#include <client.h>
|
enum | {
IM_NONE
, IM_NQSCORES
, IM_NQFINALE
, IM_NQCUTSCENE
,
IM_H2FINALE
, IM_QWSCORES
} |
|
enum | { MATCH_DONTKNOW
, MATCH_COUNTDOWN
, MATCH_STANDBY
, MATCH_INPROGRESS
} |
|
enum | {
CLNQPP_NONE
, CLNQPP_PINGS
, CLNQPP_STATUS
, CLNQPP_STATUSPLAYER
,
CLNQPP_STATUSPLAYERIP
} |
|
◆ anonymous enum
Enumerator |
---|
IM_NONE | |
IM_NQSCORES | |
IM_NQFINALE | |
IM_NQCUTSCENE | |
IM_H2FINALE | |
IM_QWSCORES | |
◆ anonymous enum
Enumerator |
---|
MATCH_DONTKNOW | |
MATCH_COUNTDOWN | |
MATCH_STANDBY | |
MATCH_INPROGRESS | |
◆ anonymous enum
Enumerator |
---|
CLNQPP_NONE | |
CLNQPP_PINGS | |
CLNQPP_STATUS | |
CLNQPP_STATUSPLAYER | |
CLNQPP_STATUSPLAYERIP | |
◆ ackedmovesequence
int client_state_t::ackedmovesequence |
◆ ackframes
int client_state_t::ackframes[64] |
◆ allocated_client_slots
unsigned int client_state_t::allocated_client_slots |
◆ allowsendpacket
qboolean client_state_t::allowsendpacket |
◆ autotrack_hint
int client_state_t::autotrack_hint |
◆ autotrack_killer
int client_state_t::autotrack_killer |
◆ bunnyspeedcap
float client_state_t::bunnyspeedcap |
◆ completed_time
float client_state_t::completed_time |
◆ configstring_general
char* client_state_t::configstring_general[Q2MAX_CLIENTS|Q2MAX_GENERAL] |
◆ contentstage
int client_state_t::contentstage |
◆ csqcdebug
◆ currentpackentities
◆ currentpacktime
float client_state_t::currentpacktime |
◆ deathmatch
int client_state_t::deathmatch |
◆ defaultnetsplit
unsigned int client_state_t::defaultnetsplit |
◆ demogametimebias
float client_state_t::demogametimebias |
◆ demonudge
int client_state_t::demonudge |
◆ demopausedtilltime
float client_state_t::demopausedtilltime |
◆ disablemouse
◆ do_lerp_players
qboolean client_state_t::do_lerp_players |
◆ downloadlist
◆ faileddownloads
◆ fog
◆ fog_locked
◆ fpd
◆ gamedirchanged
◆ gamespeed
float client_state_t::gamespeed |
◆ gametime
float client_state_t::gametime |
◆ gametimemark
float client_state_t::gametimemark |
◆ haveserverinfo
◆ hexen2pickups
◆ image_name
char* client_state_t::image_name[Q2MAX_IMAGES] |
◆ implicitpause
◆ inframes
inframe_t client_state_t::inframes[UPDATE_BACKUP] |
enum { ... } client_state_t::intermissionmode |
◆ inventory
short client_state_t::inventory[MAX_SPLITS][Q2MAX_ITEMS] |
◆ item_name
char* client_state_t::item_name[Q2MAX_ITEMS] |
◆ itemtimers
◆ last_ping_request
double client_state_t::last_ping_request |
◆ last_servermessage
double client_state_t::last_servermessage |
◆ lastackedmovesequence
int client_state_t::lastackedmovesequence |
◆ lastcenterprint
char client_state_t::lastcenterprint[1024] |
◆ lastlinktime
double client_state_t::lastlinktime |
◆ lasttime
double client_state_t::lasttime |
◆ lerpents
◆ lerpentssequence
int client_state_t::lerpentssequence |
◆ lerpfrac
float client_state_t::lerpfrac |
◆ lerpplayers
lerpents_t client_state_t::lerpplayers[MAX_CLIENTS] |
◆ levelname
char client_state_t::levelname[40] |
◆ mapstarttime
double client_state_t::mapstarttime |
◆ matchgametimestart
double client_state_t::matchgametimestart |
enum { ... } client_state_t::matchstate |
◆ maxlerpents
int client_state_t::maxlerpents |
◆ maxpitch
float client_state_t::maxpitch |
◆ minpitch
float client_state_t::minpitch |
◆ model_csqcname
char client_state_t::model_csqcname[MAX_CSMODELS][MAX_QPATH] |
◆ model_csqcprecache
struct model_s* client_state_t::model_csqcprecache[MAX_CSMODELS] |
