FTEQW
Documentation of the FTE engine source tree.
svq2_game.c File Reference

Functions

qboolean SVQ2_InitGameProgs (void)
 
void SVQ2_UnloadGame (void)
 
voidSVQ2_GetGameAPI (void *parms)
 
void VARGS PFQ2_Configstring (int i, const char *val)
 
qboolean VARGS PFQ2_AreasConnected (unsigned int area1, unsigned int area2)
 
cvar_t *VARGS Q2Cvar_Set (const char *var_name, const char *value)
 
cvar_t *VARGS Q2Cvar_ForceSet (const char *var_name, const char *value)
 
void VARGS SVQ2_ShutdownGameProgs (void)
 
void SVQ2_InitWorld (void)
 

Variables

game_export_tge
 
int svq2_maxclients
 
dllhandle_t * q2gamedll
 

Function Documentation

◆ PFQ2_AreasConnected()

qboolean VARGS PFQ2_AreasConnected ( unsigned int  area1,
unsigned int  area2 
)

◆ PFQ2_Configstring()

void VARGS PFQ2_Configstring ( int  i,
const char *  val 
)

◆ Q2Cvar_ForceSet()

cvar_t *VARGS Q2Cvar_ForceSet ( const char *  var_name,
const char *  value 
)

◆ Q2Cvar_Set()

cvar_t *VARGS Q2Cvar_Set ( const char *  var_name,
const char *  value 
)

◆ SVQ2_GetGameAPI()

void * SVQ2_GetGameAPI ( void parms)

◆ SVQ2_InitGameProgs()

qboolean SVQ2_InitGameProgs ( void  )

◆ SVQ2_InitWorld()

void SVQ2_InitWorld ( void  )

◆ SVQ2_ShutdownGameProgs()

void VARGS SVQ2_ShutdownGameProgs ( void  )

◆ SVQ2_UnloadGame()

void SVQ2_UnloadGame ( void  )

Variable Documentation

◆ ge

◆ q2gamedll

dllhandle_t* q2gamedll

◆ svq2_maxclients

int svq2_maxclients