FTEQW
Documentation of the FTE engine source tree.
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#include <gl_terrain.h>
Public Attributes | |
string_t | shadername |
unsigned int | contents |
unsigned int | cp_width |
unsigned int | cp_height |
unsigned int | subdiv_x |
unsigned int | subdiv_y |
vec3_t | texinfo |
unsigned int qcpatchinfo_t::contents |
unsigned int qcpatchinfo_t::cp_height |
unsigned int qcpatchinfo_t::cp_width |
string_t qcpatchinfo_t::shadername |
unsigned int qcpatchinfo_t::subdiv_x |
unsigned int qcpatchinfo_t::subdiv_y |
vec3_t qcpatchinfo_t::texinfo |