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qboolean | Material_RegisterLoader (void *module, plugmaterialloaderfuncs_t *loader) |
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char * | Shader_GetShaderBody (shader_t *s, char *fname, size_t fnamesize) |
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void | R_UnloadShader (shader_t *shader) |
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int | R_GetShaderSizes (shader_t *shader, int *width, int *height, qboolean blocktillloaded) |
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shader_t * | R_RegisterPic (const char *name, const char *subdirs) |
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shader_t *QDECL | R_RegisterShader (const char *name, unsigned int usageflags, const char *shaderscript) |
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shader_t * | R_RegisterShader_Lightmap (model_t *mod, const char *name) |
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shader_t * | R_RegisterShader_Vertex (model_t *mod, const char *name) |
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shader_t * | R_RegisterShader_Flare (model_t *mod, const char *name) |
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shader_t *QDECL | R_RegisterSkin (model_t *mod, const char *shadername) |
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shader_t * | R_RegisterCustom (model_t *mod, const char *name, unsigned int usageflags, shader_gen_t *defaultgen, const void *args) |
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void QDECL | R_BuildDefaultTexnums (texnums_t *tn, shader_t *shader, unsigned int imageflags) |
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void QDECL | R_BuildLegacyTexnums (shader_t *shader, const char *fallbackname, const char *subpath, unsigned int loadflags, unsigned int imageflags, uploadfmt_t basefmt, size_t width, size_t height, qbyte *mipdata, qbyte *palette) |
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void | R_RemapShader (const char *sourcename, const char *destname, float timeoffset) |
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void | Shader_TouchTexnums (texnums_t *t) |
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void | Shader_TouchTextures (void) |
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cin_t * | R_ShaderGetCinematic (shader_t *s) |
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cin_t * | R_ShaderFindCinematic (const char *name) |
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shader_t * | R_ShaderFind (const char *name) |
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void | Shader_DefaultSkin (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultSkinShell (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_Default2D (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultBSPLM (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultBSPQ1 (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultBSPQ2 (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultWaterShader (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultSkybox (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultCinematic (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_DefaultScript (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_PolygonShader (struct shaderparsestate_s *ps, const char *shortname, const void *args) |
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void | Shader_ResetRemaps (void) |
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void | Shader_DoReload (void) |
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void | Shader_Shutdown (void) |
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qboolean | Shader_Init (void) |
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void | Shader_NeedReload (qboolean rescanfs) |
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void | Shader_WriteOutGenerics_f (void) |
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void | Shader_RemapShader_f (void) |
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void | Shader_ShowShader_f (void) |
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program_t * | Shader_FindGeneric (char *name, int qrtype) |
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struct programpermu_s * | Shader_LoadPermutation (program_t *prog, unsigned int p) |
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void | Shader_ReleaseGeneric (program_t *prog) |
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image_t * | Mod_CubemapForOrigin (model_t *wmodel, vec3_t org) |
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mfog_t * | Mod_FogForOrigin (model_t *wmodel, vec3_t org) |
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qboolean | VK_LoadBlob (program_t *prog, void *blobdata, const char *name) |
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void | VK_RegisterVulkanCvars (void) |
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void | GLBE_Init (void) |
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void | GLBE_Shutdown (void) |
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void | GLBE_SelectMode (backendmode_t mode) |
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void | GLBE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | GLBE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | GLBE_SubmitBatch (batch_t *batch) |
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batch_t * | GLBE_GetTempBatch (void) |
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void | GLBE_GenBrushModelVBO (model_t *mod) |
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void | GLBE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | GLBE_UpdateLightmaps (void) |
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void | GLBE_DrawWorld (batch_t **worldbatches) |
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qboolean | GLBE_LightCullModel (vec3_t org, model_t *model) |
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void | GLBE_SelectEntity (entity_t *ent) |
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qboolean | GLBE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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void | GLBE_Scissor (srect_t *rect) |
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void | GLBE_SubmitMeshes (batch_t **worldbatches, int start, int stop) |
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void | GLBE_RenderToTextureUpdate2d (qboolean destchanged) |
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void | GLBE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | GLBE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | GLBE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | GLBE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | GLBE_FBO_Sources (texid_t sourcecolour, texid_t sourcedepth) |
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int | GLBE_FBO_Push (fbostate_t *state) |
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void | GLBE_FBO_Pop (int oldfbo) |
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void | GLBE_FBO_Destroy (fbostate_t *state) |
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int | GLBE_FBO_Update (fbostate_t *state, unsigned int enables, texid_t *destcol, int colourbuffers, texid_t destdepth, int width, int height, int layer) |
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qboolean | GLBE_BeginShadowMap (int id, int w, int h, uploadfmt_t encoding, int *restorefbo) |
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void | GLBE_EndShadowMap (int restorefbo) |
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void | GLBE_SetupForShadowMap (dlight_t *dl, int texwidth, int texheight, float shadowscale) |
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qboolean | GLVID_ApplyGammaRamps (unsigned int size, unsigned short *ramps) |
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qboolean | GLVID_Init (rendererstate_t *info, unsigned char *palette) |
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void | GLVID_SwapBuffers (void) |
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char * | GLVID_GetRGBInfo (int *bytestride, int *truewidth, int *trueheight, enum uploadfmt *fmt) |
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void | GLVID_SetCaption (const char *caption) |
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void | D3D8BE_Init (void) |
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void | D3D8BE_Shutdown (void) |
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void | D3D8BE_SelectMode (backendmode_t mode) |
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void | D3D8BE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | D3D8BE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | D3D8BE_SubmitBatch (batch_t *batch) |