◆ model_name
char client_state_t::model_name[MAX_PRECACHE_MODELS][MAX_QPATH] |
◆ model_name_vwep
char client_state_t::model_name_vwep[MAX_VWEP_MODELS][MAX_QPATH] |
◆ model_precache
struct model_s* client_state_t::model_precache[MAX_PRECACHE_MODELS] |
◆ model_precache_vwep
struct model_s* client_state_t::model_precache_vwep[MAX_VWEP_MODELS] |
◆ movesequence
int client_state_t::movesequence |
◆ movesequence_time
float client_state_t::movesequence_time |
◆ mtime
float client_state_t::mtime |
enum { ... } client_state_t::nqparseprint |
◆ nqparseprintplayer
int client_state_t::nqparseprintplayer |
◆ nqplayernamechanged
float client_state_t::nqplayernamechanged |
◆ num_entities
int client_state_t::num_entities |
◆ num_statics
int client_state_t::num_statics |
◆ numackframes
unsigned int client_state_t::numackframes |
◆ numq2visibleweapons
int client_state_t::numq2visibleweapons |
◆ oldfog
◆ oldgametime
float client_state_t::oldgametime |
◆ oldgametimemark
float client_state_t::oldgametimemark |
◆ oldmtime
float client_state_t::oldmtime |
◆ oldparsecount
int client_state_t::oldparsecount |
◆ oldvalidsequence
int client_state_t::oldvalidsequence |
◆ outframes
outframe_t client_state_t::outframes[UPDATE_BACKUP] |
◆ packfrac
float client_state_t::packfrac |
◆ parse_entities
int client_state_t::parse_entities |
◆ parsecount
int client_state_t::parsecount |
◆ particle_csname
char* client_state_t::particle_csname[MAX_CSPARTICLESPRE] |
◆ particle_csprecache
int client_state_t::particle_csprecache[MAX_CSPARTICLESPRE] |
◆ particle_csprecaches
qboolean client_state_t::particle_csprecaches |
◆ particle_ssname
char* client_state_t::particle_ssname[MAX_SSPARTICLESPRE] |
◆ particle_ssprecache
int client_state_t::particle_ssprecache[MAX_SSPARTICLESPRE] |
◆ particle_ssprecaches
qboolean client_state_t::particle_ssprecaches |
◆ paused
◆ players
◆ playerview
◆ previouspackentities
◆ protocol_qw
int client_state_t::protocol_qw |
◆ q2airaccel
char client_state_t::q2airaccel[16] |
◆ q2frame
◆ q2frames
q2frame_t client_state_t::q2frames[Q2UPDATE_BACKUP] |
◆ q2layout
char client_state_t::q2layout[MAX_SPLITS][1024] |
◆ q2mapchecksum
int client_state_t::q2mapchecksum |
◆ q2statusbar
char client_state_t::q2statusbar[1024] |
◆ q2svnetrate
float client_state_t::q2svnetrate |
◆ q2visibleweapons
char* client_state_t::q2visibleweapons[Q2MAX_VISIBLE_WEAPONS] |
◆ sendprespawn
◆ servercount
int client_state_t::servercount |
◆ serverinfo
◆ serverpackhashes
char* client_state_t::serverpackhashes |
◆ serverpacknames
char* client_state_t::serverpacknames |
◆ serverpakschanged
qboolean client_state_t::serverpakschanged |
◆ servertime
float client_state_t::servertime |
◆ skyaxis
vec3_t client_state_t::skyaxis |
◆ skyname
char client_state_t::skyname[MAX_QPATH] |
◆ skyrotate
float client_state_t::skyrotate |
◆ sound_name
char client_state_t::sound_name[MAX_PRECACHE_SOUNDS][MAX_QPATH] |
◆ sound_precache
struct sfx_s* client_state_t::sound_precache[MAX_PRECACHE_SOUNDS] |
◆ splitclients
unsigned int client_state_t::splitclients |
◆ stillloading
◆ teamfortress
◆ teamplay
int client_state_t::teamplay |
◆ time
◆ validsequence
int client_state_t::validsequence |
◆ windowtitle
char* client_state_t::windowtitle |
◆ worldmodel
struct model_s* client_state_t::worldmodel |
The documentation for this struct was generated from the following file: