FTEQW
Documentation of the FTE engine source tree.
q2pmove_s Struct Reference

#include <q2game.h>

Public Member Functions

 q2trace_t (VARGS *trace)(vec3_t start
 
 int (VARGS *pointcontents)(vec3_t point)
 

Public Attributes

q2pmove_state_t s
 
q2usercmd_t cmd
 
qboolean snapinitial
 
int numtouch
 
struct edict_stouchents [MAXTOUCH]
 
vec3_t viewangles
 
float viewheight
 
vec3_t mins
 
vec3_t maxs
 
struct edict_sgroundentity
 
int watertype
 
int waterlevel
 
vec3_t vec3_t maxs
 
vec3_t vec3_t vec3_t end
 

Member Function Documentation

◆ int()

q2pmove_s::int ( VARGS *  pointcontents)

◆ q2trace_t()

q2pmove_s::q2trace_t ( VARGS *  trace)

Member Data Documentation

◆ cmd

q2usercmd_t q2pmove_s::cmd

◆ end

vec3_t vec3_t vec3_t q2pmove_s::end

◆ groundentity

struct edict_s* q2pmove_s::groundentity

◆ maxs [1/2]

vec3_t q2pmove_s::maxs

◆ maxs [2/2]

vec3_t vec3_t q2pmove_s::maxs

◆ mins

vec3_t q2pmove_s::mins

◆ numtouch

int q2pmove_s::numtouch

◆ s

q2pmove_state_t q2pmove_s::s

◆ snapinitial

qboolean q2pmove_s::snapinitial

◆ touchents

struct edict_s* q2pmove_s::touchents[MAXTOUCH]

◆ viewangles

vec3_t q2pmove_s::viewangles

◆ viewheight

float q2pmove_s::viewheight

◆ waterlevel

int q2pmove_s::waterlevel

◆ watertype

int q2pmove_s::watertype

The documentation for this struct was generated from the following file: