FTEQW
Documentation of the FTE engine source tree.
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#include <gl_terrain.h>
Public Attributes | |
struct hmpolyset_s * | next |
shader_t * | shader |
mesh_t | mesh |
mesh_t * | amesh |
vbo_t | vbo |
mesh_t* hmpolyset_s::amesh |
mesh_t hmpolyset_s::mesh |
struct hmpolyset_s* hmpolyset_s::next |
shader_t* hmpolyset_s::shader |
vbo_t hmpolyset_s::vbo |