FTEQW
Documentation of the FTE engine source tree.
q2player_state_t Struct Reference

#include <client.h>

Public Attributes

q2pmove_state_t pmove
 
vec3_t viewangles
 
vec3_t viewoffset
 
vec3_t kick_angles
 
vec3_t gunangles
 
vec3_t gunoffset
 
int gunindex
 
int gunframe
 
float blend [4]
 
float fov
 
int rdflags
 
short stats [Q2MAX_STATS]
 

Member Data Documentation

◆ blend

float q2player_state_t::blend[4]

◆ fov

float q2player_state_t::fov

◆ gunangles

vec3_t q2player_state_t::gunangles

◆ gunframe

int q2player_state_t::gunframe

◆ gunindex

int q2player_state_t::gunindex

◆ gunoffset

vec3_t q2player_state_t::gunoffset

◆ kick_angles

vec3_t q2player_state_t::kick_angles

◆ pmove

q2pmove_state_t q2player_state_t::pmove

◆ rdflags

int q2player_state_t::rdflags

◆ stats

short q2player_state_t::stats[Q2MAX_STATS]

◆ viewangles

vec3_t q2player_state_t::viewangles

◆ viewoffset

vec3_t q2player_state_t::viewoffset

The documentation for this struct was generated from the following file: