader.h:276
@ T_GEN_GBUFFER7
Definition: shader.h:303
@ T_GEN_DISPLACEMENT
Definition: shader.h:275
@ T_GEN_SPECULAR
Definition: shader.h:268
@ T_GEN_PALETTED
Definition: shader.h:272
@ T_GEN_GBUFFER6
Definition: shader.h:302
@ T_GEN_GBUFFER1
Definition: shader.h:297
@ T_GEN_FULLBRIGHT
Definition: shader.h:271
@ T_GEN_REFRACTIONDEPTH
Definition: shader.h:285
@ T_GEN_GBUFFER3
Definition: shader.h:299
@ T_GEN_DELUXMAP
Definition: shader.h:262
@ T_GEN_SOURCECOLOUR
Definition: shader.h:280
@ T_GEN_REFLECTCUBE
Definition: shader.h:273
struct programshared_s * prog
Definition: shader.h:182
int anim_numframes
Definition: shader.h:253
float anim_fps
Definition: shader.h:255
@ ST_BUMPMAP
Definition: shader.h:309
@ ST_DIFFUSEMAP
Definition: shader.h:307
@ ST_SPECULARMAP
Definition: shader.h:310
@ ST_AMBIENT
Definition: shader.h:308
shaderprogparmtype_e
Definition: shader.h:423
@ SP_M_MODEL
Definition: shader.h:449
@ SP_M_INVMODELVIEW
Definition: shader.h:455
@ SP_LIGHTCUBEMATRIX
Definition: shader.h:468
@ SP_CVAR3F
Definition: shader.h:485
@ SP_E_BOTTOMCOLOURS
Definition: shader.h:435
@ SP_M_PROJECTION
Definition: shader.h:451
@ SP_M_INVMODELVIEWPROJECTION
Definition: shader.h:454
@ SP_LIGHTRADIUS
Definition: shader.h:462
@ SP_CVARF
Definition: shader.h:484
@ SP_M_MODELVIEW
Definition: shader.h:450
@ SP_E_LMSCALE
Definition: shader.h:428
@ SP_M_ENTBONES_MAT4
Definition: shader.h:447
@ SP_E_L_DIR
Definition: shader.h:437
@ SP_E_TOPCOLOURS
Definition: shader.h:434
@ SP_M_ENTBONES_MAT3X4
Definition: shader.h:446
@ SP_LIGHTSCREEN
Definition: shader.h:467
@ SP_E_L_AMBIENT
Definition: shader.h:439
@ SP_CONST4I
Definition: shader.h:478
@ SP_E_COLOURSIDENT
Definition: shader.h:432
@ SP_CVAR4F
Definition: shader.h:486
@ SP_FIRSTIMMEDIATE
Definition: shader.h:473
@ SP_M_ENTBONES_PACKED
Definition: shader.h:445
@ SP_LIGHTCOLOUR
Definition: shader.h:463
@ SP_LIGHTCOLOURSCALE
Definition: shader.h:464
@ SP_E_EYEPOS
Definition: shader.h:440
@ SP_SOURCESIZE
Definition: shader.h:458
@ SP_CONST3F
Definition: shader.h:481
@ SP_M_VIEW
Definition: shader.h:448
@ SP_LIGHTDIRECTION
Definition: shader.h:466
@ SP_CONST3I
Definition: shader.h:477
@ SP_E_VLSCALE
Definition: shader.h:429
@ SP_W_FOG
Definition: shader.h:442
@ SP_BAD
Definition: shader.h:424
@ SP_TEXTURE
Definition: shader.h:474
@ SP_CONST2F
Definition: shader.h:480
@ SP_E_L_MUL
Definition: shader.h:438
@ SP_CONST1I
Definition: shader.h:475
@ SP_CVARI
Definition: shader.h:483
@ SP_S_COLOUR
Definition: shader.h:460
@ SP_M_INVVIEWPROJECTION
Definition: shader.h:453
@ SP_CONST1F
Definition: shader.h:479
@ SP_V_EYEPOS
Definition: shader.h:441
@ SP_E_VBLEND
Definition: shader.h:427
@ SP_CONST4F
Definition: shader.h:482
@ SP_W_USER
Definition: shader.h:443
@ SP_E_TIME
Definition: shader.h:436
@ SP_LIGHTSHADOWMAPSCALE
Definition: shader.h:470
@ SP_LIGHTPOSITION
Definition: shader.h:465
@ SP_LIGHTSHADOWMAPPROJ
Definition: shader.h:469
@ SP_CONST2I
Definition: shader.h:476
@ SP_E_GLOWMOD
Definition: shader.h:433
@ SP_E_ORIGIN
Definition: shader.h:430
@ SP_M_MODELVIEWPROJECTION
Definition: shader.h:452
@ SP_RENDERTEXTURESCALE
Definition: shader.h:457
@ SP_E_COLOURS
Definition: shader.h:431
unsigned int handle
Definition: shader.h:494
void * pval
Definition: shader.h:492
@ SHADER_TCMOD_TURB
Definition: shader.h:87
@ SHADER_TCMOD_STRETCH
Definition: shader.h:84
@ SHADER_TCMOD_SCROLL
Definition: shader.h:83
@ SHADER_TCMOD_ROTATE
Definition: shader.h:85
@ SHADER_TCMOD_SCALE
Definition: shader.h:82
@ SHADER_TCMOD_NONE
Definition: shader.h:81
@ SHADER_TCMOD_TRANSFORM
Definition: shader.h:86
Definition: gl_model.h:320
netadr_t a
Definition: sv_master.c:141
void * vfsfile_t
Definition: sys_plugfte.h:2
void * domain
Definition: shader.h:521
int handle
Definition: shader.h:505
struct programpermu_s::programhandle_u::@387 glsl
qboolean usetesselation
Definition: shader.h:506
void * frag
Definition: shader.h:513
int topology
Definition: shader.h:519
void * layouts[2]
Definition: shader.h:523
void * ctabv
Definition: shader.h:516
void * vert
Definition: shader.h:512
void * ctabf
Definition: shader.h:515
struct programpermu_s::programhandle_u::@388 hlsl
void * hull
Definition: shader.h:520
void * geom
Definition: shader.h:522