#include <q2game.h>
◆ angles
vec3_t q2entity_state_s::angles |
◆ effects
unsigned int q2entity_state_s::effects |
◆ event
int q2entity_state_s::event |
◆ frame
int q2entity_state_s::frame |
◆ modelindex
int q2entity_state_s::modelindex |
◆ modelindex2
int q2entity_state_s::modelindex2 |
◆ modelindex3
int q2entity_state_s::modelindex3 |
◆ modelindex4
int q2entity_state_s::modelindex4 |
◆ number
int q2entity_state_s::number |
◆ old_origin
vec3_t q2entity_state_s::old_origin |
◆ origin
vec3_t q2entity_state_s::origin |
◆ renderfx
int q2entity_state_s::renderfx |
◆ skinnum
int q2entity_state_s::skinnum |
◆ solid
int q2entity_state_s::solid |
◆ sound
int q2entity_state_s::sound |
The documentation for this struct was generated from the following file: