#include <client.h>
◆ blend
float q2player_state_t::blend[4] |
◆ fov
float q2player_state_t::fov |
◆ gunangles
vec3_t q2player_state_t::gunangles |
◆ gunframe
int q2player_state_t::gunframe |
◆ gunindex
int q2player_state_t::gunindex |
◆ gunoffset
vec3_t q2player_state_t::gunoffset |
◆ kick_angles
vec3_t q2player_state_t::kick_angles |
◆ pmove
◆ rdflags
int q2player_state_t::rdflags |
◆ stats
short q2player_state_t::stats[Q2MAX_STATS] |
◆ viewangles
vec3_t q2player_state_t::viewangles |
◆ viewoffset
vec3_t q2player_state_t::viewoffset |
The documentation for this struct was generated from the following file: