FTEQW
Documentation of the FTE engine source tree.
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#include <gl_terrain.h>
Public Attributes | |
struct lmsect_s * | next |
int | lm |
int | x |
int | y |
int heightmap_s::lmsect_s::lm |
struct lmsect_s* heightmap_s::lmsect_s::next |
int heightmap_s::lmsect_s::x |
int heightmap_s::lmsect_s::y |