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batch_t * | D3D8BE_GetTempBatch (void) |
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void | D3D8BE_GenBrushModelVBO (model_t *mod) |
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void | D3D8BE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | D3D8BE_UploadAllLightmaps (void) |
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void | D3D8BE_DrawWorld (batch_t **worldbatches) |
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qboolean | D3D8BE_LightCullModel (vec3_t org, model_t *model) |
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void | D3D8BE_SelectEntity (entity_t *ent) |
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qboolean | D3D8BE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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void | D3D8BE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | D3D8BE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | D3D8BE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | D3D8BE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | D3D8BE_Scissor (srect_t *rect) |
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void | D3D8Shader_Init (void) |
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void | D3D8BE_Reset (qboolean before) |
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void | D3D8BE_Set2D (void) |
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void | D3D9BE_Init (void) |
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void | D3D9BE_Shutdown (void) |
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void | D3D9BE_SelectMode (backendmode_t mode) |
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void | D3D9BE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | D3D9BE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | D3D9BE_SubmitBatch (batch_t *batch) |
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batch_t * | D3D9BE_GetTempBatch (void) |
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void | D3D9BE_GenBrushModelVBO (model_t *mod) |
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void | D3D9BE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | D3D9BE_UploadAllLightmaps (void) |
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void | D3D9BE_DrawWorld (batch_t **worldbatches) |
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qboolean | D3D9BE_LightCullModel (vec3_t org, model_t *model) |
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void | D3D9BE_SelectEntity (entity_t *ent) |
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qboolean | D3D9BE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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void | D3D9BE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | D3D9BE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | D3D9BE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | D3D9BE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | D3D9BE_Scissor (srect_t *rect) |
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void | D3D9Shader_Init (void) |
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void | D3D9BE_Reset (qboolean before) |
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void | D3D9BE_Set2D (void) |
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void | D3D9BE_SetViewport (int x, int y, int w, int h) |
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void | D3D11BE_Init (void) |
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void | D3D11BE_Shutdown (void) |
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void | D3D11BE_SelectMode (backendmode_t mode) |
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void | D3D11BE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | D3D11BE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | D3D11BE_SubmitBatch (batch_t *batch) |
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batch_t * | D3D11BE_GetTempBatch (void) |
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void | D3D11BE_GenBrushModelVBO (model_t *mod) |
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void | D3D11BE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | D3D11BE_UploadAllLightmaps (void) |
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void | D3D11BE_DrawWorld (batch_t **worldbatches) |
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qboolean | D3D11BE_LightCullModel (vec3_t org, model_t *model) |
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void | D3D11BE_SelectEntity (entity_t *ent) |
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qboolean | D3D11BE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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qboolean | D3D11Shader_Init (unsigned int featurelevel) |
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void | D3D11BE_Reset (qboolean before) |
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void | D3D11BE_Set2D (void) |
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void | D3D11_UploadLightmap (lightmapinfo_t *lm) |
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void | D3D11BE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | D3D11BE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | D3D11BE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | D3D11BE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | D3D11BE_Scissor (srect_t *rect) |
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qboolean | D3D11_BeginShadowMap (int id, int w, int h) |
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void | D3D11_EndShadowMap (void) |
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void | D3D11BE_SetupForShadowMap (dlight_t *dl, int texwidth, int texheight, float shadowscale) |
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void | BE_GenerateProgram (shader_t *shader) |
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void | Sh_RegisterCvars (void) |
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void | R_EditLights_DrawLights (void) |
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void | R_EditLights_DrawInfo (void) |
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void | R_EditLights_RegisterCommands (void) |
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void | GLBE_PolyOffsetStencilShadow (qboolean foobar) |
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void | GLBE_PolyOffsetStencilShadow (void) |
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void | GLBE_BaseEntTextures (const qbyte *worldpvs, const int *worldareas) |
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void | D3D9BE_BaseEntTextures (const qbyte *worldpvs, const int *worldareas) |
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void | D3D11BE_BaseEntTextures (const qbyte *worldpvs, const int *worldareas) |
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void | Sh_PreGenerateLights (void) |
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void | Sh_DrawLights (qbyte *vis) |
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void | Sh_GenerateFakeShadows (void) |
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void | Sh_CheckSettings (void) |
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void | SH_FreeShadowMesh (struct shadowmesh_s *sm) |
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void | Sh_Shutdown (void) |
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void | Sh_Reset (void) |
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qboolean | Sh_StencilShadowsActive (void) |
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void | CLQ1_AddSpriteQuad (shader_t *shader, vec3_t mid, float radius) |
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void | CLQ1_DrawLine (shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a) |
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void | CLQ1_AddOrientedCube (shader_t *shader, vec3_t mins, vec3_t maxs, float *matrix, float r, float g, float b, float a) |
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void | CL_DrawDebugPlane (float *normal, float dist, float r, float g, float b, qboolean enqueue) |
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void | CLQ1_AddOrientedCylinder (shader_t *shader, float radius, float height, qboolean capsule, float *matrix, float r, float g, float b, float a) |
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void | CLQ1_AddOrientedSphere (shader_t *shader, float radius, float *matrix, float r, float g, float b, float a) |
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void | CLQ1_AddOrientedHalfSphere (shader_t *shader, float radius, float gap, float *matrix, float r, float g, float b, float a) |
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