FTEQW
Documentation of the FTE engine source tree.
sv_ccmds.c File Reference

Functions

qboolean SV_MayCheat (void)
 
client_tSV_GetClientForString (const char *name, int *id)
 
void SV_Map_f (void)
 
void SV_EvaluatePenalties (client_t *cl)
 
void SV_KillExpiredBans (void)
 
char * SV_BannedReason (netadr_t *a)
 
void SV_AutoAddPenalty (client_t *cl, unsigned int banflag, int duration, char *reason)
 
void SV_AutoBanSender (int duration, char *reason)
 
void SV_ConSay_f (void)
 
void SV_Serverinfo_f (void)
 
void SV_SaveInfos (vfsfile_t *f)
 
void SV_User_f (void)
 
void SV_CheckTimer (void)
 
void PIN_LoadMessages (void)
 
void PIN_SaveMessages (void)
 
void PIN_DeleteOldestMessage (void)
 
void PIN_MakeMessage (char *from, char *msg)
 
void SV_PrecacheList_f (void)
 
void SV_MemInfo_f (void)
 
void SV_Download_f (void)
 
void SV_InitOperatorCommands (void)
 

Variables

int sv_allow_cheats
 
cvar_t sv_autooffload = CVARD("sv_autooffload", "0", "Automatically start the server in a separate process, so that sporadic or persistent gamecode slowdowns do not affect visual framerates (equivelent to the mapcluster command). Note: Offloaded servers have separate cvar+command states which may complicate usage.")
 
cvar_t cl_warncmd
 
cvar_t sv_cheats = CVARF("sv_cheats", "0", CVAR_MAPLATCH)
 
redirect_t sv_redirected
 
cvar_t sv_public
 
cvar_t cl_download_mapsrc
 
cvar_t filterban
 

Function Documentation

◆ PIN_DeleteOldestMessage()

void PIN_DeleteOldestMessage ( void  )

◆ PIN_LoadMessages()

void PIN_LoadMessages ( void  )

◆ PIN_MakeMessage()

void PIN_MakeMessage ( char *  from,
char *  msg 
)

◆ PIN_SaveMessages()

void PIN_SaveMessages ( void  )

◆ SV_AutoAddPenalty()

void SV_AutoAddPenalty ( client_t cl,
unsigned int  banflag,
int  duration,
char *  reason 
)

◆ SV_AutoBanSender()

void SV_AutoBanSender ( int  duration,
char *  reason 
)

◆ SV_BannedReason()

char * SV_BannedReason ( netadr_t a)

◆ SV_CheckTimer()

void SV_CheckTimer ( void  )

◆ SV_ConSay_f()

void SV_ConSay_f ( void  )

◆ SV_Download_f()

void SV_Download_f ( void  )

◆ SV_EvaluatePenalties()

void SV_EvaluatePenalties ( client_t cl)

◆ SV_GetClientForString()

client_t * SV_GetClientForString ( const char *  name,
int id 
)

◆ SV_InitOperatorCommands()

void SV_InitOperatorCommands ( void  )

◆ SV_KillExpiredBans()

void SV_KillExpiredBans ( void  )

◆ SV_Map_f()

void SV_Map_f ( void  )

◆ SV_MayCheat()

qboolean SV_MayCheat ( void  )

◆ SV_MemInfo_f()

void SV_MemInfo_f ( void  )

◆ SV_PrecacheList_f()

void SV_PrecacheList_f ( void  )

◆ SV_SaveInfos()

void SV_SaveInfos ( vfsfile_t f)

◆ SV_Serverinfo_f()

void SV_Serverinfo_f ( void  )

◆ SV_User_f()

void SV_User_f ( void  )

Variable Documentation

◆ cl_download_mapsrc

cvar_t cl_download_mapsrc
extern

◆ cl_warncmd

cvar_t cl_warncmd
extern

◆ filterban

cvar_t filterban
extern

◆ sv_allow_cheats

int sv_allow_cheats

◆ sv_autooffload

cvar_t sv_autooffload = CVARD("sv_autooffload", "0", "Automatically start the server in a separate process, so that sporadic or persistent gamecode slowdowns do not affect visual framerates (equivelent to the mapcluster command). Note: Offloaded servers have separate cvar+command states which may complicate usage.")

◆ sv_cheats

cvar_t sv_cheats = CVARF("sv_cheats", "0", CVAR_MAPLATCH)

◆ sv_public

cvar_t sv_public
extern

◆ sv_redirected

redirect_t sv_redirected
extern