FTEQW
Documentation of the FTE engine source tree.
|
Functions | |
void | D3D11BE_UnbindAllTextures (void) |
ID3D11ShaderResourceView * | D3D11_Image_View (const texid_t id) |
void | D3D11_DestroyTexture (texid_t tex) |
qboolean | D3D11_LoadTextureMips (image_t *tex, const struct pendingtextureinfo *mips) |
void | D3D11_UploadLightmap (lightmapinfo_t *lm) |
texid_t | D3D11_GetShadowMap (int id) |
void | D3D11_TerminateShadowMap (void) |
qboolean | D3D11_BeginShadowMap (int id, int w, int h) |
void | D3D11_EndShadowMap (void) |
Variables | |
ID3D11Device * | pD3DDev11 |
ID3D11DeviceContext * | d3ddevctx |
D3D_FEATURE_LEVEL | d3dfeaturelevel |
image_t | shadowmap_texture [2] |
ID3D11DepthStencilView * | shadowmap_dsview [2] |
ID3D11RenderTargetView * | shadowmap_rtview [2] |
ID3D11ShaderResourceView * D3D11_Image_View | ( | const texid_t | id | ) |
qboolean D3D11_LoadTextureMips | ( | image_t * | tex, |
const struct pendingtextureinfo * | mips | ||
) |
void D3D11_UploadLightmap | ( | lightmapinfo_t * | lm | ) |
|
extern |
|
extern |
|
extern |
ID3D11DepthStencilView* shadowmap_dsview[2] |
ID3D11RenderTargetView* shadowmap_rtview[2] |
image_t shadowmap_texture[2] |