FTEQW
Documentation of the FTE engine source tree.
m_multi.c File Reference

Functions

void M_Menu_MultiPlayer_f (void)
 
void MSetup_Removed (emenu_t *menu)
 
qboolean SetupMenuColour (union menuoption_s *option, struct emenu_s *menu, int key)
 
int QDECL q2skin_enumerate (const char *name, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
 
void q2skin_destroy (q2skinsearch_t *s)
 
qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option, struct emenu_s *menu, int key, unsigned int unicode)
 
void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, emenu_t *menu)
 
void MSetup_TransDraw (int x, int y, menucustom_t *option, emenu_t *menu)
 
void M_Menu_Setup_f (void)
 
void M_Menu_GameOptions_f (void)
 
qboolean MultiBeginGame (union menuoption_s *option, struct emenu_s *menu, int key)
 
void M_Menu_Teamplay_f (void)
 
void M_Menu_Teamplay_Locations_f (void)
 
void M_Menu_Teamplay_Needs_f (void)
 
void M_Menu_Teamplay_Items_f (void)
 
void M_Menu_Teamplay_Items_Armor_f (void)
 
void M_Menu_Teamplay_Items_Weapons_f (void)
 
void M_Menu_Teamplay_Items_Powerups_f (void)
 
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
 
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
 
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
 
void M_Menu_Network_f (void)
 

Variables

cvar_t maxclients
 
cvar_t team
 
cvar_t skin
 
cvar_t topcolor
 
cvar_t bottomcolor
 
cvar_t skill
 

Function Documentation

◆ M_Menu_GameOptions_f()

void M_Menu_GameOptions_f ( void  )

◆ M_Menu_MultiPlayer_f()

void M_Menu_MultiPlayer_f ( void  )

◆ M_Menu_Network_f()

void M_Menu_Network_f ( void  )

◆ M_Menu_Setup_f()

void M_Menu_Setup_f ( void  )

◆ M_Menu_Teamplay_f()

void M_Menu_Teamplay_f ( void  )

◆ M_Menu_Teamplay_Items_Ammo_Health_f()

void M_Menu_Teamplay_Items_Ammo_Health_f ( void  )

◆ M_Menu_Teamplay_Items_Armor_f()

void M_Menu_Teamplay_Items_Armor_f ( void  )

◆ M_Menu_Teamplay_Items_f()

void M_Menu_Teamplay_Items_f ( void  )

◆ M_Menu_Teamplay_Items_Powerups_f()

void M_Menu_Teamplay_Items_Powerups_f ( void  )

◆ M_Menu_Teamplay_Items_Status_Location_Misc_f()

void M_Menu_Teamplay_Items_Status_Location_Misc_f ( void  )

◆ M_Menu_Teamplay_Items_Team_Fortress_f()

void M_Menu_Teamplay_Items_Team_Fortress_f ( void  )

◆ M_Menu_Teamplay_Items_Weapons_f()

void M_Menu_Teamplay_Items_Weapons_f ( void  )

◆ M_Menu_Teamplay_Locations_f()

void M_Menu_Teamplay_Locations_f ( void  )

◆ M_Menu_Teamplay_Needs_f()

void M_Menu_Teamplay_Needs_f ( void  )

◆ MSetup_Removed()

void MSetup_Removed ( emenu_t menu)

◆ MSetup_TransDraw()

void MSetup_TransDraw ( int  x,
int  y,
menucustom_t option,
emenu_t menu 
)

◆ MSetupQ2_ChangeSkin()

qboolean MSetupQ2_ChangeSkin ( struct menucustom_s option,
struct emenu_s menu,
int  key,
unsigned int  unicode 
)

◆ MSetupQ2_TransDraw()

void MSetupQ2_TransDraw ( int  x,
int  y,
menucustom_t option,
emenu_t menu 
)

◆ MultiBeginGame()

qboolean MultiBeginGame ( union menuoption_s option,
struct emenu_s menu,
int  key 
)

◆ q2skin_destroy()

void q2skin_destroy ( q2skinsearch_t *  s)

◆ q2skin_enumerate()

int QDECL q2skin_enumerate ( const char *  name,
qofs_t  fsize,
time_t  mtime,
void parm,
searchpathfuncs_t spath 
)

◆ SetupMenuColour()

qboolean SetupMenuColour ( union menuoption_s option,
struct emenu_s menu,
int  key 
)

Variable Documentation

◆ bottomcolor

cvar_t bottomcolor
extern

◆ maxclients

cvar_t maxclients
extern

◆ skill

cvar_t skill
extern

◆ skin

cvar_t skin

◆ team

cvar_t team
extern

◆ topcolor

cvar_t topcolor
extern