#include <q2game.h>
◆ qboolean()
game_export_t::qboolean |
( |
VARGS * |
ClientConnect | ) |
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◆ void() [1/14]
game_export_t::void |
( |
VARGS * |
ClientBegin | ) |
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◆ void() [2/14]
game_export_t::void |
( |
VARGS * |
ClientCommand | ) |
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◆ void() [3/14]
game_export_t::void |
( |
VARGS * |
ClientDisconnect | ) |
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◆ void() [4/14]
game_export_t::void |
( |
VARGS * |
ClientThink | ) |
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◆ void() [5/14]
game_export_t::void |
( |
VARGS * |
ClientUserinfoChanged | ) |
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◆ void() [6/14]
game_export_t::void |
( |
VARGS * |
Init | ) |
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◆ void() [7/14]
game_export_t::void |
( |
VARGS * |
ReadGame | ) |
const |
◆ void() [8/14]
game_export_t::void |
( |
VARGS * |
ReadLevel | ) |
const |
◆ void() [9/14]
game_export_t::void |
( |
VARGS * |
RunFrame | ) |
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◆ void() [10/14]
game_export_t::void |
( |
VARGS * |
ServerCommand | ) |
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◆ void() [11/14]
game_export_t::void |
( |
VARGS * |
Shutdown | ) |
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◆ void() [12/14]
game_export_t::void |
( |
VARGS * |
SpawnEntities | ) |
const |
◆ void() [13/14]
game_export_t::void |
( |
VARGS * |
WriteGame | ) |
const |
◆ void() [14/14]
game_export_t::void |
( |
VARGS * |
WriteLevel | ) |
const |
◆ apiversion
int game_export_t::apiversion |
◆ autosave
◆ cmd
◆ edict_size
int game_export_t::edict_size |
◆ edicts
◆ entstring
const char* game_export_t::entstring |
◆ max_edicts
int game_export_t::max_edicts |
◆ num_edicts
int game_export_t::num_edicts |
◆ spawnpoint
const char const char* game_export_t::spawnpoint |
◆ userinfo
char * game_export_t::userinfo |
The documentation for this struct was generated from the following file: