#include <server.h>
◆ allocated_client_slots
int server_static_s::allocated_client_slots |
◆ bannedips
◆ challenges
challenge_t server_static_s::challenges[MAX_CHALLENGES] |
◆ clients
◆ clusterserverid
int server_static_s::clusterserverid |
◆ entstatebuffer
◆ frameendtasks
◆ framenum
int server_static_s::framenum |
◆ free_lagged_packet
◆ gametype
◆ heartbeat_sequence
int server_static_s::heartbeat_sequence |
◆ info
◆ last_heartbeat
double server_static_s::last_heartbeat |
◆ levcache
◆ localinfo
◆ log
sizebuf_t server_static_s::log[FRAGLOG_BUFFERS] |
◆ log_buf
qbyte server_static_s::log_buf[FRAGLOG_BUFFERS][MAX_DATAGRAM] |
◆ logsequence
int server_static_s::logsequence |
◆ logtime
double server_static_s::logtime |
◆ name
char server_static_s::name[64] |
◆ netprim
◆ numprogs
int server_static_s::numprogs |
◆ progsnames
char server_static_s::progsnames[MAX_PROGS][MAX_QPATH] |
◆ progsnum
◆ serverflags
int server_static_s::serverflags |
◆ sockets
◆ spawncount
int server_static_s::spawncount |
◆ stats
The documentation for this struct was generated from the following file: