FTEQW
Documentation of the FTE engine source tree.
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#include <shader.h>
Public Attributes | |
struct shader_clutter_s * | next |
float | scalemin |
float | scalemax |
float | anglemin |
float | anglemax |
float | spacing |
float | zofs |
char | modelname [1] |
float shader_s::shader_clutter_s::anglemax |
float shader_s::shader_clutter_s::anglemin |
char shader_s::shader_clutter_s::modelname[1] |
struct shader_clutter_s* shader_s::shader_clutter_s::next |
float shader_s::shader_clutter_s::scalemax |
float shader_s::shader_clutter_s::scalemin |
float shader_s::shader_clutter_s::spacing |
float shader_s::shader_clutter_s::zofs |