FTEQW
Documentation of the FTE engine source tree.
server_static_s Struct Reference

#include <server.h>

Classes

struct  frameendtasks_s
 

Public Attributes

gametype_e gametype
 
int spawncount
 
int framenum
 
int clusterserverid
 
struct ftenet_connections_ssockets
 
int allocated_client_slots
 
client_tclients
 
int serverflags
 
double last_heartbeat
 
int heartbeat_sequence
 
svstats_t stats
 
infobuf_t info
 
infobuf_t localinfo
 
int logsequence
 
double logtime
 
sizebuf_t log [FRAGLOG_BUFFERS]
 
qbyte log_buf [FRAGLOG_BUFFERS][MAX_DATAGRAM]
 
challenge_t challenges [MAX_CHALLENGES]
 
bannedips_tbannedips
 
char progsnames [MAX_PROGS][MAX_QPATH]
 
progsnum_t progsnum [MAX_PROGS]
 
int numprogs
 
struct netprim_s netprim
 
laggedpacket_tfree_lagged_packet
 
packet_entities_t entstatebuffer
 
char name [64]
 
levelcache_tlevcache
 
struct server_static_s::frameendtasks_sframeendtasks
 

Member Data Documentation

◆ allocated_client_slots

int server_static_s::allocated_client_slots

◆ bannedips

bannedips_t* server_static_s::bannedips

◆ challenges

challenge_t server_static_s::challenges[MAX_CHALLENGES]

◆ clients

client_t* server_static_s::clients

◆ clusterserverid

int server_static_s::clusterserverid

◆ entstatebuffer

packet_entities_t server_static_s::entstatebuffer

◆ frameendtasks

struct server_static_s::frameendtasks_s * server_static_s::frameendtasks

◆ framenum

int server_static_s::framenum

◆ free_lagged_packet

laggedpacket_t* server_static_s::free_lagged_packet

◆ gametype

gametype_e server_static_s::gametype

◆ heartbeat_sequence

int server_static_s::heartbeat_sequence

◆ info

infobuf_t server_static_s::info

◆ last_heartbeat

double server_static_s::last_heartbeat

◆ levcache

levelcache_t* server_static_s::levcache

◆ localinfo

infobuf_t server_static_s::localinfo

◆ log

sizebuf_t server_static_s::log[FRAGLOG_BUFFERS]

◆ log_buf

qbyte server_static_s::log_buf[FRAGLOG_BUFFERS][MAX_DATAGRAM]

◆ logsequence

int server_static_s::logsequence

◆ logtime

double server_static_s::logtime

◆ name

char server_static_s::name[64]

◆ netprim

struct netprim_s server_static_s::netprim

◆ numprogs

int server_static_s::numprogs

◆ progsnames

char server_static_s::progsnames[MAX_PROGS][MAX_QPATH]

◆ progsnum

progsnum_t server_static_s::progsnum[MAX_PROGS]

◆ serverflags

int server_static_s::serverflags

◆ sockets

struct ftenet_connections_s* server_static_s::sockets

◆ spawncount

int server_static_s::spawncount

◆ stats

svstats_t server_static_s::stats

The documentation for this struct was generated from the following file